Editing Weapons

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A '''Perfect Guard''' can be executed if guard is used right before the attack connects. When executed, damage is reduced to 0 and pp is not consumed.
A '''Perfect Guard''' can be executed if guard is used right before the attack connects. When executed, damage is reduced to 0 and pp is not consumed.
Each type of weapon deals damage in different ways; read more at [[Damage Calculation]].


==Weapon Palette==
==Weapon Palette==
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Each Trap does a set amount of damage, and does not add to chains.
Each Trap does a set amount of damage, and does not add to chains.


[[Damage Calculation#Traps|Damage dealt by Traps is dependent on the type of Trap and player level.]]  
Damage dealt by Traps is dependent on the type of Trap and player level.   


A total of 3 normal traps (regardless of type) can be placed on the field at a time. They detonate after a fixed amount of time, and hit a maximum of 4 enemies.
A total of 3 normal traps (regardless of type) can be placed on the field at a time. They detonate after a fixed amount of time, and hit a maximum of 4 enemies.
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