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| **Photon Art/Charge Shot Multiplier | | **Photon Art/Charge Shot Multiplier |
| **Type Abilities | | **Type Abilities |
| *Variance
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| **The final damage of all attacks can fluctuate.
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| {| class="wikitable" | | {| class="wikitable" |
| |+ | | |+ |
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| |- | | |- |
| |Strike | | |Strike |
| |(Base ATK + (Weapon ATK * Elemental Correction) - Enemy Defense)/5 * All Multipliers | | |Base ATK + (Weapon ATK * Elemental Correction) - Enemy Defense)/5 * All Multipliers |
| |- | | |- |
| |Ranged | | |Ranged |
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| |- | | |- |
| |Technic | | |Technic |
| |(Base TEC + (Weapon TEC * Elemental Correction) - Enemy Defense)/5 * All Multipliers | | |Damage = (Base TEC + (Weapon TEC * Elemental Correction) - Enemy Defense)/5 * All Multipliers |
| |} | | |} |
| ===Elemental Correction=== | | ===Elemental Correction=== |
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| * | | * |
|
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| *A {{Neutral}} non-TECHNIC weapon does not gain any elemental corrections | | *A neutral non-TECHNIC weapon does not gain any elemental corrections |
| *A TECHNIC weapon checks the element using the element of the TECHNIC used: | | *A TECHNIC weapon checks the element using the element of the TECHNIC used: |
| **The % of the TECHNIC weapon is only applied if the element of the TECHNIC is the same as the weapon: | | **The % of the TECHNIC weapon is only applied if the element of the TECHNIC is the same as the weapon. |
| {| class="wikitable"
| | **Using a neutral rod to cast Foie on an Ice Enemy will gain 30% Elemental Correction. |
| !
| | **Using a Fire 20% rod to cast Zonde on an Ice Enemy will gain 0% Elemental Correction. |
| !Weapon Used
| | **Using a Fire 20% rod to cast Foie on an Ice Enemy will gain 50% Elemental Correction. |
| ! Technic Used
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| !Enemy Attribute
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| !Result
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| |-
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| !Example #1
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| |Wand (Neutral 0%)
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| Barta, Foie
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| |Barta
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| |Fire
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| |Barta is the correct matchup against a Fire enemy, thus providing a 30% weapon attack boost.
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| Since there's 1 Technic equipped with the same attribute as Barta (Barta itself), it gains a further 5% boost,
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| | |
| for a total of 35% boost.
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| |-
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| !Example #2
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| |Wand (Fire 25%)
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| Barta, Foie
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| |Barta
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| |Fire
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| |Same reason as above, for 35% boost.
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| The attribute of the weapon used is not checked if it's not the same as the Technic used. Even if it's the same as the enemy's.
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| |-
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| !Example #3
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| |Wand (Fire 25%)
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| Barta, Rabarta
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| |Barta
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| |Fire
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| |Barta is the correct matchup against a Fire enemy, thus providing a 30% weapon attack boost.
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| Since there's 2 Technic equipped with the same attribute as Barta (Barta and Rabarta), it gains a further 5x2% boost, for a total of 40% boost.
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| |-
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| !Example #4
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| |Wand (Ice 25%)
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| Barta, Rabarta
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| |Barta
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| |Fire
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| |Barta is the correct matchup against a Fire enemy, thus providing a 30% weapon attack boost.
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| Since there's 2 Technic equipped with the same attribute as Barta (Barta and Rabarta), it gains a further 5x2% boost.
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| | |
| Since the Wand has the same attribute as the Technic used, the weapon's % is added, for a total of 65% boost.
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| |-
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| !Example #5
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| |Wand (Ice 25%)
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| Barta, Rabarta
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| |Barta
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| | Ice
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| | 0%. Attribute boosts does not apply if the matchup isn't correct.
