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How to Ranger Basically
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===Handguns=== ''Read more: [[Handguns]]'' '''Handguns are, to put simply, a Rifle but single-handed.''' It deals 1 hit per press, hits 1 enemy once, and has a normal fire rate. Its range is about half as long as a Rifle's. However, being single-handed, handguns allows squeezing in right-hand weapons, for either utility purposes (such as a Wand), or to fit in other weapon types to get past resistances. A handgun also allows strafing while shooting, which makes it more versatile than some other ranged weapons. Handgun CS1 is more or less the same as a Rifle CS1, being a bigger handgun shot. Similar to Rifles, it is also fairly decent against grouped mobs and multi-target bosses. Handgun CS2 heals the player and all allies within the line of fire, and is the only weapon outside of [[Photon Arts#Resta|Resta]] that can heal allies. Its healing is usually worse than a [[Photon Arts#Resta|Resta]] cast, but it costs less PP to use, and can potentially out-range [[Photon Arts#Resta|Resta]] in some setups. Being Charge Shot allows you to use it while running instead of casting while standing in place. Feel free to exchange [[Photon Arts#Resta|Resta]] with it if you wish to invest in less TECHNIC weapons, since those costs more [[Extend Type|Type Points]] than Handgun. It also allows you to heal allies without a Lv11+ [[Photon Arts#Resta|Resta]], which makes it quite handy in early game segments and in [[Challenge Missions]].
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