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Each race has specific blast types which are made available from LV10. During a battle, Blast can be utilized after filling the blast gauge at the bottom left of the screen, and pressing a combination of {{Square}} + {{Triangle}} while idle. When used, all [[Status Effects]] on the player (except Shifta and Deband) will be removed.


The player will not be able to use Blasts in certain areas, primarily those force the camera to non-standard angles. The player also cannot use Blasts while standing on top of a Teleporter.


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[[File:EmptyBlastGauge.png|thumb|The Blast Gauge can be found at the bottom left corner.]]
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[[File:FullBlastGauge.png|thumb|The Blast Gauge when full.]]
 
== Blast Gauge ==
The Blast Gauge increases as the player deals damage and takes damage. Once it's fully charged, the player is able to utilize their Blast.
 
The rate the Blast Gauge increases at can be enhanced via [[Abilities#Wild Blast|Wild Blast]].
 
==<span id="MirageBlast">Mirage Blasts==
 
Mirage Blasts are special abilities '''exclusive to humans and newmans''' which were developed using technology from the ancient civilization. These abilities summon mythical elemental creatures to unleash powerful attacks on enemies or support allies. Mirage blasts are equipped as modules for shield-weaves, and can be equipped between different shield-weaves in battle to swap between different equipped mirage blasts.
 
Each Mirage Blast has an element attached, and deals more damage against enemies of the opposite element, while dealing less damage against enemies of the same element. The higher the rank of the Mirage Blast, the higher its element.
 
The damage dealt by Mirage Blast is based on user's base TEC and the grade of the mirage blast module.
 
While using Mirage Blasts, the user will be invincible until they regain control of their character again.
 
===Nui===
A fire attribute creature that uses a short mid-range attack in front of the user. The attack breaks chains and can cause burn.
 
[[File:FireMirageBlast.gif|thumb|]]
 
{| class="wikitable"
|+
!Grade
!Name
!Damage Rate
!Element %
!Special
|-
|B
|[[Flaming Roar]]
|950 ~ 1000%
|20%
|Burn Lv3
|-
|A
|[[Fiery Roar]]
|1000 ~ 1050%
|35%
|Burn Lv4
|-
|S
|[[Inferno Roar]]
|1050 ~ 1100%
|50%
|Burn Lv5
|}
 
===Konl===
An ice attribute creature that attacks by sending itself in a single direction with a piercing attack of infinite range in front of the user. The attack breaks chains and can cause freeze.
 
[[File:IceMirageBlast.gif|thumb|]]
 
{| class="wikitable"
|+
!Grade
!Name
!Damage Rate
!Element %
!Special
|-
|B
|[[Snow Gust]]
|850 ~ 900%
|20%
|Freeze Lv3
|-
|A
|[[Ice Gust]]
|900 ~ 950%
|35%
|Freeze Lv4
|-
|S
|[[Ice Blade Gust]]
|950 ~ 1000%
|50%
|Freeze Lv5
|}
 
===Canna===
A lightning attribute creature that shoots lightning bolts throughout the area. Hits all enemies in a massive area for 13 hits each. Does not hit enemies on a different height (either higher or lower). Can cause Shock.
 
[[File:LightningMirageBlast.gif|thumb|]]
 
{| class="wikitable"
|+
!Grade
!Name
!Damage Rate
!Element %
!Special
|-
|B
|[[Thunder Flash]]
|300 ~ 360%
|20%
|Shock Lv3
|-
|A
|[[Lightning Flash]]
|320 ~ 380%
|35%
|Shock Lv4
|-
|S
|[[Storm Flash]]
|330 ~ 400%
|50%
|Shock Lv5
|}
 
===Toitoi===
A ground attribute creature who attacks by dropping a giant mushroom causing massive damage in a circular range in front of the user. Can cause confusion.
 
[[File:GroundMirageBlast.gif|thumb|]]
 
{| class="wikitable"
|+
!Grade
!Name
!Damage Rate
!Element %
!Special
|-
|B
|[[Clod Impact]]
|2500 ~ 2550%
|20%
|Confuse Lv3
|-
|A
|[[Levee Impact]]
|2600 ~ 2650%
|35%
|Confuse Lv4
|-
|S
|[[Landslide Impact]]
|2700 ~ 2750%
|50%
|Confuse Lv5
|}
 
===Pirikahno & Pirika===
: ''See more: [[Bugs#Newman's Light Mirage Blast|Bugs]]
 
<p style="color:red">Usable only by Newmans</p>
 
A light attribute creature that causes PP consumption to become 0 for the user for 30 seconds. It also increases damage caused by Blasts from all party members (including the user) by around 20%, for 30 seconds. This boost can be stacked between multiple '''Pirikahno & Pirika''' users (once per each character). The creature itself does not do damage.
 
