Editing Abilities
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[[File:Abilities.jpg| | [[File:Abilities.jpg|thumb|A player browsing the Customize Abilities menu.]] | ||
'''Abilities''' are special perks that can be equipped | '''Abilities''' are special perks that can be equipped to gain a variety of bonuses, ranging from extra damage, to extra defense, to improved attack mechanics. A limited amount of abilities can be equipped at any one time, limited by the player's ability slots. They can be equipped, and un-equipped, at the Type Counter under the "Customize Abilities" menu. | ||
Abilities are | Abilities are gained by levelling up Types, with each Type having their own abilities as they level up, although many abilities are shared amongst the Types. Most abilities can be used on any Type once it has been unlocked, although there are a few which can only be used by a specific Type. | ||
==Ability slots== | ==Ability slots== | ||
A player's ability slots determines how many abilities they can equip at any one time. A player will start with 4 ability slots, being able to increase this to 12 ability slots by levelling up their Types and | A player's ability slots determines how many abilities they can equip at any one time. A player will start with 4 ability slots, being able to increase this to 12 ability slots by levelling up their Types and rebirthing their character. | ||
1 ability slot will be gained for every 5 type levels, up to level 20, and 4 ability slots are gained upon a character's first Rebirth. Below is a table showing how many ability slots a player will have given their Type level. | 1 ability slot will be gained for every 5 type levels, up to level 20, and 4 ability slots are gained upon a character's first Rebirth. Below is a table showing how many ability slots a player will have given their Type level. | ||
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==List of Abilities== | ==List of Abilities== | ||
===By Type Level=== | ===By Type Level=== | ||
Abilities in '''bold''' can only be equipped by the type that obtains it. | |||
Abilities in '''bold''' can only be equipped by the type that obtains it | |||
{{Abilities}} | {{Abilities}} | ||
===By Category=== | ===By Category=== | ||
NPC refers to whether the ability has any effect when put onto a Support Character. | NPC refers to whether the ability has any effect when put onto a Support Character. | ||
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{{AbilityHead}} | {{AbilityHead}} | ||
{{AbilityRow|PP Restore Rate|Increases the natural rate<br>of PP recovery.|2|Va|25| +10% PP Regeneration|N}} | {{AbilityRow|PP Restore Rate|Increases the natural rate<br>of PP recovery.|2|Va|25| +10% PP Regeneration|N}} | ||
{{AbilityRow|PP Absorb|Recovers a fixed percentage<br>of PP when you execute a<br>Perfect Block.|1|-|All<br>LV6|Recovers | {{AbilityRow|PP Absorb|Recovers a fixed percentage<br>of PP when you execute a<br>Perfect Block.|1|-|All<br>LV6|Recovers 30 PP.|N}} | ||
{{AbilityRow|Convert | {{AbilityRow|Convert Damage to PP|Recovers a fixed percentage<br>of PP when you take damage.|2|-|All<br>LV45|Recovers up to 5% per hit.<br>Also recovers PP from a<br>Perfect Block or zero damage.|N}} | ||
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{{AbilityRow|Photon Barrier|Negates damage under 3%<br>with a photon barrier.|2|Fo|7|Does not apply to<br>self-inflicted damage.|Y}} | {{AbilityRow|Photon Barrier|Negates damage under 3%<br>with a photon barrier.|2|Fo|7|Does not apply to<br>self-inflicted damage.|Y}} | ||
{{AbilityRow|Shield Smash|Grants shield attacks the<br>ability to knock enemies<br>down.|1|Hu|40|Hunter only.|Y}} | {{AbilityRow|Shield Smash|Grants shield attacks the<br>ability to knock enemies<br>down.|1|Hu|40|Hunter only.|Y}} | ||
{{AbilityRow|Soaking | {{AbilityRow|Soaking Goard|Increase the damage<br>reduction when guarding.|1|-|All<br>LV10|Grants 10% additive reduction.<br>Regular block: 80%<br>Shield block: 100%|Y}} | ||
{{AbilityRow|Perfect Block Master|Extends the window of time in<br>which you can successfully<br>execute a Perfect Block.|1|-|All<br>LV18|Extends the window by<br>1/6th of a second.|Y}} | {{AbilityRow|Perfect Block Master|Extends the window of time in<br>which you can successfully<br>execute a Perfect Block.|1|-|All<br>LV18|Extends the window by<br>1/6th of a second.|Y}} | ||
