Editing Chain

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==Chain duration==
==Chain duration==
===Pre-break===
After a chain has begun on a creature, there is a set amount of time for players to continue to build the chain or break the chain before it disappears and must be built from zero again. The amount of time the chain counter will last for before disappearing can be calculated with the below formula in seconds:
When a chain is started on a creature, there is a set time before the chain must be increased or broken, or it will disappear and must be built again. The timer is reset when a chain is increased by 1, but the amount of time there is to increase the chain further or break it is lower the higher the chain.


{| class="wikitable" style="text-align:center;"
<math>{\color{White}\approx3.\dot3 - (Chain/30)}</math>
!colspan="2"|Formula
|-
|colspan="2"|<math>{\color{White}3.\dot3 - (Chain/30)}</math>
|-
!Chain No.
!Duration (s)
|-
|10
|3.00
|-
|30
|2.33
|-
|80
|0.67
|}


Because of this, a chain at 100 will instantly disappear before a player can increase it, or break it, giving the chain system a maximum of 100.
For example, a chain of 10 will disappear after 3 seconds, a chain of 30 will disappear after 2.3 seconds, and a chain of 80 will disappear after 0.63 seconds.
===Post-break===
Once a chain has been broken, it will flash for a certain amount of time, depending on the final chain amount.


{| class="wikitable" style="text-align:center;"
Once a chain has been broken, it will last for a certain amount of time, depending on the chain counter. The amount of time the chain will remain in its broken state before disappearing can be calculated with the below formula in seconds:
!colspan="2"|Formula
 
|-
<math>{\color{White}2 + (Chain/10)}</math>
|colspan="2"|<math>{\color{White}2 + (Chain/10)}</math>
 
|-
For example, a chain of 10 will last for 3 seconds, a chain of 30 will last for 5 seconds, and a chain of 80 will last for 10 seconds.
!Chain No.
!Duration (s)
|-
|10
|3.00
|-
|30
|5.00
|-
|80
|10.00
|}


==Chain damage==
==Chain damage==
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