[[File:LightMirageBlast.gif|thumb|]]
 
{| class="wikitable"
|+
!Grade
!Name
!
|-
|B
|[[Light Haven]]
| rowspan="3" |The Grade does not affect
 
rates or duration
|-
|A
|[[Brilliant Haven]]
|-
|S
|[[Holy Haven]]
|}
 
===Kun'ne===
<p style="color:red">Usable only by Humans</p>
 
A dark attribute creature that makes the user's attack animation faster for 1 minute 30 seconds. Note that for Ranged weapons, the shooting animation speed is increased, but flying speed of the bullets isn't. For TECHNICs, the attack speed is increased, but the casting animation (i.e. the initial part of the cast where magic spins around the tip of the weapon) isn't. The creature itself does not do damage.
 
[[File:DarkMirageBlast.gif|thumb|]]
 
{| class="wikitable"
|+
!Grade
!Name
!Speed Increase Rates
|-
|B
|[[Dark Embrace]]
|
|-
|A
|[[Night Embrace]]
|
|-
|S
|[[Diabolic Embrace]]
|
|}
 
==<span id="SUV">SUV Weapon==
SUV weapons are '''Cast-only''' weapon systems used by the AMF, and allows the personal use of large-scale weaponry. All SUV weapons counts as normal ranged hits and accumlate chains.
 
Similar to [[#Mirage Blasts|Mirage Blasts]], SUV weapons are equipped by attaching specific modules to shield-weaves, and shield-weaves can be swapped in battle to swap between different equipped SUV weapons.
 
The damage dealt by SUV weapons count as Ranged type, but is calculated based on user's base ATK and the grade of the SUV module.
 
While using SUV Weapons, the user will be invincible until they regain control of their character again.
 
===Hegal===
[[File:HegalSystem.gif|thumb|]]Hits enemies in a wide arc using gatling guns. Deals 4~5 hits per each enemy.
{| class="wikitable"
|+
!Grade
!Name
!Damage Rate
!Special
|-
|B
|[[Hegal Buster]]
|750 ~ 770%
|Jellen LV3
|-
|A
|[[Hegal Attacker]]
|770 ~ 790%
|Jellen Lv4
|-
|S
|[[Hegal Burst]]
|790 ~ 810%
|Jellen Lv5
|}
 
===Rafal===
[[File:RafalSystem.gif|thumb|]]Hits all enemies in front with focused gatling guns. 10 hits per each target.
{| class="wikitable"
!Grade
!Name
! Damage Rate
! Special
|-
|B
|[[Hegal Buster|Rafal Buster]]
|650 ~ 670%
|Zalure LV3
|-
|A
|[[Hegal Attacker|Rafal Attacker]]
|670 ~ 690%
|Zalure Lv4
|-
|S
|[[Rafal Burst]]
|690 ~ 710%
|Zalure Lv5
|}
 
===Blitz===
[[File:BlitzSystem.gif|thumb|]]Hits enemies in a wide arc using giant laser cannons. Similar hitboxes to [[Blast Types#Hegal|Hegal System]].
{| class="wikitable"
!Grade
!Name
!Damage Rate
!Special
|-
|B
|[[Blitz Buster]]
| 750 ~ 770%
|Stun LV3
|-
|A
|[[Blitz Attacker]]
|770 ~ 790%
|Stun Lv4
|-
|S
|[[Blitz Burst]]
|790 ~ 810%
|Stun Lv5
|}
 
===Grom===
[[File:GromSystem.gif|thumb|]]Hits enemies in front with focused laser cannons. 10 hits per target, and causes a large flinch on enemies with each hit. Similar hitboxes to [[Blast Types#Rafal|Rafal System]].
{| class="wikitable"
!Grade
!Name
!Damage Rate
!Special
|-
|B
|[[Grom Buster]]
| 650 ~ 670%
|Shock Lv3
|-
|A
|[[Grom Attacker]]
|670 ~ 690%
|Shock Lv4
|-
|S
|[[Grom Burst]]
|690 ~ 710%
|Shock Lv5
|}
 
