Editing Partner characters
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Partner Characters are AI-controlled characters that can be invited into the player's party, and undertake missions with the player. They can be used in both [[Story Mode]] and [[Multi Mode]]. | Partner Characters are AI-controlled characters that can be invited into the player's party, and undertake missions with the player. They can be used in both [[Story Mode]] and [[Multi Mode]]. | ||
Note that some missions force specific partners (such as [[Story Missions]] and [[Side Stories]]), while some [[Tactical Missions]] only allows a certain amount of Partner Characters, or does not allow any Partner Characters at all. Partner Characters also cannot be taken into [[Battle Missions]] and [[Challenge Missions]]. | Note that some missions force specific partners (such as [[Story Missions]] and [[Side Stories]]), while some [[Tactical Missions]] only allows a certain amount of Partner Characters, or does not allow any Partner Characters at all. Partner Characters also cannot be taken into [[Battle Missions]] and [[Challenge Missions]]. | ||
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== Behaviour In Combat == | == Behaviour In Combat == | ||
All Partner Characters have a 30% reduction to the damages they do (which can be mitigated by [[Abilities#Partnership|Partnership]]). Both Story Characters and Friend Characters have 5 times their normal HP, while Other Characters have 4 times their normal HP. During a mission, each partner character will be controlled by the AI, and their behaviours will occur as the AI sees fit. Their behaviours can be affected via '''Quick Orders''' | All Partner Characters have a 30% reduction to the damages they do (which can be mitigated by [[Abilities#Partnership|Partnership]]). Both Story Characters and Friend Characters have 5 times their normal HP, while Other Characters have 4 times their normal HP. During a mission, each partner character will be controlled by the AI, and their behaviours will occur as the AI sees fit. Their behaviours can be affected via '''Quick Orders'''. | ||
After a Partner Character is incapacitated, they will revive with full HP at the location they were incapacitated at, within about 5 to 10 seconds. | After a Partner Character is incapacitated, they will revive with full HP at the location they were incapacitated at, within about 5 to 10 seconds. | ||
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{{PartnerCharacterRow|Fulyen Curtz|CurtzCard| +5|Clear all of Curtz's [[Client Requests]]}} | {{PartnerCharacterRow|Fulyen Curtz|CurtzCard| +5|Clear all of Curtz's [[Client Requests]]}} | ||
{{PartnerCharacterRow|Rico Tyrell|RicoCard| +10|Clear Ep2 Side Story [[Beyond Space and Time]]}} | {{PartnerCharacterRow|Rico Tyrell|RicoCard| +10|Clear Ep2 Side Story [[Beyond Space and Time]]}} | ||
{{PartnerCharacterRow|Heathcliff Flowen|FlowenCard| +20|Clear [[ | {{PartnerCharacterRow|Heathcliff Flowen|FlowenCard| +20|Clear [[Maximum Attack Infinity II]] at Infinity Difficulty and S Evaluation}} | ||
{{PartnerCharacterRow|Rapico|RapicoCard| 0|[[Rapico's Outlet]]}} | {{PartnerCharacterRow|Rapico|RapicoCard| 0|[[Rapico's Outlet]]}} | ||
{{PartnerCharacterRow|Colonel Sanders|SandersCard| 0|[[KFC]]}} | {{PartnerCharacterRow|Colonel Sanders|SandersCard| 0|[[KFC]]}} | ||
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When invited, that character keeps their level, stats, equipped weapons and photon arts, and equipped type abilities. They will also receive 4 times normal HP. | When invited, that character keeps their level, stats, equipped weapons and photon arts, and equipped type abilities. They will also receive 4 times normal HP. | ||
They will also be equipped with the shield-weave in the top of their palette, and they cannot swap that shield-weave for other shield-weaves in their inventory. Any modules that isn't a Blast Module does not apply, including Visual Modules and Status Resistance Modules. Some Type Abilities also does not apply, such as the any [[Abilities#Item Auto-use Ability |Item Auto-use abilities]], [[Abilities#Special boost ability|Boost abilities]], or any PP related abilities. | They will also be equipped with the shield-weave in the top of their palette, and they cannot swap that shield-weave for other shield-weaves in their inventory. Any modules that isn't a Blast Module does not apply, including Visual Modules and Status Resistance Modules. Some Type Abilities also does not apply, such as the any [[Abilities#Item Auto-use Ability | Item Auto-use abilities]], [[Abilities#Special boost ability|Boost abilities]], or any PP related abilities. | ||
After completing a mission, each Other Character will reward the player with [[Trade Items#Live Tickets | Live Tickets]] dependent on the race of the Other Character. | |||
After completing a mission, each Other Character will reward the player with [[ | |||
They will not receive any EXP from being in the party. | They will not receive any EXP from being in the party. | ||
