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== Race Differences == ===Humans=== [[Races#Human|Humans]] have the highest DEF, MND, and STA, which makes them quite good front-liners. They also have high Max PP and good PP regen, which allows them to handle [[Photon Arts]] fairly well. However, both ATK and ACC is low on Human, meaning their output is poor damage-wise (second worst damage next to Newmans, in fact), and they still need some help Accuracy-wise. In early-game, higher defensive stats can be quite helpful, while lower offensive stats doesn't mean much (the difference would translate to like 5 or so damage difference). Towards the late-game, however, defensive stats starts to mean little as enemies' damage scales much faster, while damage differences become more notable. Since their ACC is low, they will need help with attack accuracy as well. In other words, '''Humans are easy for beginners to use, as they take less damage, and performs the basic functions well without glaring weaknesses early-game, but falls off towards late-game.''' It should also be noted that [[Blast Types#Mirage Blast|Mirage Blast]] calculates damage using TEC, meaning that Mirage Blasts are is naturally worse in Hunter than in other Types. However, Humans is not without tricks up their sleeve: [[Mirage blasts#Kun'ne|Kun'ne]]: the Human exclusive [[Blast Types#Mirage Blast|Mirage Blast]], increases attack speed for 1 minute 30 seconds. While under this boost, Humans are perhaps a much better Hunter than all other Races. Chain speed is increased, and since using {{Square}} on melee recovers PP, this also means they effectively have faster PP recovery. They would also be able to capitalize on chain breaks more, as they are able to squeeze in more [[Photon Arts]] attacks. Most notably, they will require a lower chaincount compared to normal to utilize the powerful Stage 3 Photon Arts. It's possible to charge the [[Blast Types#Blast Gauge|Blast Gauge]] while Kun'ne effect is applied, meaning that it's possible to have Kun'ne's effect applied pseudo-permanently over the course of a mission. Using a [[Consumables#CalorieMate Maple|CalorieMate Maple]] fully charges the Blast Gauge, which allows the player to start off a mission under Kun'ne's effect. Note that Kun'ne boost barely applies to non-melee weapons: Ranged weapons already have a very fast attacking animation (with a few exceptions), resulting in the boost almost being invisible. Technic casting is barely affected by Kun'ne as well. Also, Kun'ne doesn't make your attacks more accurate, so you still need to fix your accuracy if you have issues with that. [[Abilities#Adverse Spirit|Adverse Spirit]]: Humans has the easiest time with an Adverse Spirit Rage build, as they have the highest base DEF, thus reaps the most benefit out of Adverse Spirit, allowing them to have a much easier time coasting through missions compared to other races. This build can even be combined with [[Blast Types#Kun'ne|Kun'ne]] for even more absurdity. ===Newmans=== [[Races#Newman|Newmans]] have very low DEF, HP, and have the lowest ATK. This makes them the worst Hunters damage-wise, and the second worst Hunters defensively. It also stunts Newman's advantages, namely TEC and MND. '''So yeah, Newman Hunters are basically meme builds.''' However, Newmans do have an advantage over other Hunters, which is their Max PP and huge PP regen. They can use [[Photon Arts]] significantly more times than other Hunters. In other words, it's possible for Newmans to outperform other Hunters on particularly long chains that requires multiple Photon Arts uses. It also allows Newmans to be less conservative with PP outside of chain breaks: the very few utility melee Photon Arts, and spamming various support TECHNICs. <s>If you are spamming TECHNICs though, you should probably just go play Force instead.</s> ===Beasts=== [[Races#Beast|Beasts]] have the highest HP, highest ATK, and high DEF. They are naturally made to be Hunters: they produce the most damage, their already high defense is well complemented by Hunter's bonus to HP and DEF. [[Blast Types#Nanoblast|Nanoblasts]] are also great for damage dealing, and Hunters produce the most damage out of Nanoblasts, since it scales off ATK. '''Beast Hunter = BIG NUMBERS GO BRRRRRRRRRRR.''' However, Beasts have the lowest ACC out of all races, which means they need a lot of help with their accuracy. 0 isn't exactly a large number. While attacks will always connect if you attack from behind them, getting behind enemies is additional work for the player, and may be difficult to do for some enemies. Beasts also have middling Max PP and poor PP regen, which can inhibit their ability to use [[Photon Arts]] successively, especially with weapons of high PP%, and can potentially lower the player's overall damage output. ===Casts=== [[Races#Cast|Casts]] has good ATK, DEF, HP, which makes them quite well as Hunters. They also have very good ACC, which means they are less prone to the accuracy issues that commonly plague other Hunters. '''Despite doing less damage than Beasts, Casts are much easier to utilize and a respectable alternative choice for a Hunter.''' [[Blast Types#SUV|SUV Weapons]] scale off ATK, so they do more damage on Hunter than they do on Ranger. However, SUV Weapons don't have great damage potential compared to other Blast Techniques: they don't have any way of chain breaking, their multipliers are lower, and they don't deal as much hits. They are still functional, however, and they have access to various support abilities: SUV Weapons are able to apply Zalure Lv5, Jellen Lv5, Shifta Lv5, Deband Lv5, and able to fully heal or revive allies. Casts also have a very low Max PP. While they have a good PP regen, which recovers PP quickly with in combination with {{Square}} attacks, they still have issues with using [[Photon Arts]] successively. This inhibits their usages of weapons with high PP%, as well as Photon Arts with high PP cost. ===Deumans=== Offensively, [[Races#Deuman|Deumans]] is mid-way between Casts and Beasts: Deumans have more ATK than Casts (but less than Beasts), and more ACC than Beasts (but less than Casts), thus, they are much easier to utilize compared to Beasts, but produces more damage than Casts. The problem with Deumans, however, is basically everything else: Duemans have the worst defenses in the game, this includes HP, DEF, MND, EVA, and STA. Yep, Deuman Hunters is somehow more fragile than Newman Hunters. This is a massive issue to Hunters, a front-line types that is expected to constantly be taking attacks. '''Therefore, the player must rely on some way of reducing damage, such as via [[Rebirth]] bonuses, or be very skilled with the game's built-in ways of reducing damage: Evading, Guard, and Just Guard.''' It should also be noted that being Hunter reduces Deuman's already pathetic MND, and the player must be very mindful around any form of TECHNIC attacks. Defense is still not where the issue ends, however. Deumans also have a low max PP and extremely low PP regen (worst regen out of all races), which heavily hinders their ability to use [[Photon Arts]], their usage of weapons with high PP%, and consequently their damage potential. Unlike Casts who may just have some off time in between Photon Arts uses, Deumans needs abilities that actively recharges their PP to help out. Fortunately for Deumans, they do have an impressive weapon in their arsenal: the [[Blast Types#Infinity Blast|Infinity Blast]]. [[Blast Types#Over End|Over End]] is incredibly powerful: it fires quickly, spans an incredible length and respectable width, and deals multiple multi-lock hits with a huge multiplier to all enemies it hits. It even causes launch to boot. With just a little bit of setup, it's able to easily and safely destroy multi-lock bosses, or dispatch groups of enemies. Infinity Blasts comes with a built-in Wild Blast, as well as a built-in stat boost, which makes it even easier to use compared to other Blasts. Overall, '''Deumans have a lot of damage potential, but desperately needs help in basically every other area.''' Try to beeline [[Rebirth]] bonuses. In terms of abilities, [[Abilities#PP Skill Save|PP Skill Save]] is absolutely vital, and also consider [[Abilities#Half Defense|Half Defense]], [[Abilities#Wild Blast|Wild Blast]], and other defensive abilities.
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