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==Changes from Phantasy Star Universe== ''Phantasy Star Portable 2 Infinity'' is part of the same series as ''Phantasy Star Universe'', but has many changes compared to its predecessors. ===Character=== * The [[level]] cap is 200, rather than 180. ** Players can [[rebirth]] at any time after level 50, granting them more [[stats]] and Type level caps in exchange for returning to character level 1. There is a limit to the extra stats and levels. * [[Types]] have been streamlined to 4 core Types: [[Hunter]], [[Ranger]], [[Force]], and [[Vanguard]], one for each combat style, and one hybrid Type. ** Types earn [[abilities]], which are similar to ''Universe's GUARDIANS advanced style'' system. Each Type learns different abilities, and almost all can be shared between Types. ** [[Extend Type]] allows all Types to use any [[weapons|weapon]] type, with each Type finding it easier to equip certain weapon types. ** The type level cap is 50, rather than 20. * PP is now a character stat, rather than a weapon stat. PP passively restores much more rapidly than ''Universe's'' passive restoration. * Race stats have been rebalanced, with [[humans]] now possessing the highest DEF and MND stats. Most other stats are similar to ''Universe''. * Humans and [[newmans]] get access to their own [[blasts]], called [[mirage blasts]]. There are 6, one for each attribute. * [[SUV-weapons]] have been rebalanced to be less game breaking. * [[Beasts]] have access to two new [[nanoblasts]], which have the same combat animations for male and female. Nanoblasts are also invulnerable. * A fifth race, [[deuman]], has been added, which has the second highest in ATK, ACC, and TEC, but the lowest in all other stats, and their own [[infinity blasts]]. ===Weapons=== * Weapons have level requirements instead of stat requirements, so certain races do not have advantages or disadvantages in equipping weapons earlier or later. * [[Weapon upgrading]] has been streamlined, with no failure and upgrading to (10) only requiring [[meseta]]. ** Weapons can be further enhanced at (10) with [[Extend Code]]s and [[Extend Codes β|Extend Code β]], helping weaker weapons keep up with stronger weapons. * [[Photon arts]] have been majorly rebalanced. Many hit less locks and have much less range than in ''Universe''. * Photon arts drop as discs with a level attached, they cannot be levelled through usage. Level cap is 30. * Ranged weapon types have access to 2 different [[charge shots]] each, giving them attacks more similar to [[skills]]. * Ranged and Technic weapon types now drop with [[attributes]] the same way as melee weapons. Ranged weapon [[photon arts]] modify stats other than attribute. ===Combat=== * A [[chain]] system has been added, where players are rewarded for attacking [[creatures]] with {{square}} square attacks first before using {{triangle}} triangle attacks (i.e. [[photon arts]] and charge shots) * A dodge roll maneuver that grants the player invulnerability frames has been added, for a cost of 50 PP per use. * All two-handed weapons and a new left-hand weapon type, [[shields]], are able to block with R, reducing damage by 80-100% for a PP cost. ** If timed correctly, a block will become a perfect block, negating all damage and costing no PP. Shields will also perform a counter-attack. * Creatures have been balanced around the new mechanics. ** Creature HP values are balanced around good use of the chain system. ** Creature offensive stats are high that most attacks will cause serious damage to the player, requiring use of defensive tactics. ** Many new creatures, such as [[Svaltia]], [[Tavalus]], and [[Orga Dyran]], have movesets which require the usage of blocking or rolling to avoid damage. ** [[Regular creatures]] no longer have multiple locks, with the exception of [[Drua Gohra]] and [[Zasharogan]], which have 2. * Ranged attack damage is based primarily off the ACC stat, rather than ATK, following the formula of <math>{\color{White}(ATK/4)+ACC}</math> * [[Longbows]] and [[cards]] are based off the TEC and ACC stats, rather than ATK, following the formula of <math>{\color{White}(ACC+TEC)/2}</math> ** Furthermore, only Force has access to LV30 [[bullets]] for longbows and cards, Ranger is capped to LV15.
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