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| [[File:Abilities.jpg|frame|A player browsing the Customize Abilities menu.]]
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| '''Abilities''' are special perks that can be equipped by the player, granting various bonuses such as extra [[damage]], extra [[stats]], protection from [[status effects]], increased [[Technic]] casting speed, and various other benefits. They are obtained by levelling [[Types]], with each Type earning different abilities as they gain levels.
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| Abilities are not locked to the Type that earns them; almost all abilities can be used on every Type, giving players who level all of their Types extra options over those who focus on one Type only.
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| Abilities can be equipped and unequipped at will at the [[Type Counter]] in the [[Battle Shop]], giving players the ability to use all sorts of different builds without being locked into one playstyle. A limited amount of abilities can be equipped at once however, limited by the player's ability slots.
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| ==Ability slots==
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| A player's ability slots determines how many abilities they can equip at any one time. A player will start with 4 ability slots, being able to increase this to 12 ability slots by levelling up their Types and [[Rebirth|rebirthing]] their character.
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| 1 ability slot will be gained for every 5 type levels, up to level 20, and 4 ability slots are gained upon a character's first Rebirth. Below is a table showing how many ability slots a player will have given their Type level.
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| {| class="wikitable" style="text-align:center;"
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| !style="width:35%;"|Type Level
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| !style="width:13%;"|1-4
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| !style="width:13%;"|5-9
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| !style="width:13%;"|10-14
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| !style="width:13%;"|15-19
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| !style="width:13%;"|20-50
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| |-
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| !Slots pre-Rebirth
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| |4
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| |5
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| |6
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| |7
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| |8
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| |-
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| !Slots after Rebirth
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| |8
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| |9
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| |10
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| |11
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| |12
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| |}
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| ==List of Abilities==
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| ===By Type Level===
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| : ''Note that Type levels 31 and above require Rebirth. See the [[Rebirth]] page for more details.''
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| Abilities in '''bold''' can only be equipped by the type that obtains it. Click on an ability name to be taken to its full information.
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| {{Abilities}}
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| ===By Category===
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| NPC refers to whether the ability has any effect when put onto a Support Character.
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| ====Stat Boost====
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| {{AbilityHead}}
