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How to Vanguard Basically
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== Abilities == '''GRM Fan, Yohmei Fan, Tenora Fan''' (ALL level 5): these abilities has the incredible cost efficiency of 1 slot for 10% extra damage, and Vanguard, being a hybrid class, has the easiest time exploiting these abilities. {| class="wikitable mw-collapsible mw-collapsed" |+Manufacturers and the max rank weapons they make !Icon !Name !GRM !Tenora !Yohmei |- |https://psp2i.wiki/images/1/1f/Sword.gif |[[Swords]] |S |A |A |- |https://psp2i.wiki/images/5/52/Knuckles.gif |[[Knuckles]] |B |S |A |- |https://psp2i.wiki/images/c/cf/Spear.gif |[[Spears]] |B |S |A |- |https://psp2i.wiki/images/d/d3/Doublesaber.gif |[[Double Sabers]] |S | - |A |- |https://psp2i.wiki/images/3/31/Axe.gif |[[Axes]] | - |S |S |- |https://psp2i.wiki/images/b/b7/Twinsaber.gif |[[Twin Sabers]] |S |A |A |- |https://psp2i.wiki/images/e/eb/Twindagger.gif |[[Twin Daggers]] |A |A |S |- |https://psp2i.wiki/images/2/2e/Twinclaw.gif |[[Twin Claws]] | - |A |S |- |https://psp2i.wiki/images/c/c4/Saber.gif |[[Sabers]] |S |A |A |- |https://psp2i.wiki/images/3/3a/Dagger.gif |[[Daggers]] |A |A |S |- |https://psp2i.wiki/images/2/2b/Claw.gif |[[Claws]] | - |A |S |- |https://psp2i.wiki/images/d/d6/Whip.gif |[[Whips]] |S |S | - |- |https://psp2i.wiki/images/6/6c/Slicer.gif |[[Slicers]] | - | - |S |- |https://psp2i.wiki/images/8/86/Shield.gif |[[Shields]] |S | - | - |- |https://psp2i.wiki/images/9/91/Rifle.gif |[[Rifles]] |S |B |S |- |https://psp2i.wiki/images/6/6b/Shotgun.gif |[[Shotguns]] |B |S |B |- |https://psp2i.wiki/images/1/1b/Longbow.gif |[[Longbows]] |B |B |S |- |https://psp2i.wiki/images/b/bc/Grenade.gif |[[Grenade Launchers]] |A |S | - |- |https://psp2i.wiki/images/f/f7/Lasercannon.gif |[[Laser Cannons]] |S | - |S |- |https://psp2i.wiki/images/1/10/Twinhandgun.gif |[[Twin Handguns]] |S |A |A |- |https://psp2i.wiki/images/1/15/Handgun.gif |[[Handguns]] |S |A |A |- |https://psp2i.wiki/images/5/51/Crossbow.gif |[[Crossbows]] | - |S |A |- |https://psp2i.wiki/images/b/bd/Card.gif |[[Cards]] |A | - |S |- |https://psp2i.wiki/images/b/b0/Machinegun.gif |[[Machine Guns]] |S |A | - |- |https://psp2i.wiki/images/0/00/Rmag.gif |[[R-Mags]] |S |A | - |- |https://psp2i.wiki/images/8/84/Rod.gif |[[Rods]] |B | - |S |- |https://psp2i.wiki/images/b/b7/Wand.gif |[[Wands]] |A |B |S |- |https://psp2i.wiki/images/d/d7/Tmag.gif |[[Tech-Mags]] |S | - |S |} '''Partnership''' (Vanguard level 6): 35% extra damage for your NPC buddies, very useful for 1 slot (as long as your party members are strong). '''Wild Blast''' (ALL level 5): Hey, more blasts is always good! Especially if you are a race that really like having more blasts, such as Beasts, or Humans with Kun'ne. '''Elemental Hit''' (Ranger level 8): Want to build around a status aliment? Here you go! '''Half Defense''' (Vanguard level 8): Helps with Vanguard's paper thin defense. Most useful for Deumans and Newmans, or when you take on enemies significantly stronger than you are. '''Auto-heal Critical/Half''' (ALL level 1): Automatically uses Monomates, Dimates, Trimates, and Sol Atomizers; very convenient, and gives you more palette space to put in traps. Combos with Half Defense to make you effectively invincible. '''Healing Item Boost''' (Hunter level 2): Makes your healing items significantly more potent. Most notably, saves monomate uses when used with Auto-heal Critical and Half Defense. '''PP Defense Save''' (Hunter Level 3) / '''Soaking Guard''' (ALL Level 10): Reduces PP consumption, or increases the potency of guards, very useful if you guard a lot. '''PP Escape Save''' (ALL level 3): Reduces PP consumption, great if you evade a lot. '''Full-Charge Shot''' (Ranger Lv2): if you want to play with any ranged weapons, slap this on and never take it off. '''Lightning Hi-Speed''' (Force Lv13): Makes Sazondes faster.
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