Photon arts: Difference between revisions

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===Skills===
[[File:Photon art example.gif|frame|link=|A player using the photon art [[Grand Crusher]] to defeat some [[Polty]]s]]'''Photon arts''' are special [[attacks]] that players can link to [[weapons]] to damage [[creatures]] or support the party in all sorts of various ways, at the cost of PP. There are three distinct types of photon arts:
* [[Skills]]: Melee photon arts which cause the user to unleash a different attack to the normal {{Square}} combo.
* [[Bullets]]: Ranged photon arts which imbue regular {{Square}} bullets with special properties. Does not affect [[charge shot]]s.
* [[Technics]]: Technic photon arts which cause the user to cast magical spells with various different elements.


===Bullets===
All weapons have access to photon arts, except [[R-Mags]] and [[shields]].
==Overview==
Photon arts are learned through photon art discs, which are earned from a variety of sources, such as [[drops]], [[trade missions]] and [[shops]]. Using a photon art disc will teach the user the named photon art with the level on the disc, ranging from level 1 to 30. There are no limits to the amount of photon arts that can be learned at one time, and any level of photon art can be learned regardless of [[Type]].


===Technics===
Before photon arts can be used, they must be linked to an appropriate weapon, by selecting the weapon in the inventory and choosing the '''Link Photon Art''' option and choosing a learned photon art from the list.


== Fire ==
Photon arts can be returned to disc form by navigating to the photon arts list in the main menu. This allows the player to trade their photon art disc to other characters through [[shared storage]], or drop the disc for other players in [[challenge missions]].
{| class="wikitable"
===Tiers===
! colspan="7" |Foie
Each photon art is split into three distinct tiers depending on the level of the photon art:
* Tier 1: LV1-10
* Tier 2: LV11-20
* Tier 3: LV21-30
When a photon art levels up into a new tier, it will receive more significant bonuses compared to a singular level increase, ranging from significantly more [[damage]], significantly less PP costs, extra combos, or extra range, among other properties.
===Level cap===
Depending on the [[Type]] being played, photon art levels may be decreased depending on the weapon being used. This does not affect the learned photon art level, and is a temporary decrease while using the appropriate photon art and type combo.
{| class="wikitable" style="text-align:center;"
!style="width:25%;"|Type
!style="width:25%;"|Skills
!style="width:25%;"|Bullets
!style="width:25%;"|Technics
|-
|-
!Mission
!Hunter
!Drop method
|style="background:#bbffbb; color:black;"|30
!Type
|style="background:#ffbbbb; color:black;"|15
!C
|style="background:#ffbbbb; color:black;"|15
!B
!A
!S
|-
|-
|Military Subway
!Ranger
|Area
|style="background:#ffbbbb; color:black;"|15
|All
|style="background:#bbffbb; color:black;"|30<ref>[[Longbows|Longbow]] bullets and [[card]] bullets count as Technics, therefore their level cap is 15 on Ranger.</ref>
|2-9
|style="background:#ffbbbb; color:black;"|15
|8-15
|14-21
|20-27
|-
|AMF HQ Recovery
|Area
|All
|2-9
|8-15
|14-21
|20-27
|-
|The Black Nest
|Area
|All
|2-9
|8-15
|14-21
|20-27
|-
|The Dark God
|Clear
|All
|2-9
|8-15
|14-21
|20-27
|-
|Ebony Capriccio
|Area
|All
|2-9
|8-15
|14-21
|23-30
|-
|-
|The 4th System
!Force
|Area
|style="background:#ffbbbb; color:black;"|15
|All
|style="background:#ffbbbb; color:black;"|15<ref>[[Longbows|Longbow]] bullets and [[card]] bullets count as Technics, therefore their level cap is 30 on Force.</ref>
|2-9
|style="background:#bbffbb; color:black;"|30
|8-15
|14-21
|23-30
|-
|-
|Maximum Attack Cross III
!Vanguard<ref>Vanguard can increase their level caps to 25, with the use of the [[ability]] Ignited Arts, obtainable at Vanguard LV50. This does not apply to support and healing Technics.</ref>
|Area
|style="background:#bbbbff; color:black;"|20
|All
|style="background:#bbbbff; color:black;"|20
| --
|style="background:#bbbbff; color:black;"|20
| --
|14-21
|23-30
|-
|Partnership ratings Emilia
|S Grade
|All
| colspan="4" |1-30
|}
|}
{| class="wikitable"
<references/>
! colspan="7" |Rafoie
 
