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How to Infinity Mission, Basically
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== Mission Synthesis == There's a few noteworthy things about mission synthesis that we need to keep in mind. === RNG Screw === When synthesizing missions, the only things that will always be consistent, is the Mission Boss (always the boss of the second mission) and Area (always the area of the first mission). Everything else, however, is entirely random. Enemy Tables are randomly selected, Enemy Levels are randomly changed, Special Effects are randomly assigned, etc. '''On top of that, when two Infinity Missions are synthesized in the same order, the Result Mission will always be the same. Flipping the order of the two infinity missions will change the Boss and Area, and reroll the Enemy Tables, but will not change the special effects.''' Saving and reloading the game, or conducting the synthesis multiple times does not change the outcome. This trait of IMs is a double edged sword. On one hand, we can't RNG abuse two material missions to produce the mission we want. Instead, we have to produce a large number of missions, which takes far more effort than otherwise. On the other hand, we can use it to produce multiple copies of the same mission, which is very useful for special effect purposes. === Special Effects === There's a lot of note when it comes to synthesizing missions with special effects: * If there are differently leveled effects of the same category, the highest is automatically discarded. ** In other words, you absolutely cannot have unoptimized effects on either of the missions. If you did, (for example, if you were to use a [[Downloadable content]] mission), you need to either remove it first via synthesizing with a mission with less effects. * If there are more than 7 different effects, extra Lv1 effects are added to the special effects pool. ** Not only does this pollute the pool, it can also add '''Enemy HPx''', '''Enemy ACCx''', and '''Enemy ATK TECx''' effects, which can potentially ruin the mission. ** The Lv1 special effects can also mess up further synthesis using the result mission, as they can push you up to 7 effects to trigger more lv1 effects. * After all that, only half +1 of the effects are kept. ** I don't think I need to remark how RNG that is. The safest synthesis to perform is missions with a total of 2 effects, since you don't lose any effects (2/2+1 = 2) and don't get your pool polluted, so you would always have the same 2 effects on the result mission. The process for this is covered in [[How to Infinity Mission, Basically#Basic Synthesis|Basic Synthesis]]. Going for more effects than that becomes much more complicated. 3 effects on the result mission would require 4 different effects between the two missions, and one is randomly removed. 4 effects would require 6 different effects between the two missions, and two is randomly removed. 5 effects is by far the most complicated, as they not only involve 8 different effects, but also has to deal with the pool pollution. The process for each of these is covered in [[How to Infinity Mission, Basically#Advanced Synthesis|Advanced Synthesis]]. === Synthesis Points === You need adequate synthesis points on both missions before you can synthesize them. The amount needed is scaled based on '''Code Level''', but the amount gained is fixed dependent on Mission Difficulty. Synthesis Points severely prolongs the Synthesis process, and makes <u>each mention of '''Mission Synthesis''' in the following steps represent anywhere between 1 to 4 Infinity-Difficulty run of '''each''' of the two component missions</u>. However, there isn't anything worth mentioning beyond ''"Just do the highest difficulty you can"''. There's no other way to earn points faster, and the '''Code Level''' is largely outside of player control, due to many of its contributing factors being RNG-based. Which means that we can't really manipulate the '''Synthesis Points''' requirements either. In order to not make otherwise pointless Infinity runs, '''<big>save before conducting any synthesis.</big>''' If the results are bad, reload the game and move onto the fail cases. Also, since the missions we need to synthesize is dependent on the results we get, it's not recommended to run a mission a dozen times for a large amount of synthesis points for synthesizing-en-masse: it's very possible that the mission winds up becoming useless and the points are wasted. For simplicity's sake, we are going to ignore the obtaining of '''Synthesis Points for the entire guide.'''
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