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How to Infinity Mission, Basically
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=== RNG Screw === When synthesizing missions, the only things that will always be consistent, is the Mission Boss (always the boss of the second mission) and Area (always the area of the first mission). Everything else, however, is entirely random. Enemy Tables are randomly selected, Enemy Levels are randomly changed, Special Effects are randomly assigned, etc. '''On top of that, when two Infinity Missions are synthesized in the same order, the Result Mission will always be the same. Flipping the order of the two infinity missions will change the Boss and Area, and reroll the Enemy Tables, but will not change the special effects.''' Saving and reloading the game, or conducting the synthesis multiple times does not change the outcome. This trait of IMs is a double edged sword. On one hand, we can't RNG abuse two material missions to produce the mission we want. Instead, we have to produce a large number of missions, which takes far more effort than otherwise. On the other hand, we can use it to produce multiple copies of the same mission, which is very useful for special effect purposes.
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