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[[File:Chain_comparison.png|frame|Left: Damage with no chain, right: Damage with 3 chain]]'''Chains''' are the main combat mechanic of ''Phantasy Star Portable 2 Infinity'', allowing players to do higher [[damage]] with their [[photon arts]] (excluding [[bullets]]) and [[charge shot]]s by repeatedly hitting a [[creatures|creature]] with {{Square}} attacks first.
[[File:Chain_comparison.png|frame|Left: Damage with no chain, right: Damage with 3 chain]]'''Chains''' are the main combat mechanic of ''Phantasy Star Portable 2 Infinity'', allowing players to do higher [[damage]] with their [[photon arts]] (excluding [[bullets]]) and [[charge shot]]s by repeatedly hitting a [[creatures|creature]] with {{Square}} attacks first.
Using a {{Triangle}} attack after building to at least 1 chain on a creature will grant the player a minimum of double damage, with higher damage with a higher chain.


The chain system was introduced in ''Phantasy Star Portable 2'' to incentivise the use of regular {{Square}} attacks alongside {{Triangle}} attacks, as the mechanics and gameplay of ''Phantasy Star Universe'' and ''Phantasy Star Portable'', the game's predecessors, meant that combat was mostly just pressing the same button over and over again.
The chain system was introduced in ''Phantasy Star Portable 2'' to incentivise the use of regular {{Square}} attacks alongside {{Triangle}} attacks, as the mechanics and gameplay of ''Phantasy Star Universe'' and ''Phantasy Star Portable'', the game's predecessors, meant that combat was mostly just pressing the same button over and over again.
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