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| {{AbilityRow|HP Boost|Raises Max HP by 50.<br>Stacks with other abilities.|1|9|All<br>LV1| -|Y}}
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| {{AbilityRow|HP Hi-Boost|Raises Max HP by 100.<br>Stacks with other abilities.|2|Hu|25| -|Y}}
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| {{AbilityRow|HP Super Boost|Raises Max HP by 80.<br>Stacks with other abilities.|1|-|All<br>LV35| -|Y}}
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| {{AbilityRow|PP Boost|Raises Max PP by 10.<br>Stacks with other abilities.|1|Va|2|Max PP does not affect<br>PP restoration.|N}}
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| {{AbilityRow|PP Hi-Boost|Raises Max PP by 20.<br>Stacks with other abilities.|2|Va|15|Max PP does not effect<br>PP restoration.|N}}
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| {{AbilityRow|ATK Boost|Raises Base ATK by 30.<br>Stacks with other abilities.|1|Hu|2| -|Y}}
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| {{AbilityRow|ATK Hi-Boost|Raises Base ATK by 50.<br>Stacks with other abilities.|2|Hu|15| -|Y}}
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| {{AbilityRow|ATK Super Boost|Raises Base ATK by 40.<br>Stacks with other abilities.|1|Hu|35|Hunter only.|Y}}
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| {{AbilityRow|DEF Boost|Raises Base DEF by 30.<br>Stacks with other abilities.|1|Hu|4| -|Y}}
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| {{AbilityRow|DEF Hi-Boost|Raises Base DEF by 50.<br>Stacks with other abilities.|2|Hu|25| -|Y}}
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| {{AbilityRow|DEF Super Boost|Raises Base DEF by 40.<br>Stacks with other abilities.|1|Hu|35| -|Y}}
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| {{AbilityRow|ACC Boost|Raises Base ACC by 15.<br>Stacks with other abilities.|1|Ra|2| -|Y}}
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| {{AbilityRow|ACC Hi-Boost|Raises Base ACC by 25.<br>Stacks with other abilities.|2|Ra|15| -|Y}}
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| {{AbilityRow|ACC Super Boost|Raises Base ACC by 20.<br>Stacks with other abilities.|1|Ra|35|Ranger only.|Y}}
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| {{AbilityRow|EVA Boost|Raises Base EVA by 15.<br>Stacks with other abilities.|1|Ra|4| -|Y}}
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| {{AbilityRow|EVA Hi-Boost|Raises Base EVA by 25.<br>Stacks with other abilities.|2|Ra|25| -|Y}}
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| {{AbilityRow|EVA Super Boost|Raises Base EVA by 20.<br>Stacks with other abilities.|1|Va|35|Vanguard only.|Y}}
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| {{AbilityRow|TEC Boost|Raises Base TEC by 30.<br>Stacks with other abilities.|1|Fo|2| -|Y}}
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| {{AbilityRow|TEC Hi-Boost|Raises Base TEC by 50.<br>Stacks with other abilities.|2|Fo|15| -|Y}}
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| {{AbilityRow|TEC Super Boost|Raises Base TEC by 40.<br>Stacks with other abilities.|1|Fo|35|Force only.|Y}}
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| {{AbilityRow|MND Boost|Raises Base MND by 30.<br>Stacks with other abilities.|1|Fo|4| -|Y}}
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| {{AbilityRow|MND Hi-Boost|Raises Base MND by 50.<br>Stacks with other abilities.|2|Fo|25| -|Y}}
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| {{AbilityRow|MND Super Boost|Raises Base MND by 40.<br>Stacks with other abilities.|1|Fo|35| -|Y}}
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| {{AbilityRow|STA Boost|Raises Base STA by 10.<br>Stacks with other abilities.|1|Va|4| -|Y}}
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| {{AbilityRow|STA Hi-Boost|Raises Base STA by 20.<br>Stacks with other abilities.|2|Va|25| -|Y}}
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| {{AbilityRow|STA Super Boost|Raises Base STA by 15.<br>Stacks with other abilities.|1|-|Ra/Va<br>LV35| -|Y}}
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| |}
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| ====PP Cost Reduction====
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| {{AbilityHead}}
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| {{AbilityRow|PP Skill Save|Reduces PP consumption for<br>melee Photon Arts by 20%.|2|Hu|30| -|N}}