==Photon art disc levels==
===Creature drops, Secret Society and partnership ratings===
The level attached to a photon art disc drop depends on the level of the [[creatures|creature]] defeated, or for [[Secret Society]] and [[Partership ratings]], the level of the player is used instead.
{| class="wikitable" style="text-align:center;"
!style="width:10%;|Level
!style="width:10%;|1-9
!style="width:10%;|10-29
!style="width:10%;|30-49
!style="width:10%;|50-74
!style="width:10%;|75-99
!style="width:10%;|100-124
!style="width:10%;|125-149
!style="width:10%;|150-174
!style="width:10%;|175-250
|-
|-
!Mission
!PA levels
!Drop method
!Type
!C
!B
!A
!S
|-
|Plains Overlord
|Area
|All
|1-6
|1-6
|5-12
|11-18
|17-24
|-
|Multiped Threat
|Area
|All
|2-9
|2-9
|8-15
|14-21
|20-27
|-
|Roar of Flames
|Area
|All
|2-9
|8-15
|14-21
|23-30
|-
|Emerald Impromptu
|Area
|All
|2-9
|8-15
|14-21
|23-30
|-
|Maximum Attack Cross II
|Area
|All
| --
| --
|14-21
|23-30
|-
|Maximum Attack Cross III
|Area
|All
| --
| --
|14-21
|23-30
|-
|Partnership ratings Emilia
|S Grade
|All
| colspan="4" |1-30
|}
{| class="wikitable"
! colspan="7" |Damfoie
|-
!Mission
!Drop method
!Type
!C
!B
!A
!S
|-
|Undersea Ruins
|Area
|All
|1-6
|5-12
|11-18
|17-24
|-
|Sleeping Warriors
|Area
|All
|1-6
|5-12
|5-12
|11-18
|17-24
|-
|The Mad Beasts
|Area
|All
|2-9
|8-15
|14-21
|20-27
|-
|Multiped Threat
|Clear
|All
|2-9
|8-15
|14-21
|20-27
|-
|Duel in the Ruins
|Area
|All
|2-9
|8-15
|8-15
|14-21
|20-27
|-
|Seed Awakened
|Area
|All
|1-6
|5-12
|11-18
|11-18
|17-24
|-
|Dark Satellite
|Area
|All
|2-9
|8-15
|14-21
|20-27
|-
|True Darkness
|Area
|All
|2-9
|8-15
|14-21
|20-27
|-
|Ebony Capriccio
|Area
|All
|2-9
|8-15
|14-21
|14-21
|23-30
|-
|The Kasch Test Great Fountainhead
|Area
|All
| --
|8-15
|14-21
| --
|-
|Maximum Attack Cross II
|Area
|All
| --
| --
|14-21
|23-30
|-
|Partnership ratings Emilia
|S Grade
|All
| colspan="4" |1-30
|}
{| class="wikitable"
! colspan="7" |Gifoie
|-
!Mission
!Drop method
!Type
!C
!B
!A
!S
|-
|Scarred Planet
|Area
|All
|1-6
|5-12
|11-18
|17-24
|17-24
|-
|Lightning Beasts
|Area
|All
|2-9
|8-15
|14-21
|20-27
|-
|Train Rescue
|Clear
|Fo
|2-9
|8-15
|14-21
|20-27
|20-27
|-
|Twin Demons
|Area
|All
|2-9
|8-15
|14-21
|20-27
|-
|Rainbow Beast
|Clear
|Fo
|2-9
|8-15
|14-21
|20-27
|-
|Dark Satellite
|Clear
|Fo
|2-9
|8-15
|14-21
|20-27
|-
|The Egg Thieves
|Area
|All
|2-9
|8-15
|14-21
|20-27
|-
|Urgent Orders
|Area
|All
|2-9
|8-15
|14-21
|23-30
|23-30
|-
|Emerald Impromptu
|Area
|Fo
|2-9
|8-15
|14-21
|23-30
|-
|The Kasch Test Battleground of Malice
|Area
|Fo
| --
|8-15
|14-21
| --
|-
|Partnership ratings Emilia
|S Grade
|All
| colspan="4" |1-30
|}
|}
{| class="wikitable"
===Weapon Shop===
! colspan="7" |Shifta
Photon art discs obtained from the [[Weapon Shop]] depend entirely on the level of the player. Discs from the Weapon Shop can only reach a maximum of 14.
|-
{| class="wikitable" style="text-align:center;"
!Mission
!style="width:10%;|Level
!Drop method
!style="width:10%;|1-9
!Type
!style="width:10%;|10-29
!C
!style="width:10%;|30-49
!B
!style="width:10%;|50-74
!A
!style="width:10%;|75-99
!S
!style="width:10%;|100-124
!style="width:10%;|125-149
!style="width:10%;|150-174
!style="width:10%;|175-250
|-
|-
|Sleeping Warriors
!PA levels
|Area
|All
|1-6
|1-6
|5-12
|2-7
|11-18
|3-8
|17-24
|4-9
|-
|5-10
|Crimson Beast
|6-11
|Area
|7-12
|All
|8-13
|2-9
|9-14
|8-15
|14-21
|20-27
|-
|The Dual Sentinel
|Area
|All
|1-6
|5-12
|11-18
|17-24
|-
|Roar of Flames
|Area
|All
|2-9
|8-15
|14-21
|23-30
|-
|Ebony Capriccio
|Area
|All
|2-9
|8-15
|14-21
|23-30
|-
|Emerald Impromptu
|Area
|All
|2-9
|8-15
|14-21
|23-30
|-
|Illusionary Shaft
|Area
|All
|2-9
|8-15
|14-21
|20-27
|-
|Forest of Illusion
|Area
|All
|2-9
|8-15
|14-21
|20-27
|-
|Fiery Onslaught
|Clear
|All
|1-6
|5-12
|11-18
|17-24
|-
|JUMP - Descent of the Wicked King
|Area
|All
| --
| --
|14-21
|23-30
|-
|Maximum Attack Cross I
|Area
|All
| --
| --
|14-21
|23-30
|-
|Maximum Attack Cross II
|Area
|All
| --
| --
|14-21
|23-30
|-
|Secret Society
|Exchange
|All
| colspan="4" |1-30
|-
|Partnership ratings Lumia
|S Grade
|All
| colspan="4" |1-30
|}
{| class="wikitable"
! colspan="7" |Jellen
|-
!Mission
!Drop method
!Type
!C
!B
!A
!S
|-
|Train Rescue
|Area
|All
|2-9
|8-15
|14-21
|20-27
|-
|Seed Express
|Area
|All
|2-9
|8-15
|14-21
|20-27
|-
|Phantom Fissure
|Area
|All
|2-9
|8-15
|14-21
|20-27
|-
|Phantom Ruins
|Area
|All
|2-9
|8-15
|14-21
|20-27
|-
|JUMP - Descent of the Wicked King
|Area
|All
| --
| --
|14-21
|23-30
|-
|Phantasmal Requiem
|Area
|All
| colspan="4" |23-30
|-
|Secret Society
|Exchange
|All
| colspan="4" |1-30
|-
|Partnership ratings Maya
|S Grade
|All
| colspan="4" |1-30
|}
|}


