Editing Catapult Jump

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[[File:CatapultJumpMap.png|thumb|Catapult Jump's Map]]''"Use catapults to jump around the lakeshore and capture more enemy poles than your opponents!"''
[[File:CatapultJumpMap|thumb]]


—— in-game description
==Rules==
==Rules==
* Team Match
* Time Limit: 5:00
* All Characters start at Lv1.
*When a player is defeated, they will respawn at their Base after 10 seconds.
**If the player is defeated by another player, they will respawn with their level increased by 5, type level increased by 1.
**If the player is defeated by a creature or a map obstacle, they will respawn at their current level and type level, and their points will not be deducted.
* Each Team starts with a Base on their side.
[[File:BattleMissionBase.png|thumb|The Base]]
[[File:BattleMissionBarrier.png|thumb|Attacks can pass through the Blue barrier but not the Red Barrier.]]
** There's a barrier in front of each base. The barrier cannot be passed through. Ranged attacks and TECHNICs do not pass through the barrier from the red side, on the side away from the base, but they do from the blue side, on the side of the base.
** The base automatically full heals all friendly characters near the Base at an incredibly fast rate.
** The Base will be destroyed after taking around 20 hits.
** The Base's health does not regenerate.
** After being destroyed, The Base will regenerate after 30 seconds.
* There are multiple Energy Poles present on the map.
** Pressing {{Circle}} with the Energy Pole highlighted will initiate capturing.
** It takes 8 seconds to capture an Energy Pole.
** Moving out of the glowing circle around the Energy Pole will cancel and reset the capturing process.
** Getting hit with an attack will not cancel the process, unless the player is knocked out of the glowing circle.
** Another player on the opposing team is able to initiate capturing while a player is capturing. Doing so will cancel the current capturing process, and start a capturing process for the player.
** Capturing an enemy Energy Pole takes twice the normal time: it takes 8 seconds to first go back to neutral (which deducts points from the enemy team), and then another 8 seconds for the capturing process.


==Points==
==Points==
* Point gains double during the last minute of the mission
* Destroy enemy Base: +1000 points
* Capture Energy Pole (neutral or enemy): +500 points
* Capture Large Energy Pole (neutral or enemy): +1000 points
* Defeat [[Astark]]: +800 points
* Defeat enemy players: + approx. 350 points
* Lose friendly Base: -1000 points
* Lose friendly Energy Pole: -500 points
* Lose friendly Large Energy Pole: -1000 points
[[File:BattleMissionEnergyPole.png|thumb|An Energy Pole and its highlighted capture circle]]
[[File:BattleMissionLargeEnergyPole.png|thumb|An Large Energy Pole and its highlighted capture circle]]
== Time Events ==
{| class="wikitable"
|+
!Time Left
!Event
|-
|3:30
|New Jump Pads spawn at the center island, which allows access to two new areas, with 1 Energy Pole and item containers each.
|-
|2:00
|Two [[Astark|Astarks]] spawn, one on each ot the two new areas.
|-
|1:00
|Points gained is doubled.
|}
<gallery widths=200px heights=350px>
File:CatapultJumpInitial.png|frame|Initial Map
File:CatapultJump330.png|frame|Map with 3:30 left
File:CatapultJump200.png|frame|Map with 2:00 left
</gallery>


==Equipments==
==Equipments==
=== Shared ===
{| class="wikitable"
|+
!Shield-Weave
!Element
|-
|[[Car Weave]]
|Neutral 0%
|-
!Item
!Number
|-
|Monomate
|5
|-
|Dimate
|3
|-
|Star Atomizer
|1
|-
|Shiftaride
|5
|}
===Hunter===
===Hunter===
{| class="wikitable"
|+
!Weapon
!Element
!Special
!Linked PA
!Available PA
|-
|[[Sword]]
|Ice 10%
| -
|[[Grand Crusher]] Lv15
|[[Tornado Break]] Lv15
|-
|[[Spear]]
|Lightning 5%
| -
|[[Dus Robado]] Lv15
|[[Dus Skadd]] Lv15
|-
|[[Saber]]
|Neutral 0%
| -
|[[Infinite Storm]] Lv15
|[[Rising Strike]] Lv15
|-
|[[Shield]]
|Fire 5%
| -
| -
| -
|}
{| class="wikitable"
|+
!Items
!Number
|-
|Burn Trap
|5
|-
|Confusion Trap
|5
|}
===Ranger===
===Ranger===
{| class="wikitable"
!Weapon
!Element
!Special
!Linked PA
!Available PA
|-
|[[Rifle]]
|Ice 10%
|Sleep Lv1
|[[Buster Shoot]] Lv15
|[[Power Shoot]] Lv15, [[Long-Range Shoot]] Lv15
|-
|[[Twin Handgun]]
|Neutral 0%
| -
| -
| -
|-
|[[Handgun]]
|Ice 10%
|Freeze Lv1
| [[Elemental Shot]] Lv15
| [[Power Shot]] Lv15, [[Hit Shot]] Lv15
|-
|[[Saber]]
|Neutral 0%
| -
|[[Rising Strike]] Lv15
|
|}
All Charge-Shots are charge shot 1. Since no characters have [[Abilities]], [[Abilities#Full Charge Shot|Full Charge Shot]] cannot be used.
{| class="wikitable"
!Items
!Number
|-
|Burn Trap
|5
|-
|Confusion Trap
|5
|}
===Force===
===Force===
{| class="wikitable"
!Weapon
!Element
!Special
!Linked PA
!Available PA
|-
|[[Longbow]]
|Neutral 0%
| -
| -
| -
|-
|[[Rod]]
|Neutral 0%
| -
|[[Foie]] Lv15 ({{Square}}), [[Rafoie]] Lv15 ({{Triangle}}), [[Barta]] Lv15 (R+{{Square}}), [[Gibarta]] Lv15(R+{{Triangle}})
| rowspan="2" |[[Zonde]] Lv15, [[Diga]] Lv15, [[Grants]] Lv15, [[Megid]] Lv15
|-
|[[Pit]]
|Neutral 0%
| -
|[[Foie]] Lv15 ({{Square}}), [[Rafoie]] Lv15 ({{Triangle}})
|-
|[[Saber]]
|Neutral 0%
| -
|[[Rising Strike]] Lv15
| -
|}
All Charge-Shots are charge shot 1. Since no characters have [[Abilities]], [[Abilities#Full Charge Shot|Full Charge Shot]] cannot be used.
{| class="wikitable"
!Items
!Number
|-
|Freeze Trap
|5
|-
|Confusion Trap
|5
|}
===Vanguard===
===Vanguard===
{| class="wikitable"
!Weapon
!Element
!Special
!Linked PA
!Available PA
|-
|[[Saber]]
|Neutral 0%
| -
|[[Rising Strike]] Lv15
| -
|-
|[[Handgun]]
|Ice 10%
|Freeze Lv1
|[[Long-Range Shot]] Lv15
| -
|-
|[[Wand]]
|Neutral 0%
| -
|[[Foie]] Lv15 ({{Square}}), [[Barta]] Lv15 ({{Triangle}})
| -
|-
|[[Shield]]
|Fire 5%
| -
| -
| -
|}
All Charge-Shots are charge shot 1. Since no characters have [[Abilities]], [[Abilities#Full Charge Shot|Full Charge Shot]] cannot be used.
{| class="wikitable"
!Items
!Number
|-
|Freeze Trap
|5
|-
|Confusion Trap
|5
|}


==Other Notes==
==Others==


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