Editing Chain

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The amount of damage multiplier provided by a chain break depends on whether there is more than one party member (including [[Non-player characters|NPC]]s, meaning that solo play with only NPCs follows the multiplayer formula) and the number of the chain counter at the time of break.
The amount of damage multiplier provided by a chain break depends on whether there is more than one party member (including [[Non-player characters|NPC]]s, meaning that solo play with only NPCs follows the multiplayer formula) and the number of the chain counter at the time of break.


In layman's terms, any chain at all will double all damage, with a further 12.5% or 7.5% extra damage per chain count, depending on player count.
{| class="wikitable"
 
!Player amount
{| class="wikitable" style="text-align:center;"
!Formula
!colspan="4"|Formula
|-
|-
!colspan="2"|1 player
!1 player
!colspan="2"|2-4 player
|<math>{\color{White}Damage \times \big[2+(0.125\times Chain)\big]}</math>
|-
|-
|colspan="2"|<math>{\color{White}Damage \times \big[2+(0.125\times Chain)\big]}</math>
!2-4 players
|colspan="2"|<math>{\color{White}Damage \times \big[2+(0.075\times Chain)\big]}</math>
|<math>{\color{White}Damage \times \big[2+(0.075\times Chain)\big]}</math>
|-
!Chain No.
!Damage
!Chain No.
!Damage
|-
|10
|3.25×
|10
|2.75×
|-
|30
|5.75×
|30
|4.25×
|-
|80
|12.00×
|80
|8.00×
|}
|}
Put simply, the existence of a chain by itself will double all damage, while every extra chain count will increase damage by a further 12.5% or 7.5%, depending on player count.


{{Mechanics}}
{{Mechanics}}
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