== Ice ==
==Skills==
{| class="wikitable"
: ''Main article: [[Skills]]''
! colspan="7" |Barta
 
|-
Skills are photon arts which are linked to melee weapons, granting them various different types of attacks which vary greatly in use. Some photon arts are designed for defeating a single creature as fast as possible, while other photon arts may be designed for hitting as many creatures as possible.
!Mission
 
!Drop method
Skills cannot be used to build [[chain]]s, and can only break them and benefit from their damage bonuses.
!Type
 
!C
Each weapon gets its own set of photon arts, except shields, which have no photon arts.
!B
 
!A
==Bullets==
!S
: ''Main article: [[Bullets]]''
|-
 
|Demons Above
Bullets are photon arts which are linked to ranged weapons, granting their regular {{Square}} attacks various different properties. All ranged weapons have the same five set of bullets, which focus on specific modifiers:
|Area
* Power (increases ATK)
|All
* Hit (increases ACC)
|1-6
* Long-Range (increases range)
|5-12
* Save (decreases PP cost)
|11-18
* Special (various effects depending on weapon)
|17-24
 
|-
'''No modifier from bullets affect [[charge shot]]s, other than range modifiers.'''
|Moonlight Beast
 
|Area
==Technics==
|All
: ''Main article: [[Technics]]''
|1-6
|5-12
|11-18
|17-24
|-
|Fiery Fugue
|Area
|All
|2-9
|8-15
|14-21
|23-30
|-
|Flowers of Ice
|Area
|All
|2-9
|8-15
|14-21
|20-27
|-
|Maximum Attack Cross I
|Area
|All
| --
| --
|14-21
|23-30
|-
|Partnership ratings Lumia
|S Grade
|All
| colspan="4" |1-30
|}
{| class="wikitable"
! colspan="7" |Rabarta
|-
!Mission
!Drop method
!Type
!C
!B
!A
!S
|-
|Grove of Fanatics
|Area
|All
|1-6
|5-12
|11-18
|17-24
|-
|Sacred Stream
|Area
|All
|1-6
|5-12
|11-18
|17-24
|-
|White Beast
|Area
|All
|2-9
|8-15
|14-21
|20-27
|-
|Price of Knowledge
|Area
|All
|2-9
|8-15
|14-21
|20-27
|-
|Forgotten Castle
|Area
|All
|2-9
|8-15
|14-21
|20-27
|-
|Ancient Invader
|Area
|All
|2-9
|8-15
|14-21
|20-27
|-
|Her Secret Mission
|Area
|All
|2-9
|8-15
|14-21
|20-27
|-
|Fiery Fugue
|Area
|All
|2-9
|8-15
|14-21
|23-30
|-
|Azure Symphony
|Area
|All
|2-9
|8-15
|14-21
|23-30
|-
|Gemaga - War of the Keep
|Area
|All
| colspan="4" |8-30
|-
|Maximum Attack Cross IV
|Area
|All
| --
| --
|14-21
|23-30
|-
|Phantasmal Requiem
|Area
|All
| colspan="4" |23-30
|-
|Partnership ratings Lumia
|S Grade
|All
| colspan="4" |1-30
|}
{| class="wikitable"
! colspan="7" |Dambarta
|-
!Mission
!Drop method
!Type
!C
!B
!A
!S
|-
|The Eastern Peril
|Area
|All
|2-9
|8-15
|14-21
|20-27
|-
|Rainbow Beast
|Area
|All
|2-9
|8-15
|14-21
|20-27
|-
|Woodland Raid
|Area
|All
|2-9
|8-15
|14-21
|20-27
|-
|Electronic Brain
|Area
|All
|1-6
|5-12
|11-18
|17-24
|-
|Her Secret Mission
|Area
|All
|2-9
|8-15
|14-21
|20-27
|-
|Azure Symphony
|Area
|All
|2-9
|8-15
|14-21
|23-30
|-
|Flower of Flames
|Area
|All
|2-9
|8-15
|14-21
|20-27
|-
|Partnership ratings Lumia
|S Grade
|All
| colspan="4" |1-30
|}
{| class="wikitable"
! colspan="7" |Gibarta
|-
!Mission
!Drop method
!Type
!C
!B
!A
!S
|-
|Crimson Beast
|Area
|All
|2-9
|8-15
|14-21
|20-27
|-
|The Holy Ground
|Area
|All
|2-9
|8-15
|14-21
|20-27
|-
|The Black Nest
|Area
|All
|2-9
|8-15
|14-21
|20-27
|-
|The Dark God
|Area
|All
|2-9
|8-15
|14-21
|20-27
|-
|The Big Push
|Area
|All
|2-9
|8-15
|14-21
|23-30
|-
|The 4th System
|Area
|All
|2-9
|8-15
|14-21
|23-30
|-
|The Kasch Test Frozen High Road
|Area
|Fo
| --
|8-15
|14-21
| --
|-
|Maximum Attack Cross III
|Area
|All
| --
| --
|14-21
|23-30
|-
|Maximum Attack Cross IV
|Area
|All
| --
| --
|14-21
|23-30
|-
|Partnership ratings Lumia
|S Grade
|All
| colspan="4" |1-30
|}
{| class="wikitable"
! colspan="7" |Deband
|-
!Mission
!Drop method
!Type
!C
!B
!A
!S
|-
|Dancing Birds
|Area
|All
|2-9
|8-15
|14-21
|20-27
|-
|Spore Eaters
|Area
|All
|2-9
|8-15
|14-21
|20-27
|-
|Illusionary Shaft
|Area
|All
|2-9
|8-15
|14-21
|20-27
|-
|Forest of Illusion
|Area
|All
|2-9
|8-15
|14-21
|20-27
|-
|Fiery Onslaught
|Clear
|All
|1-6
|5-12
|11-18
|17-24
|-
|JUMP - Descent of the Wicked King
|Area
|All
| --
| --
|14-21
|23-30
|-
|Secret Society
|Exchange
|All
| colspan="4" |1-30
|-
|Partnership ratings Lumia
|S Grade
|All
| colspan="4" |1-30
|}
{| class="wikitable"
! colspan="7" |Zalure
|-
!Mission
!Drop method
!Type
!C
!B
!A
!S
|-
|Sakura Blast
|Area
|All
|2-9
|8-15
|14-21
|20-27
|-
|Flowery Pursuit
|Area
|All
|2-9
|8-15
|14-21
|20-27
|-
|Phantom Fissure
|Area
|All
|2-9
|8-15
|14-21
|20-27
|-
|Phantom Ruins
|Area
|All
|2-9
|8-15
|14-21
|20-27
|-
|JUMP - Descent of the Wicked King
|Area
|All
| --
| --
|14-21
|23-30
|-
|Maximum Attack Cross I
|Area
|All
| --
| --
|14-21
|23-30
|-
|Phantasmal Requiem
|Area
|All
| colspan="4" |23-30
|-
|Secret Society
|Exchange
|All
| colspan="4" |1-30
|-
|Partnership ratings Maya
|S Grade
|All
| colspan="4" |1-30
|}