===Meteor===
[[File:MeteorSystem.gif|thumb|]]Hit enemies around the player with huge mechanical arms. 4 hits per target, launches the enemies, and damage ignores enemy resistance.
{| class="wikitable"
!Grade
!Name
!Damage Rate
!Special
|-
|B
|[[Meteor Burst]]
| 1150 ~ 1170%
|Confuse LV3
|-
|A
|[[Meteor Attacker]]
|1170 ~ 1190%
|Confuse Lv4
|-
|S
|[[Meteor Burst]]
|1190 ~ 1210%
|Confuse Lv5
|}
 
===Sturm===
[[File:SturmSystem.gif|thumb|]]Attack all enemies around the player with massive missiles. 7~9 hits per each target.
{| class="wikitable"
!Grade
!Name
!Damage Rate
!Special
|-
|B
|[[Sturm Buster]]
| 300 ~ 310%
|Burn Lv2
|-
|A
|[[Sturm Attacker]]
|310 ~ 320%
|Burn Lv3
|-
|S
|[[Sturm Burst]]
|320 ~ 330%
|Burn Lv4
|}
 
=== Fluge===
: ''See more: [[Bugs#Fluge Party Wipe|Bugs]]
 
[[File:FlugeSystem.gif|thumb|]]Summons massive wings to heal all allies and provide support effects.
{| class="wikitable"
!Grade
!Name
!Damage Rate
!Special
|-
|B
|[[Vivienne Fluge]]
| -
|Heals all allies to full HP.
|-
|A
|[[Seraphim Fluge]]
| -
|Revive all fallen allies, heal all allies to full HP, remove any status aliments, and provide Shifta Lv4 and Deband Lv4.
|-
|A
|[[Lapia Fluge]]
| -
|Heals all allies to full HP.
|-
|S
|[[Exusia Fluge]]
| -
|Revive all fallen allies, heal all allies to full HP, remove any status aliments, and provide Shifta Lv5 and Deband Lv5.
|}
Note that this is the only way to access Shifta Lv5 and Deband Lv5 in the game.
 
===Espada===
[[File:EspadaSystem.gif|thumb|]]
Summons a giant sword to attack an area of enemies. Deals 5 hits to each enemy.
{| class="wikitable"
!Grade
!Name
!Damage Rate
!Special
|-
|B
|[[Gigas Espada]]
| 1200 ~ 1300%
| -
|-
|A
|[[Ares Espada]]
|1250 ~ 1350%
| -
|-
|S
|[[Exusia Espada]]
|1400 ~ 1450%
| -
|}
 
=== Cataract===
[[File:CataractSystem.gif|thumb|]]
Launches laser attacks from satellites in orbit. Attacks full room, 6 hits to each enemy. Freeze Rate is extremely high.
{| class="wikitable"
!Grade
!Name
!Damage Rate
!Special
|-
|B
|[[Paradi Cataract]]
| 300 ~ 310%
|Freeze Lv2
|-
|A
|[[Throne Cataract]]
|310 ~ 320%
|Freeze Lv3
|-
|S
|[[Eternal Cataract]]
|320 ~ 330%
|Freeze Lv4
|}
 
===Ascension Gift===
{| class="wikitable"
|+
!Grade
! Name
!Damage
!Special
|-
|A
|[[Ascension Gift]]
|Varies
|Varies
|}
The [[Ascension Gift]] SUV, when used, causes one of the following effects randomly:
{| class="wikitable"
|+
!Item
!Damage
!Special
|-
|16t Weight
|1550~1600%
| -
|-
| 16g Weight
| -
| Restore Enemy HP, and give them Shifta Lv5.
|-
|Mushroom
|500~600%
|Poison Lv4
|-
|Toilet
|500~600%
|Drain Lv4
|-
|Rappy Gugg
|1350~1400%
|Sleep Lv5
|}
These items hit directly in front of the player, in a similar range to the Mirage Blast [[Blast Types#Toitoi|Toitoi]].
 
Note that, Ascension Gift 16t deals the highest damage out of all SUVs, while Ascension Gift 16g is the only effect in the game that allows the player to recover enemy HP, the only effect in the game that allows the player to provide the enemy with Buffs, and the only way for enemies to access Shifta Lv5.
 
