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How to Infinity Mission, Basically
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=== Special Effects === There's a lot of note when it comes to synthesizing missions with special effects: * If there are differently leveled effects of the same category, the highest is automatically discarded. ** In other words, you absolutely cannot have unoptimized effects on either of the missions. If you did, (for example, if you were to use a [[Downloadable content]] mission), you need to either remove it first via synthesizing with a mission with less effects. * If there are more than 7 different effects, extra Lv1 effects are added to the special effects pool. ** Not only does this pollute the pool, it can also add '''Enemy HPx''', '''Enemy ACCx''', and '''Enemy ATK TECx''' effects, which can potentially ruin the mission. ** The Lv1 special effects can also mess up further synthesis using the result mission, as they can push you up to 7 effects to trigger more lv1 effects. * After all that, only half +1 of the effects are kept. ** I don't think I need to remark how RNG that is. The safest synthesis to perform is missions with a total of 2 effects, since you don't lose any effects (2/2+1 = 2) and don't get your pool polluted, so you would always have the same 2 effects on the result mission. The process for this is covered in [[How to Infinity Mission, Basically#Basic Synthesis|Basic Synthesis]]. Going for more effects than that becomes much more complicated. 3 effects on the result mission would require 4 different effects between the two missions, and one is randomly removed. 4 effects would require 6 different effects between the two missions, and two is randomly removed. 5 effects is by far the most complicated, as they not only involve 8 different effects, but also has to deal with the pool pollution. The process for each of these is covered in [[How to Infinity Mission, Basically#Advanced Synthesis|Advanced Synthesis]].
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