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How to Ranger Basically
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==Race Differences== ===Human=== Human makes for pretty good Rangers. Nothing interesting to really say, though. The Dark Mirage Blast, [[Blast Types#Kun.27ne|Kun'ne]], does affect the attack speed of Ranged Weapons, but since Ranged Weapons usually already has a very fast attack animation, the boost is unnoticable in many cases. The most noticable boost it provides is to [[Grenade Launchers]], but it does not affect the flying speed of the bullet, which makes that boost not really useful. ===Newman=== With pretty high ACC, high max PP and a sky high PP regen, Newman's bullets are basically free, their Charge Shots can be spammed with reckless abandon, and they do pretty good damage on top of that. PP recovery period? Forget that, just spam whatever the heck you like! Also, since Newmans have a higher TEC than ATK, it may be a consideration to replace [[Rifles]] for [[Longbows]], even if Rangers do not have access to Lv15+ PAs on them. Note that Newmans has low HP and low Defense, therefore a lot more reliant on Guarding or Evading to prevent damage, compared to other races. And, since Newmans have low ATK, their damage output is usually lower than that of Casts. === Beast=== Well, the race with the lowest ACC definitely sounds like a match made in heaven with Rangers. Since Beasts have higher ATK, it may be a good idea to rely a bit more on Striking Weapons, since their accuracies are improved thanks to Ranger's bonus to ACC, and is a big help towards PP recovery as Baest has low PP regen. It may also be a good idea to utilize weapons or set bonuses which improves the player's ACC, such as [[Daggers]] or [[Handguns]], and avoid weapons with low built-in ACC, such as [[Machine Guns]]. Also avoid TEC-based ranged weapons such as [[Longbows]] like the plague. Nanoblast is a massive damage dealer as well, and it may be a consideration to obtain [[Abilities#Wild Blast|Wild Blast]] to get more leverage out of it. ===Cast=== With respectable ATK and the highest ACC, Casts makes the highest damage-dealing Ranger. They are also able to use Striking weapons quite well, and have the a good PP regen to maintain the constant usage of PP on ranged weapons. Many [[Blast Types#SUV |SUV Weapons]] also work quite well with Ranger's preferred distance, and provides additional support capabilities for Casts. However, while Casts have a good PP regen, it's not quite good enough to support Charge Shot spamming, so some consideration for PP recovery is a good idea. And, since Casts have very low Max PP, they should avoid using attacks that costs a lot of PP, such as [[Grenade Launchers]]' CS2 and various TECHNICs. ===Deuman=== Good news, deumans have good ACC and good ATK so they can do quite good damage off ranged. [[Blast Types#Final Trigger | Infinity Blast]] can also do quite a lot of damage, even if it's a little awkward to use. Bad news is, deumans are stuck with the worst pp regen in the game, with a very unimpressive max PP. As such, PP recovery is very important for Deumans, as is saving pp. Try to avoid using things that costs too much pp, such as Power Shot or Elemental Shot PAs. Save Shot lowers the range of the weapon, which makes the choice between pp and range an important decision to make. Note that, the high PP percent rates of a ranged weapon (such as most Tenora brands, at 110% PP usage) can be avoided by not equipping any PA. Try to avoid using more shots than necessary, and utilize PP recovery options often. Also, deumans have the worst defense and HP of all other characters. Combined with deumans' general lack of pp, dodging and guarding can be a bit rough, and '''Perfect Guard''' is an incredibly important resource. [[Abilities#Half Defense | Half Defense]] also has a lot of potential, especially combined with the use of [[Abilities#Item Auto-Use Ability|Auto-heals Abilities]].
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