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[[File:Chain_comparison.png|frame|Left: Damage with no chain, right: Damage with 3 chain]]'''Chains''' are the main combat mechanic of ''Phantasy Star Portable 2 Infinity'', allowing players to do higher [[damage]] with their [[photon arts]] (excluding [[bullets]]) and [[charge shot]]s by repeatedly hitting a [[creatures|creature]] with {{Square}} attacks first. | [[File:Chain_comparison.png|frame|Left: Damage with no chain, right: Damage with 3 chain]]'''Chains''' are the main combat mechanic of ''Phantasy Star Portable 2 Infinity'', allowing players to do higher [[damage]] with their [[photon arts]] (excluding [[bullets]]) and [[charge shot]]s by repeatedly hitting a [[creatures|creature]] with {{Square}} attacks first. | ||
The chain system was introduced in ''Phantasy Star Portable 2'' to incentivise the use of regular {{Square}} attacks alongside {{Triangle}} attacks, as the mechanics and gameplay of ''Phantasy Star Universe'' and ''Phantasy Star Portable'', the game's predecessors, meant that combat was mostly just pressing the same button over and over again. | The chain system was introduced in ''Phantasy Star Portable 2'' to incentivise the use of regular {{Square}} attacks alongside {{Triangle}} attacks, as the mechanics and gameplay of ''Phantasy Star Universe'' and ''Phantasy Star Portable'', the game's predecessors, meant that combat was mostly just pressing the same button over and over again. |