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| {{AbilityRow|PP Bullet Save|Reduces PP consumption for<br>ranged Photon Arts by 20%.|2|Ra|30| -|N}}
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| {{AbilityRow|PP Tech Save|Reduces PP consumption for<br>Technic Photon Arts by 20%.|2|Fo|30| -|N}}
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| {{AbilityRow|PP Escape Save|Reduces PP cost of<br>dodging by 40%.|1|-|All<br>LV3| -|N}}
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| {{AbilityRow|PP Defense Save|Reduces PP cost of blocking<br>attacks by 50%|1|Hu|3| -|N}}
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| {{AbilityRow|Spellslinger|Reduces the PP consumption<br>of the 2nd and 3rd Technics<br>in a 3 cast combo.|2|Fo|50|2nd attack: 20% reduction.<br>3rd attack: 40% reduction.<br>Force only.|N}}
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| |}
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| ====HP Regeneration====
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| {{AbilityHead}}
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| {{AbilityRow|HP Restore Rate|Gradually restores HP<br>over time.|2|Va|3|Restores 10% of Max HP<br>every 10 seconds.|Y}}
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| {{AbilityRow|HP Absorb|Recovers a fixed percentage<br>of HP when you execute a<br>Perfect Block.|1|-|All<br>LV4|Recovers 15% Max HP.|Y}}
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| |}
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| ====PP Regeneration====
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| {{AbilityHead}}
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| {{AbilityRow|PP Restore Rate|Increases the natural rate<br>of PP recovery.|2|Va|25| +10% PP Regeneration|N}}
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| {{AbilityRow|PP Absorb|Recovers a fixed percentage<br>of PP when you execute a<br>Perfect Block.|1|-|All<br>LV6|Recovers 15% of Max PP.|N}}
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| {{AbilityRow|Convert Dmg to PP|Recovers a fixed percentage<br>of PP when you take damage.|2|-|All<br>LV45|Recovers up to 5% per hit.<br>Also recovers PP from a<br>Perfect Block or zero damage.|N}}
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| |}
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| ====Status Protection====
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| {{AbilityHead}}
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| {{AbilityRow|Burn Protect|Protects against "burn."|1|Hu|9| -|Y}}
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| {{AbilityRow|Poison Protect|Protects against "poison."|1|Ra|9| -|Y}}
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| {{AbilityRow|Infect Protect|Protects against "infection."|1|Fo|9| -|Y}}
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| {{AbilityRow|Shock Protect|Protects against "shock."|1|Va|9| -|Y}}
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| {{AbilityRow|Freeze Protect|Protects against "freeze."|1|Hu|10| -|Y}}
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| {{AbilityRow|Sleep Protect|Protects against "sleep."|1|Ra|10| -|Y}}
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| {{AbilityRow|Stun Protect|Protects against "stun."|1|Fo|10| -|Y}}
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| {{AbilityRow|Confuse Protect|Protects against "confuse."|1|Va|10| -|Y}}
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| {{AbilityRow|Jellen Protect|Prevents reduction of ATK<br>and TEC.|1|Va|24| -|Y}}
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| {{AbilityRow|Zalure Protect|Prevents reduction of<br>DEF, EVA, and MND.|1|Va|26| -|Y}}
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| |}
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| ====Heal Boost====
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| {{AbilityHead}}
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| {{AbilityRow|Healing Item Boost|Enhances the effect of<br>healing items on the<br>character.|1|Hu|2|Additive 12% increased recovery <br>Does not stack with Healing Item Hi-Boost.|N}}