=== Faust===
[[File:FaustSystem.gif|thumb|]]
Summons a giant mechanical fist and shoot them in a straight line. Hits any enemies it contacts with for 3 hits each, and knocks them away.
{| class="wikitable"
!Grade
!Name
!Damage Rate
!Special
|-
|B
|[[Gigas Faust]]
| 700~720%
|Confuse Lv2
|-
|A
|[[Ares Faust]]
| 720~740%
|Confuse Lv3
|-
|S
|[[Exusia Faust]]
|760~780%
|Confuse Lv4
|}
Faust (Prototype)
 
The same hit count and range as normal Faust system, but the attack knocks down enemies as opposed as knocking them away.
{| class="wikitable"
!Grade
!Name
!Damage Rate
!Special
|-
|B
|[[Wise Faust]]
| 700~720%
|Confuse Lv3
|-
|A
|[[Apollo Faust]]
| 720~740%
|Confuse Lv4
|-
|S
|[[Exusia Faust]]
|760~780%
|Confuse Lv5
|}
 
===Punisher===
[[File:PunisherSystem.gif|thumb|]]
Deals 4 hits (1 lock each, so 4 hits spread between 1 to 4 enemies) to enemies within the vicinity.
{| class="wikitable"
!Grade
!Name
!Damage Rate
!Special
|-
|B
|[[Vivienne Punisher]]
| 800 ~ 850%
|Taunt LV3
|-
|A
|[[Innocent Punisher]]
|850 ~ 900%
|Taunt Lv4
|-
|S
|[[Eternal Punisher]]
|900 ~ 950%
|Taunt Lv5
|}
 
=== Impact===
[[File:ImpactSystem.gif|thumb|]]
Summons a massive hammer to deal damage to an area of enemies, 5 hits per enemy. Similar range to [[Blast_Types#Espada|Espada System]].
{| class="wikitable"
!Grade
!Name
!Damage Rate
!Special
|-
|B
|[[Big Impact]]
| 550 ~ 600%
|Sleep Lv3
|-
|A
|[[Death Impact]]
|570 ~ 630%
|Sleep Lv4
|-
|S
|[[Burst Impact]]
|600 ~ 650%
|Sleep Lv5
|}
 
===Panzer===
[[File:PanzerSystem.gif|thumb|]]
Summons a flamethrower to continuously deal damage to enemies. The direction can be moved during the SUV attack.
{| class="wikitable"
!Grade
!Name
!Damage Rate
!Special
|-
|B
|[[Flame Panzer]]
| 600 ~ 660%
|Burn Lv3
|-
|A
|[[Burn Panzer]]
|620 ~ 680%
|Burn Lv4
|-
|S
|[[Inferno Panzer]]
|640 ~ 700%
|Burn Lv5
|}
 
===Cluster ===
[[File:ClusterSystem.gif|thumb|]]
Summons a surfboard, deals 8 hits to all enemies in the room, and launches them with each hit.
{| class="wikitable"
!Grade
!Name
!Damage Rate
!Special
|-
|B
|[[Air Ride Cluster]]
| 600 ~ 650%
|Shock Lv1
|-
|A
|[[Sacred Cluster]]
|650 ~ 700%
|Shock Lv2
|-
|S
|[[Starlight Cluster]]
|700 ~ 750%
|Shock Lv3
|}
 
==<span id="Nanoblast">Nanoblast==
 
Beasts require a blast badge in order to transform. This is a kind of tattoo beasts have on their arm, and different blast badges will result in different forms with different abilities. A beast of at least LV10 can purchase or change a blast badge for 10,000 Meseta at the Salon in Clad 6's Style Shop. As the beast rises in level, additional blast badges will become available.
 
 
Nanoblast properties:
 
*Damage of nanoblast is based on character's base ATK, and counts as Melee type damage.
*During the nanoblast transformation, player is fully invincible.
*{{Square}} can be used to build chains, and {{Triangle}} can be used to break chains.
*Weapons and modules are all un-equipped.
**Their stat bonuses and any abilities do not apply, visual modules' visual effects do not apply, and the attacks are treated as neutral.
*Items, lock-on (via holding L) and FPS mode cannot be used.
*The player is able to Evade using {{Circle}} or Block using R. Blocking doesn't do anything meaningful as the player takes no damage from any attacks.
*While in Nanoblast, the blast gauge will reduce as time passes to indicate how much time is left in the nanoblast.
*Male and Female characters have different attack animations in Boggo Val, Zeed Val, Adaka Val, and Vande Val.
 
