Editing How to Planetary Treasure, Basically
From PSP2i Wiki
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
Why is the Planetary Treasure such a pain, eh? | Why is the Planetary Treasure such a pain, eh? | ||
Line 8: | Line 4: | ||
==Why are we getting Planetary Treasures?== | ==Why are we getting Planetary Treasures?== | ||
Because we need [[Consumables#Others|Extend Code, Fusion Codes, and Extend Code Infinitys]]. Also because [[Consumables#Others|CalorieMate | Because we need [[Consumables#Others|Extend Code, Fusion Codes, and Extend Code Infinitys]]. Also because [[Consumables#Others|CalorieMate Maple]] are very OP. | ||
==Planetary Treasures By Grade== | ==Planetary Treasures By Grade== | ||
Line 14: | Line 10: | ||
First off, two things: | First off, two things: | ||
one, we will ignore obtaining of specific [[Mission Discs]] during this guide. Check [[Mission Discs]] to find where the specific ones are, or [[Downloadable content]] if you are using that, as it contains every Boss, Area, Enemy Table and Block count | one, we will ignore obtaining of specific [[Mission Discs]] during this guide. Check [[Mission Discs]] to find where the specific ones are, or [[Downloadable content]] if you are using that, as it contains every Boss, Area, Enemy Table and Block count. | ||
two, after obtaining the appropriate mission, obtaining the Planetary Treasure is simply a matter of "running it till you get it", and there's nothing interesting there (nothing to improve the drop rates, either). | two, after obtaining the appropriate mission, obtaining the Planetary Treasure is simply a matter of "running it till you get it", and there's nothing interesting there (nothing to improve the drop rates, either). | ||
Line 20: | Line 16: | ||
===Stone=== | ===Stone=== | ||
''Requirements: Specific mission name (i.e. specific boss and area), C difficulty or higher.'' | ''Requirements: Specific mission name (i.e. specific boss and area), C difficulty or higher.'' | ||
The Boss is the same as the Boss of the Plus Mission, and the Area is the same as the Area of the Base Mission. Slot the right ones in and you're done. | The Boss is the same as the Boss of the Plus Mission, and the Area is the same as the Area of the Base Mission. Slot the right ones in and you're done. | ||
===Bronze=== | |||
===Bronze === | |||
''Requirements: Specific mission name (i.e. specific boss and area), block number, B difficulty or higher.'' | ''Requirements: Specific mission name (i.e. specific boss and area), block number, B difficulty or higher.'' | ||
The Block count is randomly chosen between the block count of both missions. | The Block count is randomly chosen between the block count of both missions. | ||
Line 40: | Line 30: | ||
Then, synthesize the new mission with the old mission that has the correct boss and area, until you get it with the correct block count. Remember that the Boss is the same as the Boss of the Plus Mission, and the Area is the same as the Area of the Base Mission. | Then, synthesize the new mission with the old mission that has the correct boss and area, until you get it with the correct block count. Remember that the Boss is the same as the Boss of the Plus Mission, and the Area is the same as the Area of the Base Mission. | ||
===Silver=== | ===Silver=== | ||
''Requirements: Specific Area, Enemy Tables, B difficulty or higher.'' | ''Requirements: Specific Area, Enemy Tables, B difficulty or higher.'' | ||
Enemy Table 1 is randomly chosen from the Enemy Table 1 of both missions, and the Area is the same as the Area of the Base Mission. So, slot them in, and synthesis till you get the right table, and you are done. | Enemy Table 1 is randomly chosen from the Enemy Table 1 of both missions, and the Area is the same as the Area of the Base Mission. So, slot them in, and synthesis till you get the right table, and you are done. | ||
===Gold=== | ===Gold=== | ||
''Requirements: Specific Area, Special Effect, and special effect level, A difficulty or higher.'' | ''Requirements: Specific Area, Special Effect, and special effect level, A difficulty or higher.'' | ||
The Area is the same as the Area of the base mission, and special effect is directly combined, if the missions has a total of 2 or less special effects. If the missions has 3 or more special effects, then you need to synthesis until you get there. | The Area is the same as the Area of the base mission, and special effect is directly combined, if the missions has a total of 2 or less special effects. If the missions has 3 or more special effects, then you need to synthesis until you get there. | ||
Line 78: | Line 41: | ||
If special effect level isn't high enough, enhancing special effect level can be done using the following method: | If special effect level isn't high enough, enhancing special effect level can be done using the following method: | ||
#Get a mission with the special effect you want (and only those special effect), and a mission with no effects. | # Get a mission with the special effect you want (and only those special effect), and a mission with no effects. | ||
#Synthesize these two missions, which will produce a mission with the same 1 special effect as the first mission. | # Synthesize these two missions, which will produce a mission with the same 1 special effect as the first mission. | ||
# Synthesize the two missions with the same special effects, the first mission from step 1 and the result mission from step 2. Since the special effects are the same type and the same level, the result mission will have these effects at a higher level. | # Synthesize the two missions with the same special effects, the first mission from step 1 and the result mission from step 2. Since the special effects are the same type and the same level, the result mission will have these effects at a higher level. | ||
#Synthesize the result mission containing the higher levels from step 3 with the mission with no effects from step 1. This will produce a mission with higher level special effects. | # Synthesize the result mission containing the higher levels from step 3 with the mission with no effects from step 1. This will produce a mission with higher level special effects. | ||
# Synthesize the two missions with the higher level special effects, the one from step 3 and the one from step 4. '''This will produce the mission we are shooting for, one with the highest level special effects.''' | # Synthesize the two missions with the higher level special effects, the one from step 3 and the one from step 4. '''This will produce the mission we are shooting for, one with the highest level special effects.''' | ||
Line 106: | Line 69: | ||
Skip whichever step you already have an appropriate mission for. | Skip whichever step you already have an appropriate mission for. | ||
{{Navigation}} | {{Navigation}} |