Editing How to Force Basically
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== General Gameflow == | == General Gameflow == | ||
''A type that relies on Technics for attacking and providing support. The type's high TEC and MND make it adept with Technic weapons. For advanced players.'' | ''A type that relies on Technics for attacking and providing support. The type's high TEC and MND make it adept with Technic weapons. For advanced players.'' | ||
"haha Sazonde go BRRRRRRR" | "haha Sazonde go BRRRRRRR" | ||
==Perks and Drawbacks == | ==Perks and Drawbacks == | ||
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'''Strafing:''' movement while holding L. Some weapons can be used while moving this way, such as [[Handguns]], and, more importantly for us, [[Wands]] and [[Tech-Mags]]. Only the Technic on {{Square}} is usable, though. Some Technics are incompatiable with Strafing. | '''Strafing:''' movement while holding L. Some weapons can be used while moving this way, such as [[Handguns]], and, more importantly for us, [[Wands]] and [[Tech-Mags]]. Only the Technic on {{Square}} is usable, though. Some Technics are incompatiable with Strafing. | ||
'''Strafe Casting:''' A glitch that allows the the player to basically skip the casting time, and quickly spamming | '''Strafe Casting:''' A glitch that allows the the player to basically skip the casting time, and quickly spamming Techinics, by casting while alternating between strafing and not strafing (pressing and not pressing L). Applicable to both [[Wands]] and [[Tech-Mags]], but can only be used with {{Square}}. | ||
'''[Attribute] Hi-Speed/Advance:''' [[Abilities]] which enhances Technics of the mentioned attribute. Hi-speed shortens the casting time of those Technics, and Advance provides a high damage boost. | '''[Attribute] Hi-Speed/Advance:''' [[Abilities]] which enhances Technics of the mentioned attribute. Hi-speed shortens the casting time of those Technics, and Advance provides a high damage boost. | ||
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'''ailment Matching:''' If an enemy has a status ailment, a bonus 35% damage is added to a Technic attack that has an attribute corresponding to that ailment. The corresponding ailments are: | '''ailment Matching:''' If an enemy has a status ailment, a bonus 35% damage is added to a Technic attack that has an attribute corresponding to that ailment. The corresponding ailments are: | ||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |||
!Attribute | !Attribute | ||
|Fire | |Fire | ||
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The issue with both Longbows and Ranged Weapons on Force in general, is that they require additional resources to optimize that you wouldn't otherwise need to get. Technics don't miss, so there's no reason for Forces to put any [[Rebirth]] into ACC. However, Longbows not only requires ACC to hit things, but also requires it as a part of its damage, meaning to use Longbows long-term, Forces will have to go out of their way to rebirth for a stat they otherwise would never need. At least Full Charge Shot is incredibly easy to get. | The issue with both Longbows and Ranged Weapons on Force in general, is that they require additional resources to optimize that you wouldn't otherwise need to get. Technics don't miss, so there's no reason for Forces to put any [[Rebirth]] into ACC. However, Longbows not only requires ACC to hit things, but also requires it as a part of its damage, meaning to use Longbows long-term, Forces will have to go out of their way to rebirth for a stat they otherwise would never need. At least Full Charge Shot is incredibly easy to get. | ||
=== Cards === | === '''Cards''' === | ||
''Read More: [[Cards]]'' | ''Read More: [[Cards]]'' | ||
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==Other Notes== | ==Other Notes== | ||
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