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When invited, the Friend Character keeps their type level and type abilities. They will be equipped with the shield-weave at the top of their palette, and only the [[Blast Module]] on that shield-weave is kept. They will also have 5 times normal HP. | When invited, the Friend Character keeps their type level and type abilities. They will be equipped with the shield-weave at the top of their palette, and only the [[Blast Module]] on that shield-weave is kept. They will also have 5 times normal HP. | ||
After a mission is cleared, the Friend Character has a chance of rewarding the player with [[Trade Items#Extend Fragments | Extend Fragments]] or a Photon Art that character is equipped with. The level of the photon art disc is dependent on the level of the player, and the level of the disc is increased by 5 if the player has a Friend Character of every Race and Gender combination saved. | |||
After a mission is cleared, the Friend Character has a chance of rewarding the player with [[ | |||
If the friend character becomes too low level to use their weapons (including a weapon that's extended from a lower level one), that weapon will be replaced with a generic brand weapon in the same category. Its element and element percentage will be kept (unless the new weapon is elemental locked, such as the [[Crimson]]). These weapons will be upgraded as the player level increases, until the line of generic brand products end (usually at Lv100) or the friend character is high enough level to uses their original weapon. | The friend character's Level is automatically set to the equivalent of the player character's level. Their stats are scaled downwards or upwards accordingly. If the friend character becomes too low level to use their weapons (including a weapon that's extended from a lower level one), that weapon will be replaced with a generic brand weapon in the same category. Its element and element percentage will be kept (unless the new weapon is elemental locked, such as the [[Crimson]]). These weapons will be upgraded as the player level increases, until the line of generic brand products end (usually at Lv100) or the friend character is high enough level to uses their original weapon. | ||
If an extended weapon is replaced with a lower level one, the new weapon will retain the special effects of the previous weapon (unless the effect is Reflect), but the effect's level will be the same as the special effects level of the new weapon. | If an extended weapon is replaced with a lower level one, the new weapon will retain the special effects of the previous weapon (unless the effect is Reflect), but the effect's level will be the same as the special effects level of the new weapon. | ||
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The Friend Character's [[Kokuintou Hozuki]] is replaced with a generic brand of the same category with a sufficient level, in this case, the GRM produced [[Huge Cutter]]. The [[Huge Cutter]] retains the same element, element percentage, and equipped Photon Arts as the [[Kokuintou Hozuki]]. Since the [[Kokuintou Hozuki]] has been extended with a Drain effect, the [[Huge Cutter]], which normally does not have any special effects, gains Drain. [[Huge Cutter]]'s special effect level only goes up to Lv1, thus it gains Drain Lv1. Note that the [[Huge Cutter]] normally cannot gain Drain via extending, but Friend Characters does not have such weaknesses. | The Friend Character's [[Kokuintou Hozuki]] is replaced with a generic brand of the same category with a sufficient level, in this case, the GRM produced [[Huge Cutter]]. The [[Huge Cutter]] retains the same element, element percentage, and equipped Photon Arts as the [[Kokuintou Hozuki]]. Since the [[Kokuintou Hozuki]] has been extended with a Drain effect, the [[Huge Cutter]], which normally does not have any special effects, gains Drain. [[Huge Cutter]]'s special effect level only goes up to Lv1, thus it gains Drain Lv1. Note that the [[Huge Cutter]] normally cannot gain Drain via extending, but Friend Characters does not have such weaknesses. | ||
''' | '''''Case 5:''''' | ||
''A Friend Character of Level 120, equipped with an unsealed Ice [[Kokuintou Hozuki]], extended to have the special effect Drain Lv5, is invited to the party of a Level 90 player:'' | ''A Friend Character of Level 120, equipped with an unsealed Ice [[Kokuintou Hozuki]], extended to have the special effect Drain Lv5, is invited to the party of a Level 90 player:'' | ||
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The [[Kokuintou Hozuki]] is not replaced, as a Level 90 character is able to equip it. However, it loses the effects gained from Unsealing. Its ATK is lowered from 1259 to 969, and its Drain Lv5 is lowered to Drain Lv1, which is what it would have had without unsealing. | The [[Kokuintou Hozuki]] is not replaced, as a Level 90 character is able to equip it. However, it loses the effects gained from Unsealing. Its ATK is lowered from 1259 to 969, and its Drain Lv5 is lowered to Drain Lv1, which is what it would have had without unsealing. | ||
Note that, for cases 2 to 5, if the Friend Character | Note that, for cases 2 to 5, if the Friend Character is equipped with a Lv100 [[Shield-weaves|Shield-weave]], that Shield-weave will be downgraded. And if it's equipped with a Blast Module, they will not be able to access that Blast, even if the Blast Module is only B-rank (thus a Lv10 requirement). | ||
{{Navigation}} | {{Navigation}} |