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| With the exception of {{Neutral}} none, each attribute is strong when attacking the opposite attribute (e.g. a {{Fire}} fire attack against an {{Ice}} ice target, and vice versa), and is weak when attacking the same attribute (e.g. a {{Light}} light attack against a {{Light}} light target). | | With the exception of {{Neutral}} none, each attribute is strong when attacking the opposite attribute (e.g. a {{Fire}} fire attack against an {{Ice}} ice target, and vice versa), and is weak when attacking the same attribute (e.g. a {{Light}} light attack against a {{Light}} light target). |
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| Every single weapon has an attribute applied to it which cannot be changed. For melee weapons and ranged weapons, all attacks from them will be the same as the attribute of the weapon. For Technics, the attribute of the Technic determines the attribute of the attack, with the weapon attribute only applying to the attack if it is the same.
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| Shield-weaves also have attributes applied to them which cannot be changed, and will change the player's defensive attribute when changed between them.
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| ==Attribute chart== | | ==Attribute chart== |
| {{Legend|#4c4c4c|- No damage modifier}}
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| {{Legend|#bbffbb|- Increased damage}}
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| {{Legend|#ffbbbb|- Reduced damage}}
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| {| class="wikitable"
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| | colspan="2" rowspan="2" |
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| ! colspan="7" |Attack target
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| |-
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| |{{Neutral}}
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| |{{Fire}}
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| |{{Ice}}
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| |{{Lightning}}
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| |{{Earth}}
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| |{{Light}}
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| |{{Dark}}
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| |-
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| ! rowspan="7" |Attack
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| source
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| |{{Neutral}}
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| |style="text-align:center;"|−
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| |style="text-align:center;"|−
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| |style="text-align:center;"|−
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| |style="text-align:center;"|−
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| |style="text-align:center;"|−
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| |style="text-align:center;"|−
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| |style="text-align:center;"|−
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| |-
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| |{{Fire}}
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| |style="text-align:center;"|−
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| |style="text-align:center; background-color:#ffbbbb; color:black;"|×
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| |style="text-align:center; background-color:#bbffbb; color:black;"|〇
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| |style="text-align:center;"|−
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| |style="text-align:center;"|−
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| |style="text-align:center;"|−
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| |style="text-align:center;"|−
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| |-
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| |{{Ice}}
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| |style="text-align:center;"|−
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| |style="text-align:center; background-color:#bbffbb; color:black;"|〇
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| |style="text-align:center; background-color:#ffbbbb; color:black;"|×
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| |style="text-align:center;"|−
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| |style="text-align:center;"|−
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| |style="text-align:center;"|−
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| |style="text-align:center;"|−
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| |-
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| |{{Lightning}}
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| |style="text-align:center;"|−
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| |style="text-align:center;"|−
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| |style="text-align:center;"|−
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| |style="text-align:center; background-color:#ffbbbb; color:black;"|×
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| |style="text-align:center; background-color:#bbffbb; color:black;"|〇
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| |style="text-align:center;"|−
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| |style="text-align:center;"|−
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| |-
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| |{{Earth}}
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| |style="text-align:center;"|−
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| |style="text-align:center;"|−
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| |style="text-align:center;"|−
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| |style="text-align:center; background-color:#bbffbb; color:black;"|〇
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| |style="text-align:center; background-color:#ffbbbb; color:black;"|×
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| |style="text-align:center;"|−
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| |style="text-align:center;"|−
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| |-
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| |{{Light}}
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| |style="text-align:center;"|−
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| |style="text-align:center;"|−
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| |style="text-align:center;"|−
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| |style="text-align:center;"|−
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| |style="text-align:center;"|−
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| |style="text-align:center; background-color:#ffbbbb; color:black;"|×
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| |style="text-align:center; background-color:#bbffbb; color:black;"|〇
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| |-
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| |{{Dark}}
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| |style="text-align:center;"|−
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| |style="text-align:center;"|−
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| |style="text-align:center;"|−
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| |style="text-align:center;"|−
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| |style="text-align:center;"|−
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| |style="text-align:center; background-color:#bbffbb; color:black;"|〇
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| |style="text-align:center; background-color:#ffbbbb; color:black;"|×
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| |}
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| {{Mechanics}}
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