Missions: Difference between revisions

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[[File:Main_Page_Missions.png|thumb|The mission counter.]]
[[File:Main_Page_Missions.png|thumb|The mission counter.]]
'''Missions''' are the various assignments that players can go on to earn [[experience]] and items. There are many different types of missions, each having differing objectives and requirements, and reward the player with different rewards accordingly. Each mission is split up into various difficulty grades, meaning every mission gets increasingly harder, with appropriately better rewards.
'''Missions''' are the various assignments that players can go on to earn [[experience]] and items. There are many different types of missions, each having differing objectives and requirements, and reward the player with different rewards accordingly. Each mission is split up into various difficulty ranks, meaning every mission gets increasingly harder, with appropriately better rewards.


Missions can be accessed at the mission counter, which is found on the player's ship. The mission counter will have different missions available depending on if the current mode is story or multi, and how far through the story the player has progressed. Some missions also require the completion of other similar missions to be accessed.
Missions can be accessed at the mission counter on [[Clad 6]], which is found on the player's ship. The mission counter will have different missions available depending on if the current mode is [[story mode]] or [[multi mode]], and how far through the [[story missions|story]] the player has progressed. Some missions also require the completion of other similar missions to be accessed.


==Mission grade==
==Mission rank==


Each mission has up to 5 different grades available, ranging from the lowest at C Rank, to the highest at Infinity Rank. The higher the mission grade, the higher the level of the [[creatures]] and therefore the difficulty of the mission. Naturally, higher level creatures means higher rewards in terms of both experience and items dropped.
Each mission has up to 5 different ranks available, ranging from the lowest at {{Cdiff}}, to the highest at {{Idiff}}. The higher the mission rank, the higher the level of the [[creatures]] and therefore the difficulty of the mission.


Depending on the mission grade as well, a certain character level is required to access the mission. In general, the following requirements and enemy levels are followed:
Depending on the mission rank as well, a certain character level is required to access the mission. In general, the following requirements and enemy levels are followed:


* C-Rank - Player LV: 1+ | Creature LV: 1-24
{| class="wikitable"
* B-Rank - Player LV: 20+ | Creature LV: 25-74
!Rank
* A-Rank - Player LV: 60+ | Creature LV: 75-124
!Player LV
* S-Rank - Player LV: 100+ | Creature LV: 125-174
!Creature LV
* I-Rank - Player LV: 150+ | Creature LV: 175-250
|-
!{{Cdiff}}
|1+
|1-24
|-
!{{Bdiff}}
|20+
|25-74
|-
!{{Adiff}}
|60+
|75-124
|-
!{{Sdiff}}
|100+
|125-174
|-
!{{Idiff}}
|150+
|175-250
|}


However, this is not a strict rule, as many missions have lower/higher requirements, along with different level creatures.
However, this is not a strict rule, as many missions have lower/higher requirements, along with different level creatures.
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Performance can be judged on many factors, such as creatures killed, time taken, traps activated, times returned to Clad 6, and more.
Performance can be judged on many factors, such as creatures killed, time taken, traps activated, times returned to Clad 6, and more.


The points required for each rank are as follows:
The general points required for each rank are as follows:


* C-Rank: 0-299 points
* C-Rank: 0-299 points
Line 30: Line 50:
* A-Rank: 700-999 points
* A-Rank: 700-999 points
* S-Rank: 1,000 points
* S-Rank: 1,000 points
However, this is not a hard rule, as many missions have different thresholds.


==List of mission types==
==List of mission types==
===Story Missions===
{| class="wikitable sortable"
: ''See more: [[Story Missions]]''
!style="width:140px;"|Mission type
 
!Story
Story Missions are main story line of ''Phantasy Star Portable 2 Infinity'', and are required to unlock almost all other missions and items. These missions have varying objectives and can only be played in [[Story Mode]], as there are various cutscenes and mandatory partner characters.
!Multi
 
!Description
The creatures in story missions scale to the player's level up to a certain point, so the player cannot just gain a few levels and overpower the creatures in the mission easily.
|-
 
