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How to Vanguard Basically
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== Pros and Cons of Vanguard == === Pros === * Good stats in ATK, ACC, and TEC, which allows good performance on every type of weapons. * Lv20 Photon Arts represents a 5% damage increase over Lv15 ones, and a 30 seconds extension to [[Shifta]], [[Jellen]], [[Zalure]] and [[Deband]]. * Stun Trap EX. === '''Cons''' === * Less stats in ATK, ACC, or TEC compared to the dedicated types (Hunter, Ranger, and Force respectively). * Lv20 Photon Arts represents 10% less damage compared to Lv30 ones, along with the lack of any tier 3 advantages, such as reduced PP usage, more shots, or wider hitbox areas. * In fact, lack of any tier 3 Photon Arts all across the board, resulting in a lack of heavy hitters. === '''Notes''' === * Taking everything in total, Vanguard loses 10% to 20% in damage relative to the dedicated types in their areas, in exchange for a 5% to 10% damage boost in everything else. * Since the primary drawback of Vanguards is the lack of Lv21+ Photon Arts, this means little for early to mid game players that does not have access to any Lv21+ Photon Arts yet. '''As such, Vanguards makes for a good intermediary class,''' with good [[Abilities]] that are useful on other types or [[Partner characters]] purposes, and a good stat spread for the player to try out every weapon with. * Ranged Photon Arts applies to {{Square}}, and the 5% to 10% damage loss on {{Square}} is largely irrelevant to your damage output, and Charge Shots are generally unaffected by Photon Arts levels. Thus, Ranged Weapons are quite invaluable, due to being hindered the least by Vanguard's drawbacks. ** However, the one exception to this, [[Shotguns]], the best ranged damage dealer, loses around 20% damage due to lack of Lv20 Photon Arts, so Vanguards are still worse than Rangers. [[Cards]] lose about 33% damage for similar reasons.
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