== Lightning ==
Technics are photon arts which are linked to Technic weapons, allowing them to attack. They can be assigned to both {{Square}} and {{Triangle}}, with Technics assigned to {{Square}} building chains, whereas Technics assigned to {{Triangle}} will break chains and benefit from their damage bonuses.
{| class="wikitable"
! colspan="7" |Zonde
|-
!Mission
!Drop method
!Type
!C
!B
!A
!S
|-
|Undersea Ruins
|Area
|All
|1-6
|5-12
|11-18
|17-24
|-
|Sleeping Warriors
|Area
|All
|1-6
|5-12
|11-18
|17-24
|-
|The Dual Sentinel
|Area
|All
|1-6
|5-12
|11-18
|17-24
|-
|The Mad Beasts
|Area
|All
|2-9
|8-15
|14-21
|20-27
|-
|Crimson Beast
|Area
|All
|2-9
|8-15
|14-21
|20-27
|-
|Duel in the Ruins
|Area
|All
|2-9
|8-15
|14-21
|20-27
|-
|Roar of Flames
|Area
|All
|2-9
|8-15
|14-21
|23-30
|-
|Emerald Impromptu
|Area
|All
|2-9
|8-15
|14-21
|23-30
|-
|The Kasch Test Great Fountainhead
|Area
|All
| --
|8-15
|14-21
| --
|-
|Maximum Attack Cross I
|Area
|All
| --
| --
|14-21
|23-30
|-
|Maximum Attack Cross II
|Area
|All
| --
| --
|14-21
|23-30
|-
|Partnership ratings Emilia
|S Grade
|All
| colspan="4" |1-30
|}
{| class="wikitable"
! colspan="7" |Razonde
|-
!Mission
!Drop method
!Type
!C
!B
!A
!S
|-
|Scarred Planet
|Clear
|Hu
|1-6
|5-12
|11-18
|17-24
|-
|Lightning Beasts
|Area
|All
|2-9
|8-15
|14-21
|20-27
|-
|Train Rescue
|Clear
|Hu
|2-9
|8-15
|14-21
|20-27
|-
|Seed Express
|Area
|All
|2-9
|8-15
|14-21
|20-27
|-
|The Egg Thieves
|Clear
|Hu
|2-9
|8-15
|14-21
|20-27
|-
|Partnership ratings Emilia
|S Grade
|All
| colspan="4" |1-30
|}
{| class="wikitable"
! colspan="7" |Gizonde
|-
!Mission
!Drop method
!Type
!C
!B
!A
!S
|-
|Plains Overlord
|Area
|All
|1-6
|5-12
|11-18
|17-24
|-
|Multiped Threat
|Area
|All
|2-9
|8-15
|14-21
|20-27
|-
|Jungle Charger
|Clear
|Fo
|2-9
|8-15
|14-21
|20-27
|-
|AMF HQ Recovery
|Clear
|Fo
|2-9
|8-15
|14-21
|20-27
|-
|Roar of Flames
|Clear
|All
|2-9
|8-15
|14-21
|23-30
|-
|Emerald Impromptu
|Area
|All
|2-9
|8-15
|14-21
|23-30
|-
|Maximum Attack Cross II
|Area
|All
| --
| --
|14-21
|23-30
|-
|Maximum Attack Cross III
|Area
|All
| --
| --
|14-21
|23-30
|-
|Partnership ratings Emilia
|S Grade
|All
| colspan="4" |1-30
|}
{| class="wikitable"
! colspan="7" |Noszonde
|-
!Mission
!Drop method
!Type
!C
!B
!A
!S
|-
|Twin Demons
|Area
|All
|2-9
|8-15
|14-21
|20-27
|-
|Military Subway
|Area
|All
|2-9
|8-15
|14-21
|20-27
|-
|AMF HQ Recovery
|Area
Clear
|All
Va
|2-9
|8-15
|14-21
|20-27
|-
|Ebony Capriccio
|Area
|Hu
|2-9
|8-15
|14-21
|23-30
|-
|Secret Society
|Exchange
|All
| colspan="4" |1-30
|-
|Partnership ratings Emilia
|S Grade
|All
| colspan="4" |1-30
|}


