How to Planetary Treasure, Basically

From PSP2i Wiki
Revision as of 20:44, 26 March 2022 by AAAAAAAAAAAAA (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
This page is currently unfinished. You can help by adding the missing information.


Why is the Planetary Treasure such a pain, eh?

The Planetary Treasure screen at the Code Counter

Why are we getting Planetary Treasures?[edit | edit source]

Because we need Extend Code, Fusion Codes, and Extend Code Infinitys. Also because CalorieMate Maples are very OP.

Planetary Treasures By Grade[edit | edit source]

First off, two things:

one, we will ignore obtaining of specific Mission Discs during this guide. Check Mission Discs to find where the specific ones are, or Downloadable content if you are using that, as it contains every Boss, Area, Enemy Table and Block count. You wouldn't be able to get the Planetary Treasure missions without having missions that has the specific required parts.

two, after obtaining the appropriate mission, obtaining the Planetary Treasure is simply a matter of "running it till you get it", and there's nothing interesting there (nothing to improve the drop rates, either).

Stone[edit | edit source]

Requirements: Specific mission name (i.e. specific boss and area), C difficulty or higher.

The Boss is the same as the Boss of the Plus Mission, and the Area is the same as the Area of the Base Mission. Slot the right ones in and you're done.

Example:

We need a Dimma Ruins mission, which can easily be created simply by synthesizing a mission at VR Ruins with a mission with Dimmagolus at boss.

Bronze[edit | edit source]

Requirements: Specific mission name (i.e. specific boss and area), block number, B difficulty or higher.

The Block count is randomly chosen between the block count of both missions.

First, pick one of the component missions (either the one with the boss or the area), and synthesize it with one with the right number of blocks, until you get it with the right amount. Make sure to use the component mission as the Plus Mission, if you want to keep the boss, or the Base Mission, if you want to keep the Area.

Then, synthesize it with the component mission with the right number of blocks and synthesize it with the other component mission until the block count is right. Remember that the Boss is the same as the Boss of the Plus Mission, and the Area is the same as the Area of the Base Mission.

If you already have a mission with the correct boss and area, but not the right block count, you can synthesize it with a mission that does have the right block count, until you get it with the correct count. (Whichever synthesis order is fine for this step).

Then, synthesize the new mission with the old mission that has the correct boss and area, until you get it with the correct block count. Remember that the Boss is the same as the Boss of the Plus Mission, and the Area is the same as the Area of the Base Mission.

Example:

We need to clear Alteraz Beach with 2 blocks.

With 1 mission at VR Beach (3 blocks), 1 mission with Alterazgohg boss (2 blocks):

Synthesize these two missions until it's 2 blocks.


With 1 mission at VR Beach, 1 mission with Alterazgohg boss (both with 3 blocks), and 1 mission with 2 blocks:

Synthesize the VR Beach mission with the mission with 2 blocks, until VR Beach becomes 2 blocks.

Synthesize the resulted 2 block VR Beach with Alterazgohg mission, until the result is 2 blocks.


With 1 Alteraz Beach with 3 blocks, and 1 mission with 2 blocks:

Synthesize Alteraz Beach with the 2 blocks mission, until it ends up with 2 blocks. The result mission will either be VR Beach without the Alterazgohg boss, or have the Alterazgohg boss but not the VR Beach.

Synthesize the result mission with the original Alteraz Beach until the result is 2 blocks. Remember to set the missions up in the right order to fix its missing attribute.

Silver[edit | edit source]

Requirements: Specific Area, Enemy Tables, B difficulty or higher.

Enemy Table 1 is randomly chosen from the Enemy Table 1 of both missions, and the Area is the same as the Area of the Base Mission. So, slot them in, and synthesis till you get the right table, and you are done.

Example:

We need to clear a Den Mission with Neudaiz Table. This can be created by synthesizing a VR Den mission with another mission with Neudaiz table (table 1, ideally).

Gold[edit | edit source]

Requirements: Specific Area, Special Effect, and special effect level, A difficulty or higher.

The Area is the same as the Area of the base mission, and special effect is directly combined, if the missions has a total of 2 or less special effects. If the missions has 3 or more special effects, then you need to synthesis until you get there.

If you already have a special effect with adequate level, then you can simply use the aforementioned method and you are good to go.

If special effect level isn't high enough, enhancing special effect level can be done using the following method:

  1. Get a mission with the special effect you want (and only those special effect), and a mission with no effects.
  2. Synthesize these two missions, which will produce a mission with the same 1 special effect as the first mission.
  3. Synthesize the two missions with the same special effects, the first mission from step 1 and the result mission from step 2. Since the special effects are the same type and the same level, the result mission will have these effects at a higher level.
  4. Synthesize the result mission containing the higher levels from step 3 with the mission with no effects from step 1. This will produce a mission with higher level special effects.
  5. Synthesize the two missions with the higher level special effects, the one from step 3 and the one from step 4. This will produce the mission we are shooting for, one with the highest level special effects.


Platinum[edit | edit source]

Requirements: Specific mission name (i.e. specific boss and area), enemy table, block number, S difficulty or higher.

The Block count is randomly chosen between the block count of both missions, and the Enemy Table 1 is also randomly chosen from the table 1 of both missions. For max efficiency, we should obtain a mission that has both the right Block Count, and the right Enemy Table 1.

In other words, we get a mission with the right block count, another with the right enemy table 1, and synthesize them until you get one that has both. And then, we get it to have the right area and boss:

First, pick one of the component missions (either the one with the boss or the area), and synthesize it with one with blocks and table 1, until you get it to have both. Make sure to use the component mission as the Plus Mission, if you want to keep the boss, or the Base Mission, if you want to keep the Area.

Then, synthesize the result mission and your other area/boss component mission until you get all the attributes you need. Remember that the Boss is the same as the Boss of the Plus Mission, and the Area is the same as the Area of the Base Mission.

Skip whichever step you already have an appropriate mission for.

Example:

We need to clear Dragon's Grove, with a Neudaiz Table, at 3 blocks.

First, we find a mission that has 3 blocks, another that has Neudaiz table 1, and synthesize until it has both. (Skip this if you already have a mission that has both).

Next, we find a mission that has either Dragon or VR Grove. Synthesize it with the mission from the first step, until it has the block count, the table, and either the boss or the area.

Lastly, synthesize the mission from step 2 with a mission that has either Dragon or VR Grove (whichever one you are missing), until it has all the correct attributes.