Electric Deathmatch

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"Defeat as many opponents as you can within this small ring enclosed with security fences!"

Electric Deathmatch's Map

Rules[edit | edit source]

  • Battle Royale
  • Time Limit: 3:00
  • All Characters start at Lv1.
  • The map is surrounded by fences, which cannot be passed through either by walking or Evading.
    • These fences does not make the player flinch, but deals a lot of damage to the player very quickly.
  • When a player is defeated, they will respawn after 3 seconds.
    • If the player is defeated by another player, they will respawn with their level increased by 5, type level increased by 1.
    • If the player is defeated by a map obstacle, they will respawn at their current level and type level, and their points will not be deducted.
Attacks can pass through the Blue barrier but not the Red Barrier.
  • There are 4 barriers on the map. The barriers cannot be passed through. Ranged attacks and TECHNICs do not pass through the barrier from either side. Melee attacks such as Spears and Swords can attack through the barrier. Sabers can pass the barrier, but do not have a long enough reach to reach an player on the other side (unless using a Photon Art).

Time Events[edit | edit source]

Time Left Event
1:00 Points gained is doubled.

Points[edit | edit source]

  • Point gains double during the last minute of the mission
  • Defeat enemy players: + approx. 350 points

Equipments[edit | edit source]

Shared[edit | edit source]

Shield-Weave Element
Car Weave Neutral 0%
Item Number
Monomate 5
Dimate 3
Star Atomizer 1
Shiftaride 5

Hunter[edit | edit source]

Weapon Element Special Linked PA Available PA
Sword Ice 10% - Grand Crusher Lv15 Tornado Break Lv15
Spear Lightning 5% - Dus Robado Lv15 Dus Skadd Lv15
Saber Neutral 0% - Infinite Storm Lv15 Rising Strike Lv15
Shield Fire 5% - - -
Items Number
Burn Trap 5
Confusion Trap 5

Ranger[edit | edit source]

Weapon Element Special Linked PA Available PA
Rifle Ice 10% Sleep Lv1 Buster Shoot Lv15 Power Shoot Lv15, Long-Range Shoot Lv15
Twin Handgun Neutral 0% - - -
Handgun Ice 10% Freeze Lv1 Elemental Shot Lv15 Power Shot Lv15, Hit Shot Lv15
Saber Neutral 0% - Rising Strike Lv15

All Charge-Shots are charge shot 1. Since no characters have Abilities, Full Charge Shot cannot be used.

Items Number
Burn Trap 5
Confusion Trap 5

Force[edit | edit source]

Weapon Element Special Linked PA Available PA
Longbow Neutral 0% - - -
Rod Neutral 0% - Foie Lv15 (Sqaure), Rafoie Lv15 (Triangle), Barta Lv15 (L+Square), Gibarta Lv15(L+Triangle) Zonde Lv15, Diga Lv15, Grants Lv15, Megid Lv15
Pit Neutral 0% - Foie Lv15 (Square), Rafoie Lv15 (Triangle)
Saber Neutral 0% - Rising Strike Lv15 -

All Charge-Shots are charge shot 1. Since no characters have Abilities, Full Charge Shot cannot be used.

Items Number
Freeze Trap 5
Confusion Trap 5

Vanguard[edit | edit source]

Weapon Element Special Linked PA Available PA
Saber Neutral 0% - Rising Strike Lv15 -
Handgun Ice 10% Freeze Lv1 Long-Range Shot Lv15 -
Wand Neutral 0% - Foie Lv15 (Square), Barta Lv15 (Triangle) -
Shield Fire 5% - - -

All Charge-Shots are charge shot 1. Since no characters have Abilities, Full Charge Shot cannot be used.

Items Number
Freeze Trap 5
Confusion Trap 5

Other Notes[edit | edit source]