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How to Hunter Basically
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===Humans=== [[Races#Human|Humans]] have the highest DEF, MND, and STA, which makes them quite good front-liners. They also have high Max PP and good PP regen, which allows them to handle [[Photon Arts]] fairly well. However, both ATK and ACC is low on Human, meaning their output is poor damage-wise (second worst damage next to Newmans, in fact), and they still need some help Accuracy-wise. In early-game, higher defensive stats can be quite helpful, while lower offensive stats doesn't mean much (the difference would translate to like 5 or so damage difference). Towards the late-game, however, defensive stats starts to mean little as enemies' damage scales much faster, while damage differences become more notable. Since their ACC is low, they will need help with attack accuracy as well. In other words, '''Humans are easy for beginners to use, as they take less damage, and performs the basic functions well without glaring weaknesses early-game, but falls off towards late-game.''' It should also be noted that [[Blast Types#Mirage Blast|Mirage Blast]] calculates damage using TEC, meaning that Mirage Blasts are is naturally worse in Hunter than in other Types. However, Humans is not without tricks up their sleeve: [[Mirage blasts#Kun'ne|Kun'ne]]: the Human exclusive [[Blast Types#Mirage Blast|Mirage Blast]], increases attack speed for 1 minute 30 seconds. While under this boost, Humans are perhaps a much better Hunter than all other Races. Chain speed is increased, and since using {{Square}} on melee recovers PP, this also means they effectively have faster PP recovery. They would also be able to capitalize on chain breaks more, as they are able to squeeze in more [[Photon Arts]] attacks. Most notably, they will require a lower chaincount compared to normal to utilize the powerful Stage 3 Photon Arts. It's possible to charge the [[Blast Types#Blast Gauge|Blast Gauge]] while Kun'ne effect is applied, meaning that it's possible to have Kun'ne's effect applied pseudo-permanently over the course of a mission. Using a [[Consumables#CalorieMate Maple|CalorieMate Maple]] fully charges the Blast Gauge, which allows the player to start off a mission under Kun'ne's effect. Note that Kun'ne boost barely applies to non-melee weapons: Ranged weapons already have a very fast attacking animation (with a few exceptions), resulting in the boost almost being invisible. Technic casting is barely affected by Kun'ne as well. Also, Kun'ne doesn't make your attacks more accurate, so you still need to fix your accuracy if you have issues with that. [[Abilities#Adverse Spirit|Adverse Spirit]]: Humans has the easiest time with an Adverse Spirit Rage build, as they have the highest base DEF, thus reaps the most benefit out of Adverse Spirit, allowing them to have a much easier time coasting through missions compared to other races. This build can even be combined with [[Blast Types#Kun'ne|Kun'ne]] for even more absurdity.
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