Template:EarthPAs

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Main article: Diga
Diga casts a mass of rocks to fly forward in front of the user, damaging and launching the creature it connects with.
LV TEC PP Hits Locks Charge Time Special Strafe Notes
1-10 171-180% (1) 12 1 1 Average Confuse LV2 Launches
11-20 181-190% (1) 12 1 1 Average Confuse LV2 Launches
21-30 191-200% (1) 12 1 1 Average Confuse LV2 Launches

Main article: Radiga
Radiga casts a giant rock to unearth under the locked-on target, hitting up to 3 locks.
LV TEC PP Hits Locks Charge Time Special Strafe Notes
1-10 106-115% (1) 18 1 3 Average Confuse LV2
11-20 116-125% (1) 18 1 3 Average Confuse LV2
21-30 126-135% (1) 18 1 3 Average Confuse LV2

Main article: Damdiga
Damdiga casts a constant stream of poison in front of the user, as long as the casting button is held down. PP will be continuously drained during this, although PP regeneration is not halted. The angle of the Technic may also be adjusted left and right while casting.
LV TEC PP Hits Locks Charge Time Special Strafe Notes
1-10 71-80% (1) 5 4 Average Poison LV2 ×
11-20 81-90% (1) 5 4 Average Poison LV2 ×
21-30 91%-100% (1) 5 4 Average Poison LV2 ×

Main article: Gidiga
Gidiga casts an earthquake centered around the user, hitting up to 4 locks and knocking any creatures down.
LV TEC PP Hits Locks Charge Time Special Strafe Notes
1-10 126-135% (1) 26 1 4 Very slow Confuse LV3 Knocks down
11-20 136-145% (1) 26 1 4 Very slow Confuse LV3 Knocks down
21-30 146-155% (1) 26 1 4 Very slow Confuse LV3 Knocks down

Main article: Nosdiga
Nosdiga summons 3 earth tremors that ripple across the ground, homing in on the nearest creature, dealing damage and launching when reaching a creature.
LV TEC PP Hits Locks Charge Time Special Strafe Notes
1-10 101-110% (1) 34 3 1 Very slow Stun LV1 × Launches
11-20 111-120% (1) 34 3 1 Very slow Stun LV1 × Launches
21-30 121-130% (1) 34 3 1 Slow Stun LV1 × Launches

Main article: Diverse
Diverse creates a large field around the user, as long as the casting button is held down. PP will be continuously drained during this, although PP regeneration is not halted. The field will leech 11-20 PP from up to 2 creatures constantly, depending on the level of the Technic. This Technic does not deal damage.
LV TEC PP Hits Locks Charge Time Special Strafe Notes
1-10 11-20% (1) 5 2 Fast × Leeches PP equal to TEC% power
11-20 11-20% (1) 5 2 Very fast × Leeches PP equal to TEC% power
21-30 11-20% (1) 5 2 Very fast × Leeches PP equal to TEC% power