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How to Infinity Mission, Basically
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=== Putting 3 Special Effects on a Mission === To get 3 special effects on a mission, we need a total of 4 different effects on the two material missions. There is one main rule in our way: if there are more than 7 effects between the two missions (including duplicates), a lv1 effect will be added into the pool. This can massively screw up our synthesis, and must be avoided at all costs. '''As such, we must not have duplicate effects on the missions, and must not have extra effects on the missions (i.e. these missions should have no special effects other than those 4).''' In other words, our two missions should both have all the correct attributes (to avoid additional synthesis later) and have two special effects each (3 of which we want, all at highest level). Follow the [[How to Infinity Mission, Basically#Basic Synthesis|Basic Synthesis]] guide to produce these two missions. Unlike Basic Synthesis, however, you need to put both missions to +49 first (or get the attribute mission to +49 before adding effects): synthesizing missions with 3 effects will reduce it down to 2 effects, which disables us from synthesizing it for levels afterwards. Once you are done, take these two missions, and synthesize them into each other. An effect will be randomly removed from the 4, and the other 3 will stay on the mission. If the effect removed is not the one you want, synthesize the result mission (with 3 effects) to the material mission that has the effect you are missing (with 2 effects). Repeat until you get all 3 effects to be the right ones.
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