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===One-handed weapon with decent ATK=== Single Hands don't really have the chain count of twin weapons, or the damage output of two-handed weapons. However, the freed up left hand slot allows for more versatility with Ranged Weapons and [[Tech-Mags]], and single hands generally have a much better PP recovery rate than the other weapons. Use as you see fit. ====<u>Saber</u>==== [[Sabers]] are the basic vanilla of one-handed melees. It has decent ATK, decent ACC, a basic combo (1 hit -> 1 hit -> 1 hit), meaning it's decent, but also nothing special. It also does not have a category bonus, which compares unfavorably to other one-handed weapons. Similar to [[Swords]], Sabers are notable for being easily accessible: there are ELEVEN sabers accessible via [[Downloadable content]], 3 accessible via [[Visiphone Passwords]], and even more via [[Trading Missions]]. These Sabers cover a wide range of levels, which is quite a huge headstart, even if it doesn't contain best in slot weapons like Swords do. ====<u>Dagger</u>==== [[Daggers]] is the fastest one out of the single-hands. Unlike all other single-handed melee weapons, it has a 2 hit -> 1 hit -> 1 hit combo, which, combined with its faster attack speed and smaller hit lag, makes it the best chaining weapon out of the bunch. Daggers also has inherently high ACC, as well as a category bonus to ACC, which is a big help to making your attack hits, and potentially boost the damage of your left hand ranged weapons. However, much like [[Twin Daggers]], Daggers' range is small, which requires the player to up close to enemies. Combined with the fact that Daggers cannot '''Guard''' without using [[Shields]], makes Daggers a potentially risky choice to use. ====<u>Claw</u>==== [[Claws]] is the high damage one out of the single-hands. Claws have inherently big ATK, and a category bonus to ATK, allowing it to push the largest damage values out of all single-handed weapons. Its range is similar to [[Sabers]], but it's a little bit slower and has a different timing. Notably, the best in slot Claw (post-extend) is buyable from the shop, making it a much lower investment option relative to other single hand options. ====<u>Whips</u>==== [[Whips]] is one of the few weapons with inherent 5 lock. Combined with its relatively long range, allows Whips to perform well against groups of enemies from a distance. Notably, their [[Photon arts]] tends to have great multipliers, they can dish out more damage than their ATK would suggest. However, Whips's {{Square}}s don't have the same leverage: with a low attack speed, and low chain count (1 hit -> 1 hit -> 1 hit). This means they are very poor against single targets, and they are inferior to other group options at close range ([[Double Sabers]] or even [[Swords]], for example), making their usefulness somewhat questionable. Many Whips also has a high [[Status Effects]] level and a relatively high Status Effects infliction rate. This aspect of whips is hindered due to its slow attack speed, each swing being only 1 hit, and that the rates are still not high enough to apply reliably. Whips also have a category bonus to TEC...which affects [[Tech-Mags]], [[Cards]], [[R-Mags]], and nothing else. Yeahhhhhhhhh. Recall that Cards and R-Mags' effective ATK is calculated by (TEC + ACC)/2, meaning that the boost is effectively halved. Meanwhile, the Tech-Mags' TEC score is so low you shouldn't be using it for damage anyway, so a TEC boost to it is moot. Note that Whips consume more [[Extend_Type#Total_Extend_Points|Total Extend Points]] than other single-hands, for some reason. ====<u>Slicers</u>==== [[Slicers]] is a long-range melee weapon with built-in piercing. Its attack speed is decent, and its chain count is about on par with other single-handed wepaons (1 hit -> 1 hit -> 1 hit), which is to say it's not great. However, since Slicers are long-range, it provides a valuable alternative to Ranged weapons for hunters. While Slicers does not necessarily chain as well as some Ranged weapons ([[Twin Handguns]], for example), Slicers recover a fair bit of PP instead of consuming PP, and its [[Photon Arts]] is a better damage option than Charge Shots are. Note that Slicers consume more [[Extend_Type#Total_Extend_Points|Total Extend Points]] than other single-hands, for some reason.
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