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How to Ranger Basically
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==Where to go from here== Increase your type level, get better gear, etc. Noted here is a few important items to take note of while you are levelling. There aren't any particularly worthwhile type abilities on Ranger from Type Level 8 up until Type Level 40. Therefore, it's a good idea to dip into other Types for some more abilities. Special shoutout to [[Abilities#PP Bullet Save|PP Bullet Save]], which only affects Ranged [[Photon Arts]]. Meaning, the stuff you put on {{Square}}. In other words, the most it does is reduce your rifle {{Square}}s from 12 pp to 9pp or something. Not worth it for 2 slots. In terms of weapons, with the exception of a handful of weapons, most weapons in the same category functions in similar fashion. Thus, it's a viable choice to [[Weapon_Upgrading#Extend|extend]] lower-rank weapons to fill in the gaps before you obtain an appropriately leveled high rank weapon. Extended low rank weapons are usable from Lv80, and are up to par statwise until Lv120 or Lv130. It's also recommended use generic branded weapon for [[Weapon_Upgrading#Extend|extend]], as they are easily obtainable. It's fairly simple to get a set of them in every element, and also simple to get them to 50% element, by buying like ten and performing [[Weapon_Upgrading#Weapon_Synthesis|Weapon Synthesis]] using them. They are also compatible with brand based damage abilities. Some of these handful of weapons are mentioned down below: [[Kamui]]: A dagger that's very poor stats-wise, but notable for its set bonus that heavily increases player base ACC. Combined with the Dagger's inherent category bonus to ACC, Kamui can be used to heavily improve the damage of the player's left-hand Ranged Weapon. It also provides the player with access to [[Shisoku Tenkai-zan]] for movement purposes. [[Twin Heaven Punisher]]: Arguably the best Ranged weapon in the game, the Twin Heaven Punisher is worth a special mention, despite being very far late-game. Picture [[Twin Handguns]], that fires [[Grenade Launchers]] shots, at 60% elemental rate. Since it requires [[Trade_Items#MAI_Tickets|MAI Tickets]] instead of being dropped, it's worth start collecting them as soon as you can. [[Shooting Drive]]: The longest [[Grenade Launchers|Grenade Launcher]] in the game, which....is not necessarily a good thing. It flies for longer, which it means it spends longer flying (since the flying speed is unchanged), and it's a lot more punishing than normal if it misses. To minimize the punishment from missing the shot, Shooting Drive would then require the player to play at a different range than normal Grenade Launchers, and potentially less effective as the shot would take more time to hit. Anyway...just mess around with it and see how you like it. [[Massacre Bunker]]: The shortest [[Grenade Launchers]] in the game, as well as the shortest Ranged weapon in the game, and it has a very poor effective ATK, even when compared to a Grenade 30 levels below it. All these seems really terrible, right? Well, the Massacre Bunker also has a 70% pp usage, which, combined with the relatively fast firing speed provided by a short range, makes it a good utility option to use with [[Bomba Banga]]. This Photon Art has a great chance of launching anything it hits, which allows the player to very easily shake off any enemies next to them. Both of the usual downsides of the attack, a massive range reduction and a massive PP usage, are both somewhat mitigated by the Massacre Bunker's properties. This weapon is useless for any other purpose, though.
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