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How to Planetary Treasure, Basically
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===Gold=== ''Requirements: Specific Area, Special Effect, and special effect level, A difficulty or higher.'' The Area is the same as the Area of the base mission, and special effect is directly combined, if the missions has a total of 2 or less special effects. If the missions has 3 or more special effects, then you need to synthesis until you get there. If you already have a special effect with adequate level, then you can simply use the aforementioned method and you are good to go. If special effect level isn't high enough, enhancing special effect level can be done using the following method: #Get a mission with the special effect you want (and only those special effect), and a mission with no effects. #Synthesize these two missions, which will produce a mission with the same 1 special effect as the first mission. # Synthesize the two missions with the same special effects, the first mission from step 1 and the result mission from step 2. Since the special effects are the same type and the same level, the result mission will have these effects at a higher level. #Synthesize the result mission containing the higher levels from step 3 with the mission with no effects from step 1. This will produce a mission with higher level special effects. # Synthesize the two missions with the higher level special effects, the one from step 3 and the one from step 4. '''This will produce the mission we are shooting for, one with the highest level special effects.''' <gallery mode="Slideshow"> File:IMWithoutEffect.png|An Infinity Mission with no effects File:IMWithEffect.png|An Infinity Mission with just the effects we want File:IMSEStep2.png|Synthesize the two missions, which creates another copy of the effect File:IMSEStep3.png|Synthesize the two missions with the same effect, which upgrades the effect File:IMSEStep4.png|Synthesize the upgraded effect into the mission with no effect, which creates another copy File:IMSEStep5.png|Synthesize the two missions with the same effect, which upgrades the effect to max </gallery>
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