![[Story missions]]
There are two episodes of Story Mode, with Episode 1 encompassing the story line of the original ''Phantasy Star Portable 2'' with [[Emilia]], and Episode 2 featuring a brand-new story line with [[Nagisa]], set 6 months after the events of Episode 1.
|style="background:#bbffbb; color:black; text-align:center;"|〇
===Open Missions===
|style="background:#ffbbbb; color:black; text-align:center;"|×
: ''See more: [[Open Missions]]''
|The main story line of ''Phantasy Star Portable 2 Infinity'', and are required to unlock almost all other missions and items. Story missions scale to the player's character level.
 
|-
Open Missions are basic assignments, where the player is tasked with going to an area, clearing out the creatures and defeating the main target. All open missions feature all 5 difficulty grades, and are available in both Story Mode and [[Multi Mode]]. Many open missions require the completion of other open missions to access.
![[Open missions]]
 
|style="background:#bbffbb; color:black; text-align:center;"|〇
===Tactical Missions===
|style="background:#bbffbb; color:black; text-align:center;"|〇
: ''See more: [[Tactical Missions]]''
|Basic assignments, with the party being tasked to reach the end of the mission and defeat the target creature. All open missions feature 5 difficulty ranks.
 
|-
Tactical Missions are missions with special objectives, and tend to reward the player with more experience and items than open missions. These missions can be very high in difficulty, and many of them require multiple players to play. Tactical missions are available in both Story Mode and Multi Mode, although the list of missions available differ between the two modes.
![[Tactical missions]]
 
|style="background:#bbffbb; color:black; text-align:center;"|〇
===Urgent Missions===
|style="background:#bbffbb; color:black; text-align:center;"|〇
: ''See more: [[Urgent Missions]]''
|Special missions which feature special objectives, with some requiring multiple players. The list of missions available between story mode and multi mode are different.
 
|-
Urgent Missions are special rare missions which can sometimes be played after the completion of an open mission in multi mode. These missions feature extremely high rewards, but can only be played once before the mission becomes inaccessible again.
![[Infinity missions]]
 
|style="background:#bbffbb; color:black; text-align:center;"|〇
===Trade Missions===
|style="background:#bbffbb; color:black; text-align:center;"|〇
: ''See more: [[Trade Missions]]''
|Pseudo-random missions generated from mission discs. They give very low type points and meseta, but can be efficient for hunting many items, with certain items exclusive to infinity missions.
 
|-
Trade Missions are special missions where the player is tasked with bringing a NPC certain items in exchange for rewards. These missions can only be accessed in Story Mode.
![[Battle missions]]
 
|style="background:#ffbbbb; color:black; text-align:center;"|×
===Training Missions===
|style="background:#bbffbb; color:black; text-align:center;"|〇
: ''See more: [[Training Missions]]''
|Competitive missions, where the players are tasked with defeating other players in various ways. Battle missions give all players set levels and equipment.
 
|-
Training Missions are missions for beginners to learn the game. [[Vasque]] will teach the player simple actions such as how to heal, how to use weapons and more. These missions are only available in Story Mode.
![[Challenge missions]]
 
|style="background:#ffbbbb; color:black; text-align:center;"|×
===Infinity Missions===
|style="background:#bbffbb; color:black; text-align:center;"|〇
: ''See more: [[Infinity Missions]]''
|Special missions where the party's levels and items are temporarily reset, and must make it to the end of the level without dying without a scape doll.
 
|-
Infinity Missions are pseudo-random missions generated from a mission disk containing various data. They given very low type points and meseta, but can be very potent for hunting rare items, with many rare items being exclusive to Infinity Missions. These missions can be played in both story mode and multi mode.
![[Urgent missions]]
 
|style="background:#ffbbbb; color:black; text-align:center;"|×
===Battle Missions===
|style="background:#bbffbb; color:black; text-align:center;"|〇
: ''See more: [[Battle Missions]]''
|Rare missions which can sometimes be played after the completion of an open mission in multi mode. They feature extremely high rewards, but can only be played once.
 
|-
Battle Missions are competitive missions, where players are tasked with defeating other players in one way or another. These missions are only available in Multi Mode.
![[Trade missions]]
 
|style="background:#bbffbb; color:black; text-align:center;"|〇
===Challenge Missions===
|style="background:#ffbbbb; color:black; text-align:center;"|×
: ''See more: [[Challenge Missions]]''
|Special missions where the player is tasked with bringing a non-player character certain items in exchange for rewards.
 
