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How to Vanguard Basically
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== Race Differences == Your ability and weapon composition is really just dependent on your race, more than anything. === Human === Humans are balanced in every stat such as ATK, TEC, DEF, MND, PP and ACC thus deal decent damage from just about any weapon. [[Mirage blasts]] also provides a sizable range of utility, and their damage is relatively quite good, due to Vanguard having the second highest TEC out of all four types. '''As such, humans can slot in just about any weapon, into just about any setup.''' Notably, [[Mirage blasts#Kun'ne|Kun'ne]] provides a 40% attack speed boost, which is a very significant boost to melee weapons, but means little to ranged weapons (whose attack speed is already very high) and technic weapons (as attack speed boost does not affect tech casting speed). For more ambitious players looking to take advantage of Kun'ne (which is perhaps human's one standout trait) a melee build is a great choice. === Newman === It's a newman, they have no redeeming factors besides TEC and PP regen, of course focus more on tech weapons. nNwman's ACC is okay too, so throwing in some ranged weapons, especially TEC based ones such as [[Longbows]]. Also note that Newmans have very low DEF, which is dragged down by Vanguard's low DEF multiplier. Some defense abilities may be required to compensate. === Beast === It's beast, they have no redeeming factors besides HP and ATK, so of course focus more on melee weapons. Relative to Hunters, Beast Vanguards has lower damage, but higher accuracy, and longer duration on buffs and debuffs. Prior to Lv30 Photon Arts and Rebirths, Beast Vanguards are potentially stronger than Hunters just because they hit more times. === Cast === Casts have good ATK, high ACC, which lets casts lean into both '''Ranged''' and '''Melee weapons''', dependent on the situation and play-style. Cast Vanguard sits somewhere in the middle of Cast Hunters and Cast Rangers, exchanging the damage output for versatility. === Deuman === Similar to humans, Deumans has well rounded stats, which allows them to utilize anything. Theoretically. Unfortunately, Deuman have a stupid amount of drawbacks: * Deuman's low PP and extremely low PP regen, meaning much less uses of photon arts compared to all other races. ** This especially doesn't help on Vanguard, which relies on mixing various photon arts to catch up in damage, most of which has a high PP cost. * Atrocious defense stats, combined with low defenses on Vanguard, makes them arguably the most fragile class/race combination in the game. ** While defensive abilities, such as Half Defense, can keep Deumans alive quite effectively. This means ability slots that cannot be used by other abilities, especially strong late game abilities such as Ignite Arts. * [[Infinity blasts]] are tied to Type, thus deuman only has access to one blast, much worse in versatility compared to other races. ** It also doesn't help that the blast is [[Infinity blasts#Blade Stream|Blade Stream]], which is quite infamous for getting the player killed for using it in tight spots.
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