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| |}
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| *A TECHNIC weapon also gains 5% Elemental Correction for each TECHNIC linked of the same element. | | *A TECHNIC weapon also gains 5% Elemental Correction for each TECHNIC linked of the same element. |
| *Some weapons inherently adds Elemental Correction, such as [[Holy Sword Elsydeon]]. | | *Some weapons inherently adds Elemental Correction, such as [[Holy Sword Elsydeon]]. |
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| [[Photon Arts]] and Charge Shots have a base damage multiplier, which is applied to the final damage. If the weapon has a PA modifier, this modifier is also applied to the final damage when the player uses Photon Arts. | | [[Photon Arts]] and Charge Shots have a base damage multiplier, which is applied to the final damage. If the weapon has a PA modifier, this modifier is also applied to the final damage when the player uses Photon Arts. |
|
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| Note that, for ranged weapons, Charge Shots are not Photon Arts; Photon Arts are bound to {{Square}} instead. As a result, {{Triangle}} is not subject to the multiplier from the PA modifiers of weapons, but {{Square}} is, if it is equipped with a Photon Art. If it is not equipped with a Photon Art, then weapon multiplier does not apply. | | Note that Charge Shots are not Photon Arts, and thus is not subject to the multiplier from the PA modifiers of weapons. |
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| ====Chain Multiplier==== | | ====Chain Multiplier==== |
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| {| class="wikitable" | | {| class="wikitable" |
| !Attribute | | !Attribute |
| |{{Fire}} | | |Fire |
| |{{Ice}} | | |Ice |
| |{{Lightning}} | | |Lightning |
| |{{Ground}} | | |Ground |
| |{{Light}} | | |Light |
| |{{Dark}} | | |Darkness |
| |- | | |- |
| !ailment | | !ailment |
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| This multiplier only applies to Technic Attacks, and does not apply to anything else, such as using a [[Crimson]] to attack an Frozen enemy. | | This multiplier only applies to Technic Attacks, and does not apply to anything else, such as using a [[Crimson]] to attack an Frozen enemy. |
|
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| === Variance === | | ====Other Multipliers==== |
| When dealing damage, there is a chance that damage dealt will randomly be lowered. The maximum amount of damage lowered is different for each weapon category and manufacturer.
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| The current observed maximum damage reduction from variance is 5%, while the lowest is 1%.
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| The variance can be lowered using the Type Ability Precision Attacker.
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| {| class="wikitable"
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| |+
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| !Variance
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| !Large
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| !Slightly Large
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| !Normal
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| !Slightly Small
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| !Small
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| |-
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| |Max Damage Reduction
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| |5%
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| |1%
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| |}
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| {| class="wikitable"
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| |+Melee Weapon Variance
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| !Weapon Type
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| !Sword
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| !Knuckles
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| !Spear
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| !Double Saber
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| !Axe
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| !Twin Sabers
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| !Twin Daggers
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| !Twin Claws
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| !Saber
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| !Dagger
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| !Claw
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| !Whip
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| !Slicer
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| |-
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| !Variance
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| |Large
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| |Normal
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| |Slightly Large
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| |Normal
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| |Large
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| |Normal
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| |Small
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| |Normal
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| |Slightly Large
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| |Small
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| |Slightly Large
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| |Small
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| |Small
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| |}
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| {| class="wikitable"
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| |+Ranged Weapon Variance
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| !Weapon Type
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| !Rifle
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| !Shotgun
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| !Longbow
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| !Grenade Launcher
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| !Laser Cannon
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| !Twin Handgun
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| !Handgun
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| !Crossbow
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| !Card
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| !Machine Gun
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| |-
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| !Variance
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| |Slightly Small
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| |Slightly Large
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| |Slightly Large
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| |Slightly Large
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| |Large
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| |Normal
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| |Normal
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| |Normal
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| |Small
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| |Small
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| |}
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| | |
| === Other Multipliers === | |
| *Various [[Abilities |Type Abilities]] | | *Various [[Abilities |Type Abilities]] |
|
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| === Examples === | | === Examples === |
| Note that the final damage done in game is subject to variance.
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|
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| Melee Examples done using a Lv14 Female Beast Hunter.