|-
Challenge Missions are special missions where the player's level and items are reset temporarily. The player is given set levels, items and photon arts to use, and they must make it to the end of the level without dying without a scape doll. These missions can only be played in Multi Mode.
![[Training missions]]
 
|style="background:#bbffbb; color:black; text-align:center;"|〇
===Client Requests===
|style="background:#ffbbbb; color:black; text-align:center;"|×
: ''See more: [[Client Requests]]''
|Missions for beginners to learn the game with [[Vasque]]. These missions teach basic controls and mechanics, and temporarily reset the player's level and items.
|-
![[Client requests]]
|style="background:#bbffbb; color:black; text-align:center;"|〇
|style="background:#bbffbb; color:black; text-align:center;"|〇
|Special tasks which can be completed while playing other missions. Players are tasked with defeating specific creatures or clearing specific missions, and will receive meseta and items in return for completion.
|}


Client Requests are special tasks which can be taken on to earn extra items and meseta. Various NPCs in the cafe will hand out these tasks, and can range from killing a certain amount of enemies to clearing a quest with only a certain type of weapon.
{{Missions}}

Latest revision as of 12:32, 9 October 2022

The mission counter.

Missions are the various assignments that players can go on to earn experience and items. There are many different types of missions, each having differing objectives and requirements, and reward the player with different rewards accordingly. Each mission is split up into various difficulty ranks, meaning every mission gets increasingly harder, with appropriately better rewards.

Missions can be accessed at the mission counter on Clad 6, which is found on the player's ship. The mission counter will have different missions available depending on if the current mode is story mode or multi mode, and how far through the story the player has progressed. Some missions also require the completion of other similar missions to be accessed.

Mission rank[edit | edit source]

Each mission has up to 5 different ranks available, ranging from the lowest at , to the highest at . The higher the mission rank, the higher the level of the creatures and therefore the difficulty of the mission.

Depending on the mission rank as well, a certain character level is required to access the mission. In general, the following requirements and enemy levels are followed:

Rank Player LV Creature LV
1+ 1-24
20+ 25-74
60+ 75-124
100+ 125-174
150+ 175-250

However, this is not a strict rule, as many missions have lower/higher requirements, along with different level creatures.

Mission clear[edit | edit source]

At the end of every mission, a mission clear screen is displayed which outlines the player's performance and grants them a score ranging from 0 to 1,000 points. Depending on the score achieved, a certain rank will be obtained, with higher ranks granting more meseta, Type Points and chance for an item rewards. If playing with partner characters, there is also a chance of them granting the player an item if S Rank is achieved, with the item depending on the character taken.

Performance can be judged on many factors, such as creatures killed, time taken, traps activated, times returned to Clad 6, and more.

The general points required for each rank are as follows:

  • C-Rank: 0-299 points
  • B-Rank: 300-699 points
  • A-Rank: 700-999 points
  • S-Rank: 1,000 points

However, this is not a hard rule, as many missions have different thresholds.

List of mission types[edit | edit source]

Mission type Story Multi Description
Story missions × The main story line of Phantasy Star Portable 2 Infinity, and are required to unlock almost all other missions and items. Story missions scale to the player's character level.
Open missions Basic assignments, with the party being tasked to reach the end of the mission and defeat the target creature. All open missions feature 5 difficulty ranks.
Tactical missions Special missions which feature special objectives, with some requiring multiple players. The list of missions available between story mode and multi mode are different.
Infinity missions Pseudo-random missions generated from mission discs. They give very low type points and meseta, but can be efficient for hunting many items, with certain items exclusive to infinity missions.
Battle missions × Competitive missions, where the players are tasked with defeating other players in various ways. Battle missions give all players set levels and equipment.
Challenge missions × Special missions where the party's levels and items are temporarily reset, and must make it to the end of the level without dying without a scape doll.
Urgent missions × Rare missions which can sometimes be played after the completion of an open mission in multi mode. They feature extremely high rewards, but can only be played once.
Trade missions × Special missions where the player is tasked with bringing a non-player character certain items in exchange for rewards.
Training missions × Missions for beginners to learn the game with Vasque. These missions teach basic controls and mechanics, and temporarily reset the player's level and items.
Client requests Special tasks which can be completed while playing other missions. Players are tasked with defeating specific creatures or clearing specific missions, and will receive meseta and items in return for completion.