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| '''Sazonde is extremely broken, Foverse is less broken but still broken, and Sabarta is fine. Also Samegid is completely useless.''' | | '''Sazonde is extremely broken, Foverse is less broken but still broken, and Sabarta is fine. Also Samegid is completely useless.''' |
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| Sazonde and Sabarta both deal 5 hits per cast, with a maximum of 3 lock. Sazonde has range similar to Ra-spells, but it automatically tracks instead of requiring L lock-on. Once cast, Sazonde launches all enemies hit into the air, and stuns them until all 5 hits finish. Sabarta instead creates a persisting fan-shaped hitbox at the player's location.
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| Needless to say, '''5 hits per cast makes Sabarta and Sazonde incredible chain tools, especially with Sazonde that can single-handedly stunlock enemies.''' On top of that, both of them can stack up to 3 times (15 hits in total in a triple-cast), and can be used in combination with other attacks for even more chains. While they have a high PP cost, there's a lot of ways to remedy that, which we will touch on later.
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| Chaining is not the only benefit to Sazonde, though. Sazonde is also incredible as a chain breaking tool, and absolutely shreds anything with more than 1 target: at 5 hits per cast (can be triple-casted for 15 hits), 3 locks, effectively you can have Sazonde damage resolve on a [[Boss Creatures]], or a group of mobs, 45 times in a simple triple-cast combo. '''As a result, Sazonde is the primary Boss/Mob killer for Forces, while being a little too overkill for single-targets.''' a Sabarta theortically can work as well, but it has a much lower damage multiplier compared to Sazonde, meaning it's not as good.
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| '''Samegid, on the other hand, is pathetic''' Samegid, when cast, generates a stationary ball where the player is, and deals damage to any enemy that touches it. In theory, this sounds potentially good. Except its hitbox is awfully small (so small that it flinches enemies away from itself), enemies can just go around it (which they will, they are very mobile in this game), and you can only have one of them up at a time. Oftentimes, you would need to run up to an enemy to cast it, and even then it only hits once or twice. For a hefty cost of 50 PP. (For reference, Zonde costs 8 pp, is easier to use, and somehow has higher attack than Samegid does). Theortically you can use it on a stationary enemy, but with a stationary enemy, even triple-casting projectiles is probably more efficient to use, compared to running up to it and casting Samegid.
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| '''Foverse is one of the most useful Technics in the game, regardless of level or type.''' It creates persisting fireballs around the player which deals damage to any enemy at close range. In other words, it's a Technic that passively adds chains, that can be prepared ahead of time, and can be stacked with other chaining methods. Forces get Lv30 Foverse, which makes Foverse chains significantly faster and persist significantly longer than other types. It can also stack with Sazonde or Sabarta, and works very well with Gi-spells.
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