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| {{AbilityRow|Healing Item Hi-Boost|Significantly enhances the<br>effect of healing items<br>on the character.|2|-|All<br>LV42|Additive 20% increased recovery.<br>Does not stack with Healing Item Boost.|N}}
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| {{AbilityRow|Angel's Breath|Increases the amount of HP<br>recovered by Star Atomizers.|1|-|All<br>LV35|Star Atomizers recover 100% HP.|N}}
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| |}
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| ====Ability Boost====
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| {{AbilityHead}}
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| {{AbilityRow|Full-Charge Shot|Enables power, 2-level<br>charging for charged shots<br>with ranged weapons.|1|Ra|2| -|Y}}
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| {{AbilityRow|Hi-Speed Charge|Reduces the amount of time<bR>required to prepare a charge<br>shot.|2|Ra|40|Reduces charging time by 30%.<br>Ranger only.|Y}}
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| {{AbilityRow|Sharpshooter|Increases ACC when attacking<br>in first-person view.|1|Ra|35|Grants ACC+5%|N}}
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| {{AbilityRow|Escape Advance|Lengthens invincibility<br>while dodging.|2|Ra|6|Grants invincibility for an<br>extra 1/6th of a second.|Y}}
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| {{AbilityRow|Super Armor|Reduces the probability of<br>being staggered by an attack.<br>No effect on damage.|3|Hu|8|Nullifies all flinch attacks received<br>from the front. No effect on<br>knockdowns, blowbacks or launches.|Y}}
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| {{AbilityRow|Damage Resist|Reduces all damage from<br>enemies.|2|Va|2|10% damage reduction.|Y}}
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| {{AbilityRow|Photon Barrier|Negates damage under 3%<br>with a photon barrier.|2|Fo|7|Does not apply to<br>self-inflicted damage.|Y}}
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| {{AbilityRow|Shield Smash|Grants shield attacks the<br>ability to knock enemies<br>down.|1|Hu|40|Hunter only.|Y}}
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| {{AbilityRow|Soaking Guard|Increase the damage<br>reduction when guarding.|1|-|All<br>LV10|Grants 10% additive reduction.<br>Regular block: 80%<br>Shield block: 100%|Y}}
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| {{AbilityRow|Perfect Block Master|Extends the window of time in<br>which you can successfully<br>execute a Perfect Block.|1|-|All<br>LV18|Extends the window by<br>1/6th of a second.|Y}}
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| {{AbilityRow|Reverser|Adds a resurrection<br>effect to Anti.|1|Fo|40|Revives with full HP. NPCs will<br>only revive other NPCs in Story Mode.<br>They will revive any member in multiplayer.<br>Force only.|Y}}
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| {{AbilityRow|Attribute Boost|Increases the attribute rate of<br>weapons and shield-weaves.|2|-|All<br>LV20|Attribute +5%|Y}}
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| {{AbilityRow|Ignited Arts|Boosts the max usable level<br>of skills, bullets and offensive<br>Technics by 5.|7|Va|50|Vanguard only.|Y}}
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| |}
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| ====Special Enhancement====
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| {{AbilityHead}}
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| {{AbilityRow|Half Defense|Reduces HP to 1 when hit by<br>an incapacitating attack<br>dealing HP50%+, if HP34%+.|3|Va|8| -|Y}}
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| {{AbilityRow|Adverse Spirit|Significantly boosts DEF<br>and MND when HP falls<br>below 35%|2|Hu|7|Grants DEF, MND+75%. Applies<br>to base stats only.|Y}}
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| {{AbilityRow|Adverse Attacker|Significantly boosts damage<br>dealt when afflicted with a<br>status effect.|1|Ra|3|Grants damage +30%.|Y}}
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| {{AbilityRow|Toughness|Increases your STA when<br>afflicted with a<br>status effect.|1|-|All<br>LV50|Increases STA by 250%.|Y}}
