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===Machine-guns===
''Read more: [[Machine Guns]]''
Unlike all other ranged weapons, Machine-Guns doesn't fire on a {{Square}} press. Instead, the {{Square}} button has to be held down for the Machine gun to fire. The Machine-gun fires continuously, and deals damage at a rather fast rate, '''making it fairly useful as a single-target chain tool'''. But in exchange, {{Square}} burns through PP very quickly, and can easily go through the entire PP pool in a dozen seconds or so. It is recommended for the player to test how many shots they can get in on one PP bar, and use Save Shot when necessary to reduce PP usage. '''Note that [[Meseta Fever]] can be used to bypass the PP disadvantage entirely, and is an invaluable chaining tool during the PP recovery period.''' The meseta cost is around 10 to 15 meseta per shot, making the cost effectively negligible.
While holding {{Square}}, the character is able to strafe, which allows them to follow enemies to a certain extent. However, the character is unable to turn until the shot is cancelled. Try to get in a position that faces a lot of enemies as opposed to shooting a stray enemy on the side.
Machine Gun CS1 deals 4 hits to a single enemy, and launches the enemy on the last hit. It's decent, but usually inferior to other single-target chain breaking methods due to Machine Guns having less effective ATK. It can still provide good damage if Full-Charged on a good Elemental percentage.
Machine Gun CS2 deals 7 hits to a single enemy. It does quite good damage, and counts as Strike damage instead of Ranged damage, which allows it to bypass Ranged Resistances. However, the charge takes longer compared to other charge shots, and its range is basically Melee Range. It takes a bit of getting used to, and can be a bit unwieldy to use at times.