Editing How to Hunter Basically
From PSP2i Wiki
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 263: | Line 263: | ||
[[Races#Beast|Beasts]] have the highest HP, highest ATK, and high DEF. They are naturally made to be Hunters: they produce the most damage, their already high defense is well complemented by Hunter's bonus to HP and DEF. [[Blast Types#Nanoblast|Nanoblasts]] are also great for damage dealing, and Hunters produce the most damage out of Nanoblasts, since it scales off ATK. '''Beast Hunter = BIG NUMBERS GO BRRRRRRRRRRR.''' | [[Races#Beast|Beasts]] have the highest HP, highest ATK, and high DEF. They are naturally made to be Hunters: they produce the most damage, their already high defense is well complemented by Hunter's bonus to HP and DEF. [[Blast Types#Nanoblast|Nanoblasts]] are also great for damage dealing, and Hunters produce the most damage out of Nanoblasts, since it scales off ATK. '''Beast Hunter = BIG NUMBERS GO BRRRRRRRRRRR.''' | ||
However, Beasts have the lowest ACC out of all races, which means they need a lot of help with their accuracy. 0 isn't exactly a large number. While attacks will always connect if you attack from behind them, getting behind enemies is additional work for the player, and may be difficult to do for some enemies. Beasts also have middling Max PP and poor PP regen, which can inhibit their ability to use [[Photon Arts]] | However, Beasts have the lowest ACC out of all races, which means they need a lot of help with their accuracy. 0 isn't exactly a large number. While attacks will always connect if you attack from behind them, getting behind enemies is additional work for the player, and may be difficult to do for some enemies. Beasts also have middling Max PP and poor PP regen, which can inhibit their ability to use [[Photon Arts]] successfully, especially with weapons of high PP%, and can potentially lower the player's overall damage output. | ||
===Casts=== | ===Casts=== |