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| {{AbilityRow|Trap Breaker|Damage received from traps<br>and turrets is halved.|1|-|Ra/Va<br>LV15| -|Y}}
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| {{AbilityRow|Professional|Reduces recovery time after<br>landing melee hits.|2|Va|30|30% hitstop reduction.|Y}}
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| {{AbilityRow|Precision Attacker|Reduces range of weapon<br>ATK fluctuations to make<br>attacks more consistent.|1|Ra|7|Specific effect unknown.|Y}}
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| {{AbilityRow|Elemental Hit|Increases the chance of<br>inflicting status effects.|2|Ra|8|Grants 1.4x status chance.|Y}}
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| {{AbilityRow|Burst Bomber|Significantly boosts the<br>power of traps.|1|Va|7|Grants damage +25%. Does not<br>stack with Full Burst Bomber.|N}}
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| {{AbilityRow|Full Burst Bomber|Dramatically boosts the<br>power of traps.|2|Va|40|Grants damage +50%. Does not<br>stack with Burst Bomber.<br>'''Vanguard only.'''|N}}
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| {{AbilityRow|Wild Blast|Heightens the fighting spirit,<br>causing the blast gauge to<br>fill more rapidly.|3|-|All<br>LV5|Blast Gauge Fill Rate +35%.|Y}}
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| {{AbilityRow|Partnership|Improves rapport with<br>your MySynth, boosting the<br>party's fighting power.|1|Va|6|NPC attack +35%. MySynth<br>does not have to be present.|N}}
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| {{AbilityRow|Friendly Defense|Teamwork with partners<br>is strengthened, improving<br>their defenses.|2|-|All<br>LV8|NPCs will take 50% less damage.|N}}
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| {{AbilityRow|Full-Custom Power|Boosts the performance of<br>fully-upgraded weapons.|2|-|All<br>LV15|Grants damage +3%. Refers to<br>(10), (EXT) or (EXT FULL) weapons.|Y}}
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| {{AbilityRow|Critical Power|Boosts the power of<br>critical hits.|2|-|All<br>LV20|Grants damage +5%. Perfect Attacks<br>also count as critical hits.|Y}}
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| {{AbilityRow|Fire Advance|Boosts the power of<br>offensive fire Technics.|1|Fo|23|Damage +8%|Y}}
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| {{AbilityRow|Ice Advance|Boosts the power of<br>offensive ice Technics.|1|Fo|24|Damage +8%|Y}}
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| {{AbilityRow|Lightning Advance|Boosts the power of<br>offensive lightning<br>Technics.|1|Fo|25|Damage +8%|Y}}
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| {{AbilityRow|Earth Advance|Boosts the power of<br>offensive earth Technics.|1|Fo|26|Damage +8%|Y}}
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| {{AbilityRow|Light Advance|Boosts the power of <br>offensive light Technics.|1|Fo|27|Damage +8%|Y}}
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| {{AbilityRow|Dark Advance|Boosts the power of<br>offensive dark Technics.|1|Fo|28|Damage +8%|Y}}
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| {{AbilityRow|Assist Advance|Extends the duration<bR>of support Technics.|1|Fo|3|Support Duration +8%|Y}}
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| {{AbilityRow|Follow Advance|Boosts the effect of<br>healing Technics.|1|Fo|2|Healing Amount +8%|Y}}
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| {{AbilityRow|Technic Advance +|Improves the power, effect<br>and duration of Technics.<br>Stacks with other abilities.|2|Fo|23|Damage, effectiveness and duration +4%.<br>Does not affect Foverse duration.|Y}}
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| {{AbilityRow|Long-Range Support|Extends the range of all<br>support and healing<br>Technics.|1|Fo|6|Grants +50% range.|Y}}
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| {{AbilityRow|Long-Range Support +|Extends the range of all<br>support and healing Technics.<br>Stacks with other abilities.|1|Fo|40|Grants +80% range.|Y}}
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| {{AbilityRow|Fire Hi-Speed|Reduces the cast time of<br>offensive fire Technics.|1|Fo|11|50% cast time reduction.|Y}}