===Boggo Val===
A blast badge that specializes in attacking a large amount of enemies.
{| class="wikitable"
!Required Level
!Duration
|-
|10
|30s
|}
{| class="wikitable"
|+
!
!Damage
!Lock
|-
!{{Square}}
|380%
|3
|-
!{{Triangle}}
|410%
|4
|}
 
===Zeed Val===
A blast badge that specializes in Accuracy.
{| class="wikitable"
!Required Level
!Duration
|-
|10
|30s
|}
{| class="wikitable"
!
!Damage
!Lock
|-
!{{Square}}
|330%
|2
|-
!{{Triangle}}
|360%
|3
|}
 
===Adaka Val===
A blast badge that specializes in damage.
{| class="wikitable"
!Required Level
!Duration
|-
|20
|25s
|}
{| class="wikitable"
!
!Damage
!Lock
|-
!{{Square}}
|420%
|2
|-
!{{Triangle}}
|500%
|3
|}
 
=== Zavn Val===
A blast badge that specializes in speed. Has a possibility of turning [[Blast Types#Berserk|Berserk]] after the blast is over.
{| class="wikitable"
!Required Level
!Duration
|-
|30
|25s
|}
{| class="wikitable"
!
!Damage
!Lock
|-
!{{Square}}
|290%
|4
|-
!{{Triangle}}
|310%
|4
|}
 
===Gavri Val===
Another blast badge that specializes in damage, but has a different attack range compared to [[Blast Types#Adaka Val|Adaka Val]].
{| class="wikitable"
!Required Level
!Duration
|-
|40
|25s
|}
{| class="wikitable"
!
!Damage
!Lock
|-
!{{Square}}
|410%
|2
|-
!{{Triangle}}
|450%
|2
|}
 
=== Vande Val===
A blast badge that specializes in durability.
{| class="wikitable"
!Required Level
!Duration
|-
|50
|40s
|}
{| class="wikitable"
!
!Damage
!Lock
|-
!{{Square}}
|350%
|2
|-
!{{Triangle}}
|400%
|3
|}
 
===Berserk===
Zavn Val and Gavri Val has a chance of transforming into Berserk mode after the initial nanoblast is over.
 
The chances are:
 
*Zavn Val: (The number of hits dealt during Nanoblast / 4)%
*Gavri Val: (The number of hits dealt during Nanoblast / 8)%
 
'''Berserk Mode will damage allies with its attacks.'''
 
==<span id="InfinityBlast">Infinity Blast==
The ability of the [[Races#Deuman|Deuman]] race, harnessing the photons stored in their bodies.
The type of infinity blast used is dependent on the deuman's type, and is automatically usable starting from Lv10, requiring no additional setup.
 
Infinity Blasts gain additional abilities based on the user's type level:
{| class="wikitable"
|+
!Lv10+
!Lv20+
!LV30+
!Lv40+
|-
|Restore HP equal to 10% of damage dealt
|Blast Gauge charges 33% faster
|May inflict Sleep per hit (15% chance)
|Blast Duration increases from 25s to 30s
|}
In addition, the deuman's stats are boosted by Type Level x 0.5% (up to 25%).
 
Infinity Blast properties:
 
*Infinity Blasts initally last 25 seconds long.
*Persisting attacks, such as [[Photon Arts#Foverse|Foverse]], [[Photon Arts#Sazonde|Sazonde]], [[Photon Arts#Sabarta|Sabarta]], and [[Photon Arts#Samegid|Samegid]] does not function during the blast.
*{{Square}} can be used to build chains, while {{Triangle}} can be used to break chains.
**{{Square}} is 4 Lock, and can trigger [[Weapons|Perfect Attacks]].
**{{Triangle}} is 3 Lock, and requires holding {{Triangle}} to Charge (similar to a charge shot). {{Triangle}} can be charged twice (does not stack with [[Abilities|Full Charge Shot]]). The player cannot move while charging, and being hit while charging will cancel the charge.
**It's possible to [[Weapons#Guard|Guard]] or Evade.
***Evade is improved compared to normal, with longer invincible time and longer travel distance.
***While attacks do not cost PP, [[Weapons#Guard|Guard]] and Evade still costs PP to use.
*[[Weapons