Editing Battle at the Castle

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''"Scour the castle to capture more energy poles than your opponents!"''[[File:BattleCastleMap.png|thumb|Battle at the Castle's Map]]
[[File:BattleCastleMap.jpg|thumb|Battle at the Castle's Map]]


==Rules==
==Rules==
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**Getting hit with an attack will not cancel the process, unless the player is knocked out of the glowing circle.
**Getting hit with an attack will not cancel the process, unless the player is knocked out of the glowing circle.
**Another player on the opposing team is able to initiate capturing while a player is capturing. Doing so will cancel the current capturing process, and start a capturing process for the player.
**Another player on the opposing team is able to initiate capturing while a player is capturing. Doing so will cancel the current capturing process, and start a capturing process for the player.
** Capturing an enemy Energy Pole takes twice the normal time: it takes 8 seconds to first go back to neutral (which deducts points from the enemy team), and then another 8 seconds for the capturing process.
*2 Energy Poles on the center of the map has 2 switches within its circle, which can be stood on to activate barriers on its side.
*2 Energy Poles on the center of the map has 2 switches within its circle, which can be stood on to activate barriers on its side.
**The barrier cannot be passed through. Ranged attacks and TECHNICs do not pass through the barrier from the red side, on the side away from the pole, but they do from the blue side, on the side of the pole.
**The barrier cannot be passed through. Ranged attacks and TECHNICs do not pass through the barrier from the red side, on the side away from the pole, but they do from the blue side, on the side of the pole.
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*There are multiple traps scattered across the map. They will not explode when approached, but will explode when hit with an attack. The explosion occurs 5 times, covering a sizable area, and the trap will not disappear, and can be attacked multiple times to trigger more explosions.
*There are multiple traps scattered across the map. They will not explode when approached, but will explode when hit with an attack. The explosion occurs 5 times, covering a sizable area, and the trap will not disappear, and can be attacked multiple times to trigger more explosions.
*There are multiple containers across the map, which can be broken for heal items or traps. These item drops are individually instanced, and cannot be seen or interacted with by other players.
*There are multiple containers across the map, which can be broken for heal items or traps. These item drops are individually instanced, and cannot be seen or interacted with by other players.
[[File:BattleAtTheCastleTrap.png|thumb|The trap can be detonated via attacking]]
[[File:BattleAtTheCastleSwitch.png|thumb|Barriers can be temporarily erected via a switch]]


== Time Events ==
== Time Events ==
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*Lose friendly Energy Pole: -1000 points
*Lose friendly Energy Pole: -1000 points


[[File:BattleMissionEnergyPole.png|thumb|An Energy Pole and its highlighted capture circle]]
[[File:BattleMissionEnergyPole.jpg|thumb|An Energy Pole and its highlighted capture circle]]


==Equipments==
==Equipments==
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