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| {{AbilityRow|Ice Hi-Speed|Reduces the cast time of<br>offensive ice Technics.|1|Fo|12|50% cast time reduction.|Y}}
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| {{AbilityRow|Lightning Hi-Speed|Reduces the cast time of<br>offensive lightning Technics.|1|Fo|13|50% cast time reduction.|Y}}
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| {{AbilityRow|Earth Hi-Speed|Reduces the cast time of<br>offensive earth Technics.|1|Fo|14|50% cast time reduction.|Y}}
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| {{AbilityRow|Light Hi-Speed|Reduces the cast time of<br>offensive light Technics.|1|Fo|16|50% cast time reduction.|Y}}
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| {{AbilityRow|Dark Hi-Speed|Reduces the cast time of<br>offensive dark Technics.|1|Fo|17|50% cast time reduction.|Y}}
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| {{AbilityRow|Assist Hi-Speed|Reduces the cast time of<br>support Technics.|1|Fo|22|50% cast time reduction.|Y}}
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| {{AbilityRow|Follow Hi-Speed|Reduces the cast time of<br>healing Technics.|1|Fo|8|50% cast time reduction.|Y}}
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| {{AbilityRow|Technic Hi-Speed +|Reduces the cast time of<br>all Technics.<br>Stacks with similar abilities.|3|Fo|25|20% cast time reduction.|Y}}
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| {{AbilityRow|Burn Strike|Increases the amount of<br>damage dealt to enemies<br>affected by "burn."|1|Hu|40|Damage +7%|Y}}
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| {{AbilityRow|Shock Strike|Increases the amount of<br>damage dealt to enemies<br>affected by "shock."|1|Va|40|Damage +10%|Y}}
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| {{AbilityRow|Freeze Strike|Increases the amount of<br>damage dealt to enemies<br>affected by "freeze."|1|Hu|45|Damage +7%|Y}}
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| {{AbilityRow|Confuse Strike|Increases the amount of<br>damage dealt to enemies<br>affected by "confusion."|1|Va|45|Damage +15%|Y}}
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| {{AbilityRow|Poison Strike|Increases the amount of<br>damage dealt to enemies<br>affected by "poison."|1|Ra|40|Damage +7%|Y}}
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| {{AbilityRow|Stun Strike|Increases the amount of<br>damage dealt to enemies<br>affected by "stun."|1|Fo|40|Damage +4%|Y}}
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| {{AbilityRow|Sleep Strike|Increases the amount of<br>damage dealt to enemies<br>affected by "sleep."|1|Ra|45|Damage +15%|Y}}
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| {{AbilityRow|Charm Strike|Increases the amount of<br>damage dealt to enemies<br>affected by "charm."|1|Fo|45|Damage +30%|Y}}
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| {{AbilityRow|Calm of Mind|Increases the amount of<br>damage you deal when at<br>full HP.|1|-|Ra/Fo<br>LV45|Damage +2%|Y}}
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| {{AbilityRow|Daredevil|Increases the amount of<br>damage you deal when at<br>35% HP or below.|1|-|Hu/Va<br>LV45|Damage +7%|Y}}
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| {{AbilityRow|Attack Booster|Boosts the power of attacks<br>that send foes flying.|2|Hu|50|Increases damage by 15% for all melee attacks that launch, knockdown or blowback.<br>'''Hunter only.'''|Y}}
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| {{AbilityRow|Burst Shooter|Boosts the power of<br>charge shots.|2|Ra|50|Damage +15%. '''Ranger only.'''|Y}}
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| |}
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| ====Weapon Enhancement====
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| {{AbilityHead}}
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| {{AbilityRow|Sword Advance|Boosts the power of swords.|1|Hu|21|Damage +5%|Y}}
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| {{AbilityRow|Sword Strike|Boosts the critical hit rate<br>of swords.|1|Hu|11|Critical Rate +20%|Y}}
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| {{AbilityRow|Knuckle Advance|Boosts the power of<br>knuckles.|1|Hu|23|Damage +5%|Y}}
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| {{AbilityRow|Knuckle Strike|Boosts the critical hit rate<br>of knuckles.|1|Hu|13|Critical Rate +20%|Y}}