== Ground ==
Unlike melee and ranged weapons, Technics can be applied to any Technic weapon.
{| class="wikitable"
! colspan="7" |Diga
|-
!Mission
!Drop method
!Type
!C
!B
!A
!S
|-
|Endrum Remnants
|Area
|All
|2-9
|8-15
|14-21
|20-27
|-
|Lonely Laboratory
|Area
|All
|2-9
|8-15
|14-21
|20-27
|-
|Bladed Legacy
|Area
|All
|2-9
|8-15
|14-21
|20-27
|-
|The Magashi Plan
|Area
|All
| colspan="4" |8-30
|-
|Azure Symphony
|Area
|All
|2-9
|8-15
|14-21
|23-30
|-
|Partnership ratings Maya
|S Grade
|All
| colspan="4" |1-30
|}
{| class="wikitable"
! colspan="7" |Radiga
|-
!Mission
!Drop method
!Type
!C
!B
!A
!S
|-
|Valley of Carnage
|Area
|All
|1-6
|5-12
|11-18
|17-24
|-
|Jungle Charger
|Area
|All
|2-9
|8-15
|14-21
|20-27
|-
|Mine Defense
|Area
|All
|2-9
|8-15
|14-21
|20-27
|-
|Scorched Valley
|Area
|All
|2-9
|8-15
|14-21
|23-30
|-
|The Kasch Test Ancient Grove
|Area
|All
| --
|8-15
|14-21
| --
|-
|Partnership ratings Maya
|S Grade
|All
| colspan="4" |1-30
|}
{| class="wikitable"
! colspan="7" |Damdiga
|-
!Mission
!Drop method
!Type
!C
!B
!A
!S
|-
|Burning Snow
|Area
|All
|2-9
|8-15
|14-21
|20-27
|-
|Polar Rumblings
|Area
|All
|2-9
|8-15
|14-21
|20-27
|-
|Electronic Brain
|Area
|All
|1-6
|5-12
|11-18
|17-24
|-
|Azure Symphony
|Area
|All
|2-9
|8-15
|14-21
|23-30
|-
|The Kasch Test Frozen High Road
|Area
|All
| --
|8-15
|14-21
| --
|-
|Maximum Attack Cross IV
|Area
|All
| --
| --
|14-21
|23-30
|-
|Partnership ratings Maya
|S Grade
|All
| colspan="4" |1-30
|}
{| class="wikitable"
! colspan="7" |Gidiga
|-
!Mission
!Drop method
!Type
!C
!B
!A
!S
|-
|Mine Defense
|Clear
|Fo
|2-9
|8-15
|14-21
|20-27
|-
|Citadel of Sand
|Area
|All
|2-9
|8-15
|14-21
|20-27
|-
|Sand March
|Clear
|Fo
|2-9
|8-15
|14-21
|23-30
|-
|Partnership ratings Maya
|S Grade
|All
| colspan="4" |1-30
|}
{| class="wikitable"
! colspan="7" |Nosdiga
|-
!Mission
!Drop method
!Type
!C
!B
!A
!S
|-
|Stolen Weapon
|Area
|All
|1-6
|5-12
|11-18
|17-24
|-
|Desert Terror
|Area
|All
|2-9
|8-15
|14-21
|20-27
|-
|Desert Goliath
|Area
|All
|2-9
|8-15
|14-21
|20-27
|-
|Caves of Ice
|Area
|All
|2-9
|8-15
|14-21
|20-27
|-
|Awoken Serpent
|Area
|All
|2-9
|8-15
|14-21
|20-27
|-
|Flaming Horns
|Area
|All
|2-9
|8-15
|14-21
|20-27
|-
|Bruce's Dungeon
|Area
|All
|2-9
|8-15
|14-21
|20-27
|-
|Sand March
|Area
|All
|2-9
|8-15
|14-21
|23-30
|-
|The Kasch Test Forgotten City
Battleground of Malice
|Area
|All
| --
|8-15
|14-21
| --
|-
|Secret Society
|Exchange
|All
| colspan="4" |1-30
|-
|Partnership ratings Maya
|S Grade
|All
| colspan="4" |1-30
|}


