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How to Hunter Basically
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==Where to go from here== Of course, the basic things like leveling up and getting higher type levels. Unlike other Types, filling out palettes is quite simple for Hunters: there's a lot of easily accessible S-rank melee weapons, and they can found at [[Easy to get S-rank Locations]]. Since a lot of Melee weapons functions simliarly, they can be used interchangably, and gives the player more flexible with Level Requirements and Elemental Bonuses. Oh yeah, try to play with more types of Melee weapons and be a bit more comfortable with them, since you can use them interchangably. Don't forget to also shoot for [[Photon Arts]] at Lv21 or more: most of them doesn't add Stages, but they provide a respectable damage improvement and a very notable PP usage reduction (usually by 10pp or more), which is a significant help. TECHNICs aren't as important since Hunters can only use up to Lv15 anyway. In terms of [[Abilities]], PP Skill Save is an incredibly helpful ability, and makes your [[Photon Arts]] super cheap, especially if you are stacking it with a Low PP% weapon. Various Strike abilities are good too (1 slot for 5% is pretty good), but don't get obsessive with fitting enough abilities to cover your entire palette: the damage boost is only significant for weapons you intend to break chains with. For [[Rebirth]], absolutely prioritize ACC if you are having issues with Accuracy. If you don't, get HP and then DEF if you want more durability, and get ATK if you want more damage. Ultimately you want HP, ATK, ACC, and DEF all stacked up. EVA is useless, TEC is useless, and STA may or may not be worthwhile. MND is dependent on how much you see Technic Attacks, which shows up less often than physical ones and are generally much more telegraphed, thus more avoidable.
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