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| {{AbilityRow|Spear Advance|Boosts the power of spears.|1|Hu|22|Damage +5%|Y}}
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| {{AbilityRow|Spear Strike|Boosts the critical hit rate<br>of spears.|1|Hu|12|Critical Rate +20%|Y}}
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| {{AbilityRow|D-Saber Advance|Boosts the power of<br>double sabers.|1|Hu|26|Damage +5%|Y}}
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| {{AbilityRow|D-Saber Strike|Boosts the critical hit rate<br>of double sabers.|1|Hu|16|Critical Rate +20%|Y}}
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| {{AbilityRow|Axe Advance|Boosts the power of axes.|1|Hu|28|Damage +5%|Y}}
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| {{AbilityRow|Axe Strike|Boosts the critical hit rate<br>of axes.|1|Hu|18|Critical Rate +20%|Y}}
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| {{AbilityRow|Twin Saber Advance|Boosts the power of twin<br>sabers.|1|Hu|27|Damage +5%|Y}}
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| {{AbilityRow|Twin Saber Strike|Boosts the critical hit rate<br>of twin sabers.|1|Hu|17|Critical Rate +20%|Y}}
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| {{AbilityRow|T-Dagger Advance|Boosts the power of twin<br>daggers.|1|Hu|24|Damage +5%|Y}}
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| {{AbilityRow|T-Dagger Strike|Boosts the critical hit rate<br>of twin daggers.|1|Hu|14|Critical Rate +20%|Y}}
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| {{AbilityRow|Twin Claw Advance|Boosts the power of twin<br>claws.|1|Hu|29|Damage +5%|Y}}
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| {{AbilityRow|Twin Claw Strike|Boosts the critical hit rate<br>of twin claws.|1|Hu|19|Critical Rate +20%|Y}}
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| {{AbilityRow|Saber Advance|Boosts the power of sabers.|1|Va|21|Damage +5%|Y}}
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| {{AbilityRow|Saber Strike|Boosts the critical hit rate<br>of sabers.|1|Va|11|Critical Rate +20%|Y}}
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| {{AbilityRow|Dagger Advance|Boosts the power of daggers.|1|Va|23|Damage +5%|Y}}
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| {{AbilityRow|Dagger Strike|Boosts the critical hit rate<br>of daggers.|1|Va|13|Critical Rate +20%|Y}}
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| {{AbilityRow|Claw Advance|Boosts the power of claws.|1|Va|29|Damage +5%|Y}}
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| {{AbilityRow|Claw Strike|Boosts the critical hit rate<br>of claws.|1|Va|19|Critical Rate +20%|Y}}
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| {{AbilityRow|Whip Advance|Boosts the power of whips.|1|Va|28|Damage +5%|Y}}
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| {{AbilityRow|Whip Strike|Boosts the critical hit rate<br>of whips.|1|Va|18|Critical Rate +20%|Y}}
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| {{AbilityRow|Slicer Advance|Boosts the power of slicers.|1|Va|27|Damage +5%|Y}}
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| {{AbilityRow|Slicer Strike|Boosts the critical hit rate<br>of slicers.|1|Va|17|Critical Rate +20%|Y}}
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| {{AbilityRow|Rifle Advance|Boosts the power of rifles.|1|Ra|21|Damage +5%|Y}}
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| {{AbilityRow|Rifle Strike|Boosts the critical hit rate<br>of rifles.|1|Ra|11|Critical Rate +20%|Y}}
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| {{AbilityRow|Shotgun Advance|Boosts the power of<br>shotguns.|1|Ra|23|Damage +5%|Y}}
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| {{AbilityRow|Shotgun Strike|Boosts the critical hit rate<br>of shotguns.|1|Ra|13|Critical Rate +20%|Y}}
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| {{AbilityRow|Longbow Advance|Boosts the power of<br>longbows.|1|Fo|21|Damage +5%|Y}}
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| {{AbilityRow|Longbow Strike|Boosts the critical hit rate<br>of longbows.|1|Fo|11|Critical Rate +20%|Y}}
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| {{AbilityRow|Grenade Advance|Boosts the power of<br>grenade launchers.|1|Ra|26|Damage +5%|Y}}
