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How to Hunter Basically
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=== Two-handed weapon with a big ATK === Two-Handed weapons are generally notable for having a large ATK value, making their [[Photon Arts]] quite good for chain breaking. However, their {{Square}} combos can be a little weak, and their chain ability may not be up to par. Bring some for BIG DAMAGE NUMBERSSS. ==== <u>Swords</u>==== [[Swords]] are the bread and butter of Hunters. Hell, you even start with one at the beginning of the game! Sword's main draw is its inherent multi-target abilities. Swords inherently have 4 lock, and a fairly long range, which allows them to easily dispatch groups of mobs and melt through bosses. They also generally have good ATK values, second only to the Axe in ATK numbers, which provides them with great DPS capability. Swords also provides a category bonus of DEF and MND, which makes the player more resistant simply by holding one. Also notable is how easily accessible Swords are: There are a whopping FIFTEEN swords in [[Downloadable content]], another 4 Swords accessible using [[Visiphone Passwords]], another 5 swords obtainable from [[Titles]], and even more via [[Trade Missions]]. These Swords not only covers a massive range of levels, but also include some of the best Swords in the game: the unsealable [[Yonohate Fu]], [[Famitsu Dendo Blade]], and [[Kokuintou Hozuki]]. A sword main Hunter is set for life from the very start, basically. However, while sword's {{Square}} speed has been vastly improved since ''Phantasy Star Portable 2'', its 1 hit -> 1 hit -> 1 hit {{Square}} combo is still very poor chain building-wise. It's recommended to use other methods to build chains, and use Sword {{Square}} to maintain the chain before the chain break. ====<u>Axes</u>==== [[Axes]] have a similarly wide swing to Swords, but are much slower and has 2 lock instead of 4. So what does Axes have? Well, each {{Square}} is 2 hits (for 2hit -> 2 hit -> 2 hit), making it better at chaining. The 2nd hits on each swing also has a massive knockdown, which makes chaining quite safe against many enemies. Axes also has the highest inherent ATK, which makes it a prime choice for chain-breaking. However, Axes generally have low ACC, and may require a [[Rebirth]] or two to work well on some [[Races]]. The slow attack speed is compensated by the knockdown at close-range, but it's a detriment in situations where the player is unable to knock the enemies down, such as groups of long-range enemies, or boosted enemies that cannot be knocked down. Despite the drawbacks, some players go as far as considering Axes the best weapon choice for hunter, and Anga Grudda the best Photon Art for it. But of course, this depends on the situation, playstyle, current weapon availability and personal preference. ====<u>Double Sabers</u>==== [[Double Sabers]] has lower ATK compared to the other two-handed weapons, but it has a wide range, good chain count (2 hit -> 1 hit -> 3 hit), and can hit a large amount of enemies (4 lock). This makes Double Sabers very good at putting chains on large groups. ====<u>Spears</u>==== [[Spears]] have a fairly long range, attacks quite quickly, and has higher ACC than other two-handed weapons. However, its range is very narrow, making it difficult to hit groups of enemies. Its chain count (1 hit -> 1 hit -> 1 hit) is quite poor as well. It should also be noted that its {{Square}} Stage 3 recovers PP faster than its other hits, but has a long hitlag, meaning it should be used for PP recovery but not while chaining.
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