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| {| class="wikitable"
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| |+Melee Weapon Damage Calculation
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| !Player Stats
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| !Weapon Stats
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| !Attack Used
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| !Chain Count
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| !Other Effects
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| !Enemy Stats
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| !Final Damage
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| |-
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| |176 ATK
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| |[[Seva Sata]]
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| (90 ATK {{Dark}} 29%)
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| |{{Square}} Attack
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| | -
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| | -
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| |Lv1 [[Pal Shark]] (25 DEF {{Fire}})
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| |(Base ATK + Weapon ATK - Enemy DEF)/4 = Final Damage
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| (176 + 90 - 25)/4 = 48
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| |-
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| |176 ATK
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| |[[Seva Sata]]
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| (90 ATK {{Dark}} 29%
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| PA 110%)
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| |{{Triangle}} [[Gravity Strike]]
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| (ATK 145%)
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| |0
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| | -
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| |Lv1 [[Pal Shark]] (25 DEF {{Fire}})
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| |(Base ATK + Weapon ATK - Enemy DEF)/4 * PA Modifier * Weapon Modifier
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| (176 + 90 - 25)/4 *145% * 110% = 77
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| |-
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| |176 ATK
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| |[[Seva Sata]]
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| (90 ATK {{Dark}} 29%
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| PA 110%)
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| |{{Triangle}} [[Gravity Strike]]
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| (ATK 145%)
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| |2
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| | -
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| |Lv1 [[Pal Shark]] (25 DEF {{Fire}})
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| |(Base ATK + Weapon ATK - Enemy DEF)/4 * PA Modifier * Weapon Modifier * Chain Bonus
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| (176 + 90 - 25)/4 *145% * 110% * (200+12.5 * 1)% = 163
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| |-
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| |176 ATK
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| |[[Seva Sata]]
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| (90 ATK {{Dark}} 29%
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| PA 110%)
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| |{{Triangle}} [[Gravity Strike]]
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| (ATK 145%)
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| |2
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| | -
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| |Lv1 [[Vulgatus]] (25 DEF {{Light}})
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| |(Base ATK + Weapon ATK * Elemental Correction - Enemy DEF)/4 * PA Modifier * Weapon Modifier * Chain Bonus
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| (176 + 90 * (130% + 29%) - 25)/4 *145% * 110% * (200+12.5 * 1)% = 199
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| |-
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| |176 ATK
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| |[[Seva Sata]]
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| (90 ATK {{Dark}} 29%
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| PA 110%)
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| |{{Triangle}} [[Gravity Strike]]
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| (ATK 145%)
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| |2
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| |↑ ATK, TEC Lv2 applied to player (1.15x)
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| ↓ DEF, MIND Lv2 applied to enemy (0.77x DEF)
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| |Lv1 [[Vulgatus]] (25 DEF {{Light}})
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| |(Base ATK * Shifta boost + Weapon ATK * Elemental Correction - Enemy DEF * Zalure reduction)/4 * PA Modifier * Weapon Modifier * Chain Bonus
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| (176 * 115% + 90 * (130% + 29%) - 25 * 77%)/4 *145% * 110% * (200+12.5 * 1)% = 225
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| |-
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| |176 ATK
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| |[[Seva Sata]]
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| (90 ATK {{Dark}} 29%
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| PA 110%)
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| |{{Triangle}} [[Gravity Strike]]
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| (ATK 145%)
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| |2
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| |↑ ATK, TEC Lv2 applied to player (1.15x)
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| ↓ DEF, MIND Lv2 applied to enemy (0.77x DEF)
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|
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| Perfect Attack (+25%)
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|
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| Saber Advance (+5%)
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|
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| Attribute Boost (Attribute +5%)
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|
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| Left Hand [[Duke]] Category Bonus (+5 ATK)
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| |Lv1 [[Vulgatus]] (25 DEF {{Light}})
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| |((Base ATK + Category Bonus) * Shifta boost + Weapon ATK * Elemental Correction - Enemy DEF * Zalure reduction)/4 * PA Modifier * Weapon Modifier * Chain Bonus * Damage Multiplier
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| ((176 + 5) * 115% + 90 * (130% + 29% + 5%) - 25 * 77%)/4 *145% * 110% * 125% * 105% * (200+12.5 * 1)% = 299
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| |}
