Editing How to Force Basically

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[[File:Sazonde.png|thumb|A FO's wetdream]]
== General Gameflow ==
== General Gameflow ==
''A type that relies on Technics for attacking and providing support. The type's high TEC and MND make it adept with Technic weapons. For advanced players.''
''A type that relies on Technics for attacking and providing support. The type's high TEC and MND make it adept with Technic weapons. For advanced players.''


"haha Sazonde go BRRRRRRR"
"haha Sazonde go BRRRRRRR"
== tl;dr ==
[[File:Force Sample Palette.png|thumb|269x269px|A sample palette for Forces]]
* Weapons
**BEEG {{Triangle}} DAMAGE GO BRRRRRR: [[Rods]] -> [[Gifoie]], [[Gizonde]], [[Sazonde]], [[Diga]], [[Gidiga]], [[Nosdiga]], [[Damgrants]]
**Press {{Square}} a lot: [[Sazonde]], [[Sabarta]], [[Nagrants]], [[Foverse]]
** Utility: [[Anti]], [[Resta]], [[Jellen]], [[Shifta]], [[Deband]], [[Zalure]], [[Longbows]]
**Sample Palette on the right:
***[[Longbows|Longbow]] ({{Square}} [[Chousei-sou]] {{Triangle}} Charge Shot I)
*** [[Double Sabers]] ({{Triangle}} [[Tornado Dance]])
***[[Rods|Rod]] ({{Square}} [[Sabarta]], {{Triangle}} [[Sazonde]], R+{{Square}} [[Foverse]], R+{{Triangle}} [[Gizonde]])
***[[Rods|Rod]] ({{Square}} [[Sazonde]], {{Triangle}} [[Nosdiga]], R+{{Square}} [[Zalure]] , R+{{Triangle}} [[Diga]] )
***[[R-Mags|R-Mag]] + [[Wands|Wand]] ({{Square}}[[Nagrants]], {{Triangle}} [[Damgrants]])
***[[Rods|Rod]] ({{Square}} [[Anti]], {{Triangle}} [[Resta]], R+{{Square}} [[Shifta]], R+{{Triangle}} [[Deband]])
* Notable Abilities
** Full-Charge Shot (Ranger Lv2): Vital if you use any ranged weapons.
** Hi-Speeds (Force Lv11 to Lv17): Follow Hi-Speed and Assist Hi-Speed is bad, allocate others based on your preferred element.
** Advances (Force Lv23 to Lv28): Hell yeah more damage.
** Half Defense (Vanguard Lv8): Clutch
** Auto-Heal Half/Critical (Default): when combined with Half Defense, makes you basically invinicible.
** Healing Item Boost (Hunter Lv2): Saves you some monomate uses.
** Yohmei Fan (All Lv5): Did you know yohmei makes every force weapon?
** PP Escape Save (All Lv3): Makes dodging easier.
** Partnership (Vanguard Lv6): Makes your partners better.
* Tips
** <big>SAZONDE GO BRRRRRRRRRRRRRRRRRRRRRRRR</big>
** Learn how to strafe cast with wands.


==Perks and Drawbacks ==
==Perks and Drawbacks ==
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'''Strafing:''' movement while holding L. Some weapons can be used while moving this way, such as [[Handguns]], and, more importantly for us, [[Wands]] and [[Tech-Mags]]. Only the Technic on {{Square}} is usable, though. Some Technics are incompatiable with Strafing.
'''Strafing:''' movement while holding L. Some weapons can be used while moving this way, such as [[Handguns]], and, more importantly for us, [[Wands]] and [[Tech-Mags]]. Only the Technic on {{Square}} is usable, though. Some Technics are incompatiable with Strafing.


'''Strafe Casting:''' A glitch that allows the the player to basically skip the casting time, and quickly spamming Technics, by casting while alternating between strafing and not strafing (pressing and not pressing L). Applicable to both [[Wands]] and [[Tech-Mags]], but can only be used with {{Square}}.  
'''Strafe Casting:''' A glitch that allows the the player to basically skip the casting time, and quickly spamming Techinics, by casting while alternating between strafing and not strafing (pressing and not pressing L). Applicable to both [[Wands]] and [[Tech-Mags]], but can only be used with {{Square}}.  


'''[Attribute] Hi-Speed/Advance:''' [[Abilities]] which enhances Technics of the mentioned attribute. Hi-speed shortens the casting time of those Technics, and Advance provides a high damage boost.   
'''[Attribute] Hi-Speed/Advance:''' [[Abilities]] which enhances Technics of the mentioned attribute. Hi-speed shortens the casting time of those Technics, and Advance provides a high damage boost.   
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'''ailment Matching:''' If an enemy has a status ailment, a bonus 35% damage is added to a Technic attack that has an attribute corresponding to that ailment. The corresponding ailments are:  
'''ailment Matching:''' If an enemy has a status ailment, a bonus 35% damage is added to a Technic attack that has an attribute corresponding to that ailment. The corresponding ailments are:  
{| class="wikitable"
{| class="wikitable"
|+
!Attribute
!Attribute
|Fire
|Fire
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==Weapons==
==Weapons==


=== Rods ===
=== '''Rods''' ===
''Read More: [[Rods]]''
''Read More: [[Rods]]''


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Also, if the R-side of Rods is not linked with any Technics, R would allow the player to Guard instead. Quite a good feature if you like Guarding.
Also, if the R-side of Rods is not linked with any Technics, R would allow the player to Guard instead. Quite a good feature if you like Guarding.


