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How to Vanguard Basically
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== Sample Palettes == [[File:Sample Vanguard Palette 1.png|thumb|200x200px]] '''<u>Sample Melee Based Palette on the right:</u>''' * Tech-Mag ({{Square}} Foverse , {{Triangle}} Zalure) + Whip ({{Triangle}} Vivi Dezza) * Twin Sabers ({{Triangle}} Assault Crush) * Machine Gun ({{Square}} Meseta Fever {{Triangle}} Charge Shot I) + Wand ({{Square}} Sazonde , {{Triangle}} Zalure) * Handgun ({{Square}} Long Range Shoot {{Triangle}} Charge Shot I) + Dagger ({{Triangle}} Shisoku Tenkai-zan) * Rod ({{Square}} Sazonde, {{Triangle}} Resta, R+{{Square}} Shifta, R+{{Triangle}} Deband) * Axe ({{Triangle}} Anga Grudda) Foverse is positioned next to three melee weapons to allow quick swapping. Machine Gun and Wand are used for quickly accumulating chains from midrange. Machine Guns allows strafing while attacking, which allows Sazonde -> approaching while holding Meseta Fever -> Assault Crush. Handgun is used for ranged damage, and FPS sniping. Dagger is used for faster movement, and provides a boost to the Handgun's damage. Sazonde and Zalure are equipped twice for easier access from anywhere on the palette. Compared to Hunters, Vanguards are more accurate on their melee weapons, deal more damage on Ranged weapons, and has longer duration on their buffs and debuffs, in exchange for dealing lower damage on melee weapons. Characterized here by the use of Machine Gun and the Handgun Dagger pair, which are not commonly used on Hunter. [[File:Sample Ranged Based Palette.png|thumb|200x200px]] '''<u>Sample Ranged Based Palette on the right:</u>''' * Twin Handguns ({{Square}} Long Range Bullets {{Triangle}} Charge Shot I) * Shotgun ({{Square}} Barada Longa {{Triangle}} Charge Shot II) * Crossbow ({{Square}} Yak Longa {{Triangle}} Charge Shot I) + Wand ({{Square}} Foverse , {{Triangle}} Zalure) * Rod ({{Square}} Sazonde, {{Triangle}} Resta, R+{{Square}} Shifta, R+{{Triangle}} Deband) * Sword ({{Triangle}} Tornado Break) * Laser Cannon ({{Square}}Save Prism {{Triangle}}Charge Shot II) Twin handguns and Wand is used for chainbuilding. Shotgun is for single target chainbreaks, while Crossbow (CS1) is used for dealing with groups of mobs. Both of these works very well with Foverse. Laser Cannon (CS2) serves as a last resort to groups of troublesome enemies (stunlock go brrrrr). Sword is also used to deal with groups of mobs, specifically ranged resistant ones. It's also used to deal with large bosses (like [[Dragon]]) with multi-targets, which ranged weapons tend to have some trouble with, hence the use of Tornado Break. It's recommended to keep a Rifle in the inventory: while Twin Handguns and Laser Cannons both have FPS mode, and can be used to snipe weakness or ceiling bombs, they can't deal with flying bosses or tall bosses very well, which rifles are fantastic against. Compared to Rangers, Vanguard's biggest loss is the 20% less damage on Shotguns (due to having less shots), in exchange, Vanguard's get longer buff and debuff durations, and access to more Traps. Other than that, their performance is fairly similar. As a result, Vanguard can be a good choice for aspiring Rangers, until they get Lv21+ Shotgun Photon Art Discs. [[File:Sample Technic Based Palette.png|thumb|200x200px]] '''<u>Sample Technic Based Palette on the right:</u>''' * Machine Gun ({{Square}} Meseta Fever {{Triangle}} Charge Shot II) + Dagger ( {{Triangle}} Shisoku Tenkai-zan) * R-Mag + Wand ({{Square}} Nagrants, {{Triangle}} Zalure) * Rod ({{Square}} Sazonde, {{Triangle}} Nosdiga, R+{{Square}} Foverse, R+{{Triangle}} Gidiga) * Rod ({{Square}} Anti, {{Triangle}} Resta, R+{{Square}} Shifta, R+{{Triangle}} Deband) * Longbow ({{Square}} Attack {{Triangle}}Charge Shot II) * Laser Cannon ({{Square}}Save Prism {{Triangle}}Charge Shot II) R-Mag + Nagrants combo is used for super fast chain building via strafe casting abuse. Since strafe casting runs out of pp fairly quickly, a Meseta Fever Machine Gun is used during PP recharge. A Dagger is used to improve the machine gun's damage, and to provide additional movement. The rod is loaded with chainers and chainbreakers: Nosdiga is used for midranged single target breaks, which combos well with Sazonde; Gidiga is used for dealing with groups of mobs: it combos well with Foverse, knocks down all enemies at close range, and deals high damage. A longbow is used for FPS sniping, as well as close up single target breaks. And finally, a Laser Cannon is used to deal with a wide groups of enemies at midrange, which technics don't provide much cover for. Compared to Forces, Vanguards lose all the tier 3 Technics, the bread and butter of Forces. As a result, Vanguards lose a ton of damage from technics, and has significantly worse buffs and debuffs, in both potency and duration, without anything relevant to show for it. Similar to Rangers, Vanguards can be a good choice to transition through, picking up useful abilities, until they get access to Lv21+ Technic Photon Art Discs. Of course, the entire setup goes out of whack once the player reaches Vanguard Lv50 and gets [[How to Vanguard Basically#Ignited Arts|Ignite Arts]].
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