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|
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|
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| Ranged Examples done using a Lv1 Cast Female Ranger
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| {| class="wikitable"
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| |+Ranged Weapon Damage Calculations
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| !Player Stats
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| !Weapon Stats
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| !Attack Used
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| !Chain Count
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| !Other Effects
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| !Enemy Stats
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| !Final Damage
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| |-
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| |51 ATK
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| 73 ACC
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| |[[Handgun]]
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| (50 ATK 16 ACC {{Ice}} 5%)
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| |{{Square}} Attack
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| | -
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| |Handgun Category Bonus (+5 ACC)
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| |Lv1 [[Pal Shark]] (25 DEF {{Fire}})
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| |(Base ATK/4 + Base ACC + (Weapon ATK/4 + Weapon ACC) * Elemental Correction - Enemy DEF)/4
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| ((51)/4 + 73 + 5 + (50/4 + 16) * (130% + 5%) - 25)/4 = 21
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| |-
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| |51 ATK
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| 73 ACC
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| |[[Handgun]]
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| (50 ATK 16 ACC {{Ice}} 5% PA 100%)
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| |{{Square}} Elemental Shot Lv30 (130%)
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| | -
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| |Handgun Category Bonus (+5 ACC)
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| Elemental Shot (+25% Element Correction)
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| |Lv1 [[Pal Shark]] (25 DEF {{Fire}})
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| |(Base ATL/4 + Base ACC + Category Bonus + (Weapon ATK/4 + Weapon ACC) * Elemental Correction - Enemy DEF)/4 * PA Modifier * Weapon Modifier
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| ((51)/4 + 73 + 5 + (50/4 + 16) * (130% + 5% + 25%) - 25)/4 * 130% * 100% = 29
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| |-
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| |51 ATK
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| 73 ACC
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| |[[Handgun]]
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| (50 ATK 16 ACC {{Ice}} 5%)
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| |{{Triangle}} Charge Shot I (180%)
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| |0
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| |Handgun Category Bonus (+5 ACC)
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| |Lv1 [[Pal Shark]] (25 DEF {{Fire}})
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| |(Base ATK/4 + Base ACC + Category Bonus + (Weapon ATK/4 + Weapon ACC) * Elemental Correction - Enemy DEF)/4 * Charge Shot Modifier
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| ((51)/4 + 73 + 5 + (50/4 + 16) * (130% + 5% + 25%) - 25)/4 * 180% = 47
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| |-
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| |51 ATK
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| 73 ACC
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| |[[Handgun]]
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| (50 ATK 16 ACC {{Ice}} 5%)
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| |{{Triangle}} Charge Shot I Full Charge Shot (300%)
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| |2
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| |Handgun Category Bonus (+5 ACC)
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| |Lv1 [[Pal Shark]] (25 DEF {{Fire}})
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| |(Base ATK/4 + Base ACC + Category Bonus + (Weapon ATK/4 + Weapon ACC) * Elemental Correction - Enemy DEF)/4 * Charge Shot Modifier * Chain Modifier
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| ((51)/4 + 73 + 5 + (50/4 + 16) * (130% + 5% + 25%) - 25)/4 * 300% *(200% + 12.5% * 1)= 165
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| |-
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| |51 ATK
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| 73 ACC
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| |[[Handgun]]
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| (50 ATK 16 ACC {{Ice}} 5%)
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| |{{Triangle}} Charge Shot I Full Charge Shot (300%)
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| |2
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| |Handgun Category Bonus (+5 ACC)
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| FPS (+55% base ACC)
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| |Lv1 [[Pal Shark]] (25 DEF {{Fire}})
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| |(Base ATK/4 + (Base ACC + Category Bonus) * FPS mode boost + (Weapon ATK/4 + Weapon ACC) * Elemental Correction - Enemy DEF)/4 * Charge Shot Modifier * Chain Modifier
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| ((51)/4 + 73 + 5 + (50/4 + 16) * (130% + 5% + 25%) - 25)/4 * 300% *(200% + 12.5% * 1)= 215
| |
| |}
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| Technic Examples done using a Lv1 Newman Female Force
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| {| class="wikitable"
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| |+Tech Weapon Damage Calculations
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| !Player Stats
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| !Weapon Stats
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| !Attack Used
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| !Chain Count
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| !Other Effects
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| !Enemy Stats
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| !Final Damage
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| |-
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| |107 TEC
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| |[[Rod]] (75 TEC {{Neutral}} 0% PA 100%)
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| |{{Square}} Barta Lv1 (91%)
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| | -
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| |1 Ice tech linked to weapon