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| {{AbilityRow|Grenade Strike|Boosts the critical hit rate<br>of grenade launchers.|1|Ra|16|Critical Rate +20%|Y}}
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| {{AbilityRow|L-Cannon Advance|Boosts the power of<br>laser cannons.|1|Ra|28|Damage +5%|Y}}
| |
| {{AbilityRow|L-Cannon Strike|Boosts the critical hit rate<br>of laser cannons.|1|Ra|18|Critical Rate +20%|Y}}
| |
| {{AbilityRow|T-Handgun Advance|Boosts the power of<br>twin handguns.|1|Ra|22|Damage +5%|Y}}
| |
| {{AbilityRow|T-Handgun Strike|Boosts the critical hit rate<br>of twin handguns.|1|Ra|12|Critical Rate +20%|Y}}
| |
| {{AbilityRow|Handgun Advance|Boosts the power of<br>handguns.|1|Va|22|Damage +5%|Y}}
| |
| {{AbilityRow|Handgun Strike|Boosts the critical hit rate<br>of handguns.|1|Va|12|Critical Rate +20%|Y}}
| |
| {{AbilityRow|Crossbow Advance|Boosts the power of<br>crossbows.|1|Ra|27|Damage +5%|Y}}
| |
| {{AbilityRow|Crossbow Strike|Boosts the critical hit rate<br>of crossbows.|1|Ra|17|Critical Rate +20%|Y}}
| |
| {{AbilityRow|Card Advance|Boosts the power of cards.|1|Fo|29|Damage +5%|Y}}
| |
| {{AbilityRow|Card Strike|Boosts the critical hit rate<br>of cards.|1|Fo|19|Critical Rate +20%|Y}}
| |
| {{AbilityRow|M-Gun Advance|Boosts the power of<br>machine guns.|1|Ra|29|Damage +5%|Y}}
| |
| {{AbilityRow|M-Gun Strike|Boosts the critical hit rate<br>of machine guns.|1|Ra|19|Critical Rate +20%|Y}}
| |
| {{AbilityRow|R-Mag Advance|Boosts the power of R-Mags.|1|Ra|24|Damage +5%|Y}}
| |
| {{AbilityRow|R-Mag Strike|Boosts the critical hit rate<br>of R-Mags|1|Ra|14|Critical Rate +20%|Y}}
| |
| {{AbilityRow|Perfect Block Plus|Boosts the power of Shield<br>Arts after making a Perfect<br>Block.|1|Hu|6|Damage +50%|Y}}
| |
| {{AbilityRow|Rod Strike|Boosts the critical hit rate<br>of all offensive Technics<br>cast with a rod equipped.|1|Fo|18|Critical Rate +15%|Y}}
| |
| {{AbilityRow|Wand Strike|Boosts the critical hit rate<br>of all offensive Technics<br>cast with a wand equipped.|1|Va|14|Critical Rate +15%|Y}}
| |
| {{AbilityRow|Tech-Mag Strike|Boosts the critical hit rate<br>of all offensive Technics cast<br>with a Tech-Mag equipped.|1|Va|16|Critical Rate +15%|Y}}
| |
| {{AbilityRow|GRM Fan|Boosts the power of weapons<br>manufactured by GRM.|1|-|All<br>LV5|Damage +10%|Y}}
| |
| {{AbilityRow|Yohmei Fan|Boosts the power of weapons<br>manufactured by Yohmei.|1|-|All<br>LV5|Damage +10%|Y}}
| |
| {{AbilityRow|Tenora Fan|Boosts the power of weapons<br>manufactured by Tenora<br>Works.|1|-|All<br>LV5|Damage +10%|Y}}
| |
| |}
| |
| | |
| ====Item Auto-Use Ability====
| |
| {{AbilityHead}}
| |
| !<div id="Auto-Heal Half">Auto-Heal Half</div>
| |
| |style="text-align:left;"|Automatically uses a -mate<br>item when HP is below 50%.<br>*Uses inventory stock.
| |
| |1
| |
| |'''All<br>LV1'''
| |
| |rowspan="2" style="text-align:left;"|Also uses Sol Atomizers when<br>afflicted with a status ailment.<br>[Sol Atomizer → Monomate → Dimate → Trimate]<br>Follows the above priority order.<br>Items are not used while<br>blocking, immobile or in FPS mode.<br>Small delay between multiple item uses.
| |
| |style="background:#ffbbbb; color:black;"|×
| |
| |-
| |
| !<div id="Auto-Heal Critical">Auto-Heal Critical</div>
| |
| |style="text-align:left;"|Automatically uses a -mate<br>item when HP is below 35%.<br>*Uses inventory stock.
| |
| |1
| |
| |'''All<br>LV1'''
| |
| |style="background:#ffbbbb; color:black;"|×
| |
| |-
| |
| |}
| |
| | |
| ====Special boost ability====
| |
| {{AbilityHead}}
| |
| {{AbilityRow|EXP Boost|Increases the EXP earned<br>when defeating enemies.|4|-|All<br>LV20|EXP+25%|N}}
| |
| {{AbilityRow|Meseta Boost|Increases the amount of<br>meseta dropped by enemies.|4|-|All<br>LV10|Meseta drop amount +25%.|N}}
| |
| {{AbilityRow|Rare Item Boost|Increases the rate item<br>drop rate.|4|-|All<br>LV30|Rare item drop rate +25%|N}}
| |
| |}
| |
| | |
| ====Item Ability====
| |
| {{AbilityHead}}
| |
| {{AbilityRow|Escape Master|Allows you to carry two Scape<br>Dolls at the same time. Extras<br>will be sent to Shared Storage.|3|-|All<br>LV1|Disabling this ability will send<br>a second Scape Doll to storage.|N}}
| |
| |}
| |
| | |
| {{Character}}
| |