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How to Hunter Basically
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==Type Abilities == === Super Armor=== Obtained at Hunter Level 8, negates flinching from attacks from the front. It can be pretty useful to prevent stuff from cancelling your [[Photon Arts]], or cancelling your [[Blast]] if you are deuman. 3 slots can be a huge ask though, and it doesn't reduce damage or prevent knockdowns from heavier attacks. ===HP Restore Rate=== Obtained from Vanguard Lv3, restores 10% HP every 10 seconds. Good on paper, but middling in practice. Enemies' damage in a 10 second period can easily outscale the 10% healing, even with the +500 HP boost from [[Rebirth]]. HP Restore Rate would then become a supporting ability that supplements [[Consumables]] and '''Evading''' or '''Guarding''', which is not quite worth 2 slots (considering Healing Item Boost, Soaking Guard, or HP Absorb costs 1 slot each, and are potentially far better). Its other primary function is to heal the player while they are not under any danger from enemies, such as moving between rooms and different waves. Of course, this function is entirely replacable by a couple [[Resta]] casts, sooooo.... === Damage Resist === Obtained from Vanguard Lv2, reduces all damage taken by 10%. Good on paper, but the size of the reduction isn't enough to be relevant. For example, if you took 600 damage, the damage will be reduced by just 60 (or in another sense, you effectively healed 60 HP after taking 600 damage), which is....extremely low, to say the least. And on smaller damage amounts, the reduction will be too low to even be noticable. 2 Slots is a tough fit as well. === HP/PP Absorb=== Obtained at Type level 4 and 6, restores 15% HP or 15% PP when you trigger a '''Perfect Guard'''. Not really necessary most of the time, but they can be pretty good if you are good with '''Perfect Guard'''s, since it's possible to trigger them multiple times within a short timeframe. ===Soaking Guard=== Obtained at Type level 10, increases '''Guard''' damage reduction by 10%. Most notably applies to [[Shields]], which now prevents 100% damage. A good ability if you like to '''Guard''' often or use Shields a lot. Not really good early game as damage numbers are low, and better late game where damage is so high that even reduced damage can still be significant. ===Wild Blast=== Obtained at Type level 5, makes your [[Blast]] happen faster. 3 Slots is a bit hard to spare, but its potential is great on [[Races]] that really wants more Blasts, such as Deumans or Beasts. === Full-Charge Shot === Obtained at Ranger Level 2. If you use guns, and may use {{Triangle}} (which can often be better than running up to the guy and hitting him), you should bring Full-Charge Shot.
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