=== Wands ===
=== '''Wands''' ===
''Read More: [[Wands]]''
''Read More: [[Wands]]''


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'''Wands are primarily used for Chaining, since they can cast significantly faster than Rods.''' It also pairs well with [[R-Mags]] for passive chain during a Strafe Casting spam session. Another popular choice is [[Shields]], which allows Guarding while strafing. Since chainbreaking damage is better off left to Rods, support Technics such as [[Zalure]] is a popular option for {{Triangle}} on Wands.
'''Wands are primarily used for Chaining, since they can cast significantly faster than Rods.''' It also pairs well with [[R-Mags]] for passive chain during a Strafe Casting spam session. Another popular choice is [[Shields]], which allows Guarding while strafing. Since chainbreaking damage is better off left to Rods, support Technics such as [[Zalure]] is a popular option for {{Triangle}} on Wands.


=== Tech-Mags ===
=== '''Tech-Mags''' ===
''Read More: [[Tech-Mags]]''
''Read More: [[Tech-Mags]]''


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'''The biggest problem with Tech-Mags, though, isn't the Tech-Mags themselves, but rather, what to put on the right-hand.''' Right-hand are almost all melee weapons, none of which Forces care about. Save for maybe [[Daggers]] for [[Shisoku Tenkai-zan]] as a travelling PA, or maybe [[Slicers]] in some cases. You can use [[Wands]] too, but in my opinon, at that point you are probably better served by either splitting them up or just use a Rod.  
'''The biggest problem with Tech-Mags, though, isn't the Tech-Mags themselves, but rather, what to put on the right-hand.''' Right-hand are almost all melee weapons, none of which Forces care about. Save for maybe [[Daggers]] for [[Shisoku Tenkai-zan]] as a travelling PA, or maybe [[Slicers]] in some cases. You can use [[Wands]] too, but in my opinon, at that point you are probably better served by either splitting them up or just use a Rod.  


=== Longbows ===
=== '''Longbows''' ===
''Read More: [[Longbows]]''
''Read More: [[Longbows]]''


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The issue with both Longbows and Ranged Weapons on Force in general, is that they require additional resources to optimize that you wouldn't otherwise need to get. Technics don't miss, so there's no reason for Forces to put any [[Rebirth]] into ACC. However, Longbows not only requires ACC to hit things, but also requires it as a part of its damage, meaning to use Longbows long-term, Forces will have to go out of their way to rebirth for a stat they otherwise would never need. At least Full Charge Shot is incredibly easy to get.  
The issue with both Longbows and Ranged Weapons on Force in general, is that they require additional resources to optimize that you wouldn't otherwise need to get. Technics don't miss, so there's no reason for Forces to put any [[Rebirth]] into ACC. However, Longbows not only requires ACC to hit things, but also requires it as a part of its damage, meaning to use Longbows long-term, Forces will have to go out of their way to rebirth for a stat they otherwise would never need. At least Full Charge Shot is incredibly easy to get.  


=== Cards ===
=== '''Cards''' ===
''Read More: [[Cards]]''
''Read More: [[Cards]]''


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If you intend on using [[Longbows]], definitely grab Full Charge Shot (Ranger Lv2) to heavily improve its damage. 1 slot is pretty easy to spare.  
If you intend on using [[Longbows]], definitely grab Full Charge Shot (Ranger Lv2) to heavily improve its damage. 1 slot is pretty easy to spare.  


=== Half Defense ===
=== Half Guard ===
If your HP is above 33%, and take damage that deals more than 50% of your HP, you will be left with 1 HP. Costs 3 slots from Vanguard Lv8. Very convenient ability for Forces, who naturally has very low HP and low DEF. Also allows you to forgo [[Rebirth]] bonuses to your DEF and HP for TEC.  
If your HP is above 33%, and take damage that deals more than 50% of your HP, you will be left with 1 HP. Costs 3 slots from Vanguard Lv8. Very convenient ability for Forces, who naturally has very low HP and low DEF. Also allows you to forgo [[Rebirth]] bonuses to your DEF and HP for TEC.  


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'''If you wanna play Force, you should probably play Newman.'''
'''If you wanna play Force, you should probably play Newman.'''


Unfortunately, Newman does have very poor HP and DEF, which is made especially apparent by Force's low HP and DEF multiplier. Some defensive abilities, such as Half Defense, should be obtained to remedy that.
Unfortunately, Newman does have very poor HP and DEF, which is made especially apparent by Force's low HP and DEF multiplier. Some defensive abilities, such as Half Guard, should be obtained to remedy that.


=== Cast ===
=== Cast ===
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==Other Notes==
==Other Notes==
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