{{AbilityRow|Reverser|Adds a resurrection<br>effect to Anti.|1|Fo|40|Revives with full HP. NPCs will<br>only revive other NPCs in Story Mode.<br>They will revive any member in multiplayer.<br>Force only.|Y}} | {{AbilityRow|Reverser|Adds a resurrection<br>effect to Anti.|1|Fo|40|Revives with full HP. NPCs will<br>only revive other NPCs in Story Mode.<br>They will revive any member in multiplayer.<br>Force only.|Y}} | ||
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{{AbilityRow|Elemental Hit|Increases the chance of<br>inflicting status effects.|2|Ra|8|Grants 1.4x status chance.|Y}} | {{AbilityRow|Elemental Hit|Increases the chance of<br>inflicting status effects.|2|Ra|8|Grants 1.4x status chance.|Y}} | ||
{{AbilityRow|Burst Bomber|Significantly boosts the<br>power of traps.|1|Va|7|Grants damage +25%. Does not<br>stack with Full Burst Bomber.|N}} | {{AbilityRow|Burst Bomber|Significantly boosts the<br>power of traps.|1|Va|7|Grants damage +25%. Does not<br>stack with Full Burst Bomber.|N}} | ||
{{AbilityRow|Full Burst Bomber|Dramatically boosts the<br>power of traps.|2|Va|40|Grants damage +50%. Does not<br>stack with Burst Bomber.<br> | {{AbilityRow|Full Burst Bomber|Dramatically boosts the<br>power of traps.|2|Va|40|Grants damage +50%. Does not<br>stack with Burst Bomber.<br>Vanguard only.|N}} | ||
{{AbilityRow|Wild Blast|Heightens the fighting spirit,<br>causing the blast gauge to<br>fill more rapidly.|3|-|All<br>LV5|Blast Gauge Fill Rate +35%.|Y}} | {{AbilityRow|Wild Blast|Heightens the fighting spirit,<br>causing the blast gauge to<br>fill more rapidly.|3|-|All<br>LV5|Blast Gauge Fill Rate +35%.|Y}} | ||
{{AbilityRow|Partnership|Improves rapport with<br>your MySynth, boosting the<br>party's fighting power.|1|Va|6|NPC attack +35%. MySynth<br>does not have to be present.|N}} | {{AbilityRow|Partnership|Improves rapport with<br>your MySynth, boosting the<br>party's fighting power.|1|Va|6|NPC attack +35%. MySynth<br>does not have to be present.|N}} | ||
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{{AbilityRow|Calm of Mind|Increases the amount of<br>damage you deal when at<br>full HP.|1|-|Ra/Fo<br>LV45|Damage +2%|Y}} | {{AbilityRow|Calm of Mind|Increases the amount of<br>damage you deal when at<br>full HP.|1|-|Ra/Fo<br>LV45|Damage +2%|Y}} | ||
{{AbilityRow|Daredevil|Increases the amount of<br>damage you deal when at<br>35% HP or below.|1|-|Hu/Va<br>LV45|Damage +7%|Y}} | {{AbilityRow|Daredevil|Increases the amount of<br>damage you deal when at<br>35% HP or below.|1|-|Hu/Va<br>LV45|Damage +7%|Y}} | ||
{{AbilityRow|Attack Booster|Boosts the power of attacks<br>that send foes flying.|2|Hu|50| | {{AbilityRow|Attack Booster|Boosts the power of attacks<br>that send foes flying.|2|Hu|50|Melee damage +15%.<br>Also increases the effectiveness<br>of knockdown, launch and blowback.<br>Hunter only.|Y}} | ||
{{AbilityRow|Burst Shooter|Boosts the power of<br>charge shots.|2|Ra|50|Damage +15%. | {{AbilityRow|Burst Shooter|Boosts the power of<br>charge shots.|2|Ra|50|Damage +15%. Ranger only.|Y}} | ||
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{{AbilityRow|Slicer Advance|Boosts the power of slicers.|1|Va|27|Damage +5%|Y}} | {{AbilityRow|Slicer Advance|Boosts the power of slicers.|1|Va|27|Damage +5%|Y}} | ||
{{AbilityRow|Slicer Strike|Boosts the critical hit rate<br>of slicers.|1|Va|17|Critical Rate +20%|Y}} | {{AbilityRow|Slicer Strike|Boosts the critical hit rate<br>of slicers.|1|Va|17|Critical Rate +20%|Y}} | ||
{{AbilityRow|Rifle Advance|Boosts the power of rifles.|1|Ra|21| | {{AbilityRow|Rifle Advance|Boosts the power of rifles.|1|Ra|21|Damagae +5%|Y}} | ||
{{AbilityRow|Rifle Strike|Boosts the critical hit rate<br>of rifles.|1|Ra|11|Critical Rate +20%|Y}} | {{AbilityRow|Rifle Strike|Boosts the critical hit rate<br>of rifles.|1|Ra|11|Critical Rate +20%|Y}} | ||
{{AbilityRow|Shotgun Advance|Boosts the power of<br>shotguns.|1|Ra|23|Damage +5%|Y}} | {{AbilityRow|Shotgun Advance|Boosts the power of<br>shotguns.|1|Ra|23|Damage +5%|Y}} | ||
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