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| (+5% Elemental Correction)
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| |Lv1 [[Pal Shark]] (25 MND {{Fire}})
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| |(Base TEC + Weapon TEC * Element Correction - Enemy MND)/4 * PA Modifier * Weapon Modifier
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| (107 + 75 * (130% + 5%) - 25)/4 * 91% * 100% = 33
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| |-
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| |107 TEC
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| |[[Rod]] (75 TEC {{Neutral}} 0% PA 100%)
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| |{{Triangle}} Gibarta Lv1 (111%)
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| |0
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| |4 Ice tech linked to weapon
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| (+20% Elemental Correction)
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| |Lv1 [[Pal Shark]] (25 MND {{Fire}})
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| |(Base TEC + Weapon TEC * Element Correction - Enemy MND)/4 * PA Modifier * Weapon Modifier
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| (107 + 75 * (130% + 20%) - 25)/4 * 111% * 100% = 43
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| |-
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| |107 TEC
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| |[[Rod]] (75 TEC {{Neutral}} 0% PA 100%)
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| |{{Triangle}} Gibarta Lv1 (111%)
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| |2
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| |4 Ice tech linked to weapon
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| (+20% Elemental Correction)
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| |Lv1 [[Pal Shark]] (25 MND {{Fire}})
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| |(Base TEC + Weapon TEC * Element Correction - Enemy MND)/4 * PA Modifier * Weapon Modifier * Chain Bonus
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| (107 + 75 * (130% + 20%) - 25)/4 * 111% * 100% * (200% + 12.5 * 1) = 92
| |
| |}
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|
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|
| ==Traps== | | ==Traps== |
| The damage is based on: '''N''' x (10 + Player Lv). ('''N''' is 6 for Burn, Freeze, and Stun traps, 7 for Virus traps, and 2 for EX traps). Traps are also counted as melee damage, so any enemy that resists melee will reduce trap damage by 50%. | | The damage is based on: '''N''' x (10 + Player Lv). ('''N''' is 6 for Burn, Freeze, and Stun traps, 7 for Virus traps, and 2 for EX traps). |
|
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| This damage can be boosted via the [[Abilities]] Burst Bomber and Full Burst Bomber. | | This damage can be boosted via the [[Abilities]] Burst Bomber and Full Burst Bomber. |
| {| class="wikitable" | | {| class="wikitable" |
| |+ | | |+ |
| | ! |
| !Player Lv | | !Player Lv |
| !Trap used | | !Trap used |
| !Damage | | !Damage |
| |- | | |- |
| | |Example #1 |
| |10 | | |10 |
| |Burn Trap | | |Burn Trap |
| |6 * (10 + 10) = 120 | | |6 * (10 + 10) = 120 |
| |- | | |- |
| | |Example #2 |
| |20 | | |20 |
| |Burn Trap EX, Burst Bomber | | |Burn Trap EX, Burst Bomber |
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| Assuming 1,000 enemy ATK, 500 player DEF and 60% shield-weave attribute: | | Assuming 1,000 enemy ATK, 500 player DEF and 60% shield-weave attribute: |
| {| class="wikitable" | | {| class="wikitable" |
| ! style="width:500px;" |Same Attribute | | ! style="width:300px;" |Same Attribute |
| ! style="width:500px;" |Other Attribute | | ! style="width:300px;" |Other Attribute |
| ! style="width:500px;" |Opposite Attribute | | ! style="width:300px;" |Opposite Attribute |
| |- style="vertical-align:top;" | | |- style="vertical-align:top;" |
| | <code>Att. correction: 1-(0.6/3) = 0.8</code><br><code>((1000*0.8)-500)/5</code><br><code>(800-500)/5</code><br><code>300/5 = 60 damage</code> | | | <code>Att. correction: 1-(0.6/3) = 0.8</code><code>((1000*0.8)-500)/5</code><code>(800-500)/5</code><code>300/5 = 60 damage</code> |
| |<code>Att. correction: None</code><br><code>(1000-500)/5</code><br><code>500/5 = 100 damage</code> | | |<code>Att. correction: None</code><code>(1000-500)/5</code><code>500/5 = 100 damage</code> |
| |<code>Att. correction: 1+(0.6/3) = 1.2</code><br><code>((1000*1.2)-500)/5</code><br><code>(1200-500)/5</code><br><code>700/5 = 140 damage</code> | | |<code>Att. correction: 1+(0.6/3) = 1.2</code><code>((1000*1.2)-500)/5</code><code>(1200-500)/5</code><code>700/5 = 140 damage</code> |
| |} | | |} |
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| !Formula | | !Formula |
| |- | | |- |
| !Resta
| | |Resta |
| |(Player Base TEC/10 + Weapon TEC + Resta Base Value (see table)) * Weapon PA modifier | | |(Player Base TEC/10 + Weapon TEC + Resta Base Value (see table)) * Weapon PA modifier |
| |} | | |} |
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| The Follow Advance Type ability increases final heal amount by 8%. | | The Follow Advance Type ability increases final heal amount by 8%. |
|
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| === Examples === | | === Example === |
| {| class="wikitable" | | {| class="wikitable" |
| |+ | | |+ |
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| If the player Full Charge Shotted the CS2, the final heal amount is multiplied by 1.4. | | If the player Full Charge Shotted the CS2, the final heal amount is multiplied by 1.4. |
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| Similar to other Ranged Weapons, it's possible to improve the heal amount by going into FPS mode, which increases the player's base ACC by 55%. | | Similar to other Ranged Weapons, it's possible to improve the heal amount by going into FPS mode, which increases the player's base ACC by 55%.{{Weapons}} |
| | |
| === Examples ===
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| {| class="wikitable"
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| |+
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| !Base ATK
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| !Base ACC
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| !Weapon Used
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| !Calculation
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| |-
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| |60
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| |59
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| |[[Handgun]] (50 ATK, 16 ACC)
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| |(60/4 + 59 + 50/4 + 16)/4 = 25
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| |-
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| |826
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| |410
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| |[[Ancient Sight]] (562 ATK, 264 ACC), Full Charged
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| |(826/4 + 410 + 562/4 + 264)/4 * 1.4 = 357
| |
| |}
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| {{Weapons}} | |
| {{Mechanics}}
| |