== Light ==
Technics have various properties, with many designed for damage against creatures, while others are designed to support a party, or weaken creatures. Each Technic also has an [[attribute]] element assigned to it, making each Technic only deal a specific type of elemental damage.
{| class="wikitable"
! colspan="7" |Grants
|-
!Mission
!Drop method
!Type
!C
!B
!A
!S
|-
|Crimson Beast
|Area
|All
|2-9
|8-15
|14-21
|20-27
|-
|Lightning Beasts
|Clear
|Fo
|2-9
|8-15
|14-21
|20-27
|-
|Citadel of Sand
|Clear
|Fo
|2-9
|8-15
|14-21
|20-27
|-
|The Eastern Peril
|Area
|All
|2-9
|8-15
|14-21
|20-27
|-
|Rainbow Beast
|Area
|All
|2-9
|8-15
|14-21
|20-27
|-
|Woodland Raid
|Area
|All
|2-9
|8-15
|14-21
|20-27
|-
|The Holy Ground
|Area
|All
|2-9
|8-15
|14-21
|20-27
|-
|Forgotten Castle
|Clear
|Fo
|2-9
|8-15
|14-21
|20-27
|-
|Her Secret Mission
|Area
|All
|2-9
|8-15
|14-21
|20-27
|-
|The Big Push
|Area
|All
|2-9
|8-15
|14-21
|23-30
|-
|Flower of Flames
|Area
|All
|2-9
|8-15
|14-21
|20-27
|-
|Maximum Attack Cross III
|Area
|All
| --
| --
|14-21
|23-30
|-
|Maximum Attack Cross IV
|Area
|All
| --
| --
|14-21
|23-30
|-
|Partnership ratings Lumia
|S Grade
|All
| colspan="4" |1-30
|}
{| class="wikitable"
! colspan="7" |Damgrants
|-
!Mission
!Drop method
!Type
!C
!B
!A
!S
|-
|Grove of Fanatics
|Clear
|Hu
|1-6
|5-12
|11-18
|17-24
|-
|Sacred Stream
|Clear
|Hu
|1-6
|5-12
|11-18
|17-24
|-
|Demons Above
|Clear
|Hu
|1-6
|5-12
|11-18
|17-24
|-
|Moonlight Beast
|Clear
|Va
|1-6
|5-12
|11-18
|17-24
|-
|White Beast
|Area
|All
|2-9
|8-15
|14-21
|20-27
|-
|Price of Knowledge
|Area
|All
|2-9
|8-15
|14-21
|20-27
|-
|Her Secret Mission
|Clear
|Hu
|2-9
|8-15
|14-21
|20-27
|-
|Fiery Fugue
|Area
|All
|2-9
|8-15
|14-21
|23-30
|-
|Azure Symphony
|Area
|All
|2-9
|8-15
|14-21
|23-30
|-
|Flower of Flames
|Area
|All
|2-9
|8-15
|14-21
|20-27
|-
|Flowers of Ice
|Area
|All
|2-9
|8-15
|14-21
|20-27
|-
|Maximum Attack Cross I
|Area
|All
| --
| --
|14-21
|23-30
|-
|Phantasmal Requiem
|Area
|All
| colspan="4" |23-30
|-
|Partnership ratings Lumia
|S Grade
|All
| colspan="4" |1-30
|}
{| class="wikitable"
! colspan="7" |Resta
|-
!Mission
!Drop method
!Type
!C
!B
!A
!S
|-
|Undersea Ruins
|Clear
|Hu
|1-6
|5-12
|11-18
|17-24
|-
|The Mad Beasts
|Clear
|Hu
|2-9
|8-15
|14-21
|20-27
|-
|Burning Snow
|Clear
|Hu
|2-9
|8-15
|14-21
|20-27
|-
|Lonely Laboratory
|Clear
|All
|2-9
|8-15
|14-21
|20-27
|-
|Sacred Stream
|Clear
|Fo
|1-6
|5-12
|11-18
|17-24
|-
|Dancing Birds
|Area
|All
|2-9
|8-15
|14-21
|20-27
|-
|Spore Eaters
|Area
|All
|2-9
|8-15
|14-21
|20-27
|-
|Forgotten Castle
|Area
|All
|2-9
|8-15
|14-21
|20-27
|-
|Ancient Invader
|Area
|All
|2-9
|8-15
|14-21
|20-27
|-
|The Magashi Plan
|Clear
|Fo
| colspan="4" |8-30
|-
|The Big Push
|Clear
|Fo
|2-9
|8-15
|14-21
|23-30
|-
|Azure Symphony
|Area
|Fo
|2-9
|8-15
|14-21
|23-30
|-
|Gemaga - War of the Keep
|Area
|All
| colspan="4" |8-30
|-
|The Kasch Test Frozen High Road
|Clear
|Ra
| --
|8-15
|14-21
| --
|-
|The Kasch Test Great Fountainhead
|Clear
|Fo
| --
|8-15
|14-21
| --
|-
|Maximum Attack Cross IV
|Area
|All
| --
| --
|14-21
|23-30
|-
|Partnership ratings Liina
|S Grade
|All
| colspan="4" |1-30
|}
{| class="wikitable"
! colspan="7" |Giresta
|-
!Mission
!Drop method
!Type
!C
!B
!A
!S
|-
|Sleeping Warriors
|Clear
|Ra/Va
|1-6
|5-12
|11-18
|17-24
|-
|Caves of Ice
|Clear
|Ra/Va
|2-9
|8-15
|14-21
|20-27
|-
|Lonely Laboratory
|Clear
|Hu
|2-9
|8-15
|14-21
|20-27
|-
|Sakura Blast
|Area
|All
|2-9
|8-15
|14-21
|20-27
|-
|Flowery Pursuit
|Area
|All
|2-9
|8-15
|14-21
|20-27
|-
|Dancing Birds
|Clear
|Fo
|2-9
|8-15
|14-21
|20-27
|-
|The Holy Ground
|Clear
|Fo
|2-9
|8-15
|14-21
|20-27
|-
|Military Subway
|Clear
|Fo
|2-9
|8-15
|14-21
|20-27
|-
|Fight for Food
|Area
|All
|2-9
|8-15
|14-21
|20-27
|-
|The Black Nest
|Clear
|Hu
|2-9
|8-15
|14-21
|20-27
|-
|The Magashi Plan
|Clear
|Va
| colspan="4" |8-30
|-
|The Big Push
|Clear
|Fo
|2-9
|8-15
|14-21
|23-30
|-
|Ebony Capriccio
|Area
|All
|2-9
|8-15
|14-21
|23-30
|-
|The Kasch Test Frozen High Road
|Area
|Hu
| --
|8-15
|14-21
| --
|-
|Maximum Attack Cross I
|Area
|All
| --
| --
|14-21
|23-30
|-
|Partnership ratings Liina
|S Grade
|All
| colspan="4" |1-30
|}


== Dark ==
{{Photon Arts}}
{| class="wikitable"
! colspan="7" |Megid
|-
!Mission
!Drop method
!Type
!C
!B
!A
!S
|-
|Jungle Charger
|Area
|All
|2-9
|8-15
|14-21
|20-27
|-
|The Kasch Test Ancient Grove
|Area
|All
| --
|8-15
|14-21
| --
|-
|Partnership ratings Ursula
|S Grade
|All
| colspan="4" |1-30
|}
{| class="wikitable"
! colspan="7" |Ramegid
|-
!Mission
!Drop method
!Type
!C
!B
!A
!S
|-
|Valley of Carnage
|Area
|All
|1-6
|5-12
|11-18
|17-24
|-
|Mine Defense
|Area
|All
|2-9
|8-15
|14-21
|20-27
|-
|Scorched Valley
|Area
|All
|2-9
|8-15
|14-21
|23-30
|-
|Partnership ratings Ursula
|S Grade
|All
| colspan="4" |1-30
|}
{| class="wikitable"
! colspan="7" |Dammegid
|-
!Mission
!Drop method
!Type
!C
!B
!A
!S
|-
|Citadel of Sand
|Area
|All
|2-9
|8-15
|14-21
|20-27
|-
|Fight for Food
|Area
|All
|2-9
|8-15
|14-21
|20-27
|-
|Ebony Capriccio
|Area
|All
|2-9
|8-15
|14-21
|23-30
|-
|Partnership ratings Ursula
|S Grade
|All
| colspan="4" |1-30
|}
{| class="wikitable"
! colspan="7" |Nosmegid
|-
!Mission
!Drop method
!Type
!C
!B
!A
!S
|-
|Stolen Weapon
|Area
|All
|1-6
|5-12
|11-18
|17-24
|-
|Desert Terror
|Area
|All
|2-9
|8-15
|14-21
|20-27
|-
|Desert Goliath
|Area
|All
|2-9
|8-15
|14-21
|20-27
|-
|Caves of Ice
|Area
|All
|2-9
|8-15
|14-21
|20-27
|-
|Awoken Serpent
|Area
|All
|2-9
|8-15
|14-21
|20-27
|-
|Flaming Horns
|Area
|All
|2-9
|8-15
|14-21
|20-27
|-
|Bruce's Dungeon
|Area
|All
|2-9
|8-15
|14-21
|20-27
|-
|Urgent Orders
|Area
|All
|2-9
|8-15
|14-21
|23-30
|-
|Sand March
|Area
|All
|2-9
|8-15
|14-21
|23-30
|-
|The Kasch Test Forgotten City
Battleground of Malice
|Area
|All
| --
|8-15
|14-21
| --
|-
|Secret Society
|Exchange
|All
| colspan="4" |1-30
|-
|Partnership ratings Ursula
|S Grade
|All
| colspan="4" |1-30
|}
{| class="wikitable"
! colspan="7" |Megiverse
|-
!Mission
!Drop method
!Type
!C
!B
!A
!S
|-
|Endrum Remnants
|Area
|All
Fo
|2-9
|8-15
|14-21
|20-27
|-
|Burning Snow
|Area
|All
|2-9
|8-15
|14-21
|20-27
|-
|Lonely Laboratory
|Area
|All
|2-9
|8-15
|14-21
|20-27
|-
|Polar Rumblings
|Area
|All
|2-9
|8-15
|14-21
|20-27
|-
|Flowery Pursuit
|Clear
|Fo
|2-9
|8-15
|14-21
|20-27
|-
|Seed Awakened
|Area
|All
|1-6
|5-12
|11-18
|17-24
|-
|Dark Satellite
|Area
|All
|2-9
|8-15
|14-21
|20-27
|-
|True Darkness
|Area
|All
|2-9
|8-15
|14-21
|20-27
|-
|Bladed Legacy
|Area
|All
|2-9
|8-15
|14-21
|20-27
|-
|The Magashi Plan
|Clear
|Hu
| colspan="4" |8-30
|-
|Roar of Flames
|Seed Core
|Fo
|2-9
|8-15
|14-21
|23-30
|-
|The Big Push
|Clear
|Fo
|2-9
|8-15
|14-21
|23-30
|-
|Ebony Capriccio
|Area
|Hu
|2-9
|8-15
|14-21
|23-30
|-
|Azure Symphony
|Area
|All
|2-9
|8-15
|14-21
|23-30
|-
|The Kasch Test Frozen High Road
|Area
|All
| --
|8-15
|14-21
| --
|-
|Maximum Attack Cross IV
|Area
|All
| --
| --
|14-21
|23-30
|-
|Secret Society
|Exchange
|All
| colspan="4" |1-30
|-
|Partnership ratings Ursula
|S Grade
|All
| colspan="4" |1-30
|}
{{Weapons}}

Latest revision as of 14:51, 10 October 2022

A player using the photon art Grand Crusher to defeat some Poltys

Photon arts are special attacks that players can link to weapons to damage creatures or support the party in all sorts of various ways, at the cost of PP. There are three distinct types of photon arts:

  • Skills: Melee photon arts which cause the user to unleash a different attack to the normal combo.
  • Bullets: Ranged photon arts which imbue regular bullets with special properties. Does not affect charge shots.
  • Technics: Technic photon arts which cause the user to cast magical spells with various different elements.

All weapons have access to photon arts, except R-Mags and shields.

Overview[edit | edit source]

Photon arts are learned through photon art discs, which are earned from a variety of sources, such as drops, trade missions and shops. Using a photon art disc will teach the user the named photon art with the level on the disc, ranging from level 1 to 30. There are no limits to the amount of photon arts that can be learned at one time, and any level of photon art can be learned regardless of Type.

Before photon arts can be used, they must be linked to an appropriate weapon, by selecting the weapon in the inventory and choosing the Link Photon Art option and choosing a learned photon art from the list.

Photon arts can be returned to disc form by navigating to the photon arts list in the main menu. This allows the player to trade their photon art disc to other characters through shared storage, or drop the disc for other players in challenge missions.

Tiers[edit | edit source]

Each photon art is split into three distinct tiers depending on the level of the photon art:

  • Tier 1: LV1-10
  • Tier 2: LV11-20
  • Tier 3: LV21-30

When a photon art levels up into a new tier, it will receive more significant bonuses compared to a singular level increase, ranging from significantly more damage, significantly less PP costs, extra combos, or extra range, among other properties.

Level cap[edit | edit source]

Depending on the Type being played, photon art levels may be decreased depending on the weapon being used. This does not affect the learned photon art level, and is a temporary decrease while using the appropriate photon art and type combo.

Type Skills Bullets Technics
Hunter 30 15 15
Ranger 15 30[1] 15
Force 15 15[2] 30
Vanguard[3] 20 20 20
  1. Longbow bullets and card bullets count as Technics, therefore their level cap is 15 on Ranger.
  2. Longbow bullets and card bullets count as Technics, therefore their level cap is 30 on Force.
  3. Vanguard can increase their level caps to 25, with the use of the ability Ignited Arts, obtainable at Vanguard LV50. This does not apply to support and healing Technics.

Photon art disc levels[edit | edit source]

Creature drops, Secret Society and partnership ratings[edit | edit source]

The level attached to a photon art disc drop depends on the level of the creature defeated, or for Secret Society and Partership ratings, the level of the player is used instead.

Level 1-9 10-29 30-49 50-74 75-99 100-124 125-149 150-174 175-250
PA levels 1-6 2-9 5-12 8-15 11-18 14-21 17-24 20-27 23-30

Weapon Shop[edit | edit source]

Photon art discs obtained from the Weapon Shop depend entirely on the level of the player. Discs from the Weapon Shop can only reach a maximum of 14.

Level 1-9 10-29 30-49 50-74 75-99 100-124 125-149 150-174 175-250
PA levels 1-6 2-7 3-8 4-9 5-10 6-11 7-12 8-13 9-14

Skills[edit | edit source]

Main article: Skills

Skills are photon arts which are linked to melee weapons, granting them various different types of attacks which vary greatly in use. Some photon arts are designed for defeating a single creature as fast as possible, while other photon arts may be designed for hitting as many creatures as possible.

Skills cannot be used to build chains, and can only break them and benefit from their damage bonuses.

Each weapon gets its own set of photon arts, except shields, which have no photon arts.

Bullets[edit | edit source]

Main article: Bullets

Bullets are photon arts which are linked to ranged weapons, granting their regular attacks various different properties. All ranged weapons have the same five set of bullets, which focus on specific modifiers:

  • Power (increases ATK)
  • Hit (increases ACC)
  • Long-Range (increases range)
  • Save (decreases PP cost)
  • Special (various effects depending on weapon)

No modifier from bullets affect charge shots, other than range modifiers.

Technics[edit | edit source]

Main article: Technics

Technics are photon arts which are linked to Technic weapons, allowing them to attack. They can be assigned to both and , with Technics assigned to building chains, whereas Technics assigned to will break chains and benefit from their damage bonuses.

Unlike melee and ranged weapons, Technics can be applied to any Technic weapon.

Technics have various properties, with many designed for damage against creatures, while others are designed to support a party, or weaken creatures. Each Technic also has an attribute element assigned to it, making each Technic only deal a specific type of elemental damage.