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How to Infinity Mission, Basically
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== Advanced Synthesis == === Putting 3 Special Effects on a Mission === To get 3 special effects on a mission, we need a total of 4 different effects on the two material missions. There is one main rule in our way: if there are more than 7 effects between the two missions (including duplicates), a lv1 effect will be added into the pool. This can massively screw up our synthesis, and must be avoided at all costs. '''As such, we must not have duplicate effects on the missions, and must not have extra effects on the missions (i.e. these missions should have no special effects other than those 4).''' In other words, our two missions should both have all the correct attributes (to avoid additional synthesis later) and have two special effects each (3 of which we want, all at highest level). Follow the [[How to Infinity Mission, Basically#Basic Synthesis|Basic Synthesis]] guide to produce these two missions. Unlike Basic Synthesis, however, you need to put both missions to +49 first (or get the attribute mission to +49 before adding effects): synthesizing missions with 3 effects will reduce it down to 2 effects, which disables us from synthesizing it for levels afterwards. Once you are done, take these two missions, and synthesize them into each other. An effect will be randomly removed from the 4, and the other 3 will stay on the mission. If the effect removed is not the one you want, synthesize the result mission (with 3 effects) to the material mission that has the effect you are missing (with 2 effects). Repeat until you get all 3 effects to be the right ones. === Putting 4 Special Effects on a Mission === To get 4 special effects on a mission, we need a total of 6 different effects on the two material missions. Or, in other words, we need two missions with 3 special effects. Follow the [[How to Infinity Mission, Basically#Putting 3 Special Effects on a Mission|Putting 3 Special Effects on a Mission]] section twice, and obtain 2 missions with 3 special effects. At this point you should have the following missions: 4 missions with 2 special effects each (all the effects are different). * You can get 4 effects on a mission using only 3 2-effect missions as well, but it's more difficult to perform RNG-wise. 2 missions with 3 special effects each (all the effects are different, and 4 out of these 6 effects we want on our final mission). All these missions should have the correct attributes and levels already. Synthesize the 2 missions with 3 effects together. This gives us a chance of getting the mission with all 4 effects that we want. If the resulting mission doesn't have all of the effects we want: Synthesize another pair of 3 effects missions, and then synthesize those to make another 4 effects mission for another chance of getting one. Repeat until you get the right effects. You can also synthesize the 4 effects mission with one of the 2 effects missions, if it contains the effects we want and also does not contain duplicates (having duplicates will result in the result mission only having 3 effects). === Putting 5 Special Effects on a Mission === To put 5 special effects onto a mission, we need a total of 8 different effects on the two material missions. In other words, we need two missions with 4 special effects. Follow the [[How to Infinity Mission, Basically#Putting 4 Special Effects on a Mission|Putting 4 Special Effects on a Mission]] section twice, and obtain 2 missions with 4 special effects. At this point you should have the following missions: 4 missions with 2 special effects each (the effects are all different). 4 missions with 3 special effects each (by mix-matching the 4 2-effect missions). 2 missions with 4 special effects each (the effects are all different). Synthesize the two missions with 4 special effects with each other: this gives us a chance of having a mission with all 5 effects we want. Note that, because we are working with 8 effects, an lv1 special effect will be added to the effect pool, which can mess up our final result. In other words, more chances for RNG to fuck you over! Thanks SEGA! Also, ABSOLUTELY no duplicates are allowed: if there's an extra duplicate effect (i.e. a mission with 5 effects + a mission with 4 effects), there will be TWO lv1 special effects added to the effect pool, which drastically affects our RNG. If there's one duplicate effects within the 4 effects, we will not be able to attach a 5th effect onto the mission. If the result mission does not have all the effects we want, you need to synthesize another pair of 4-effect missions and try again. === '''Putting 5 Rank 3 Special Effects on a Mission''' === Effectively impossible to do. === Rare Enemy Rates === There's literally no way to delibrately improve this, as the stat is invisible in-game and effectively untestable. === Specific Monster Ranks === ''Read More: [[Infinity Missions#Monster Ranks|Monster Ranks]]'' Enemy patterns and spawns are associated with Monster Ranks. This is quite important as, even with the right Table, it's possible for an enemy to never spawn without the right monster rank. Monster Rank can be determined while running an Infinity Mission, by taking notes of its enemy spawns and correlating it with the Monster Rank patterns. Note that Monster Ranks are individual to each block. When synthesizing, monster ranks are averaged, and then has a chance of randomly receiving a -1 or a +1. This process is very similar to Enemy Levels, and the process of raising it is similar to Enemy Levels are well: get two missions with the same attributes, mash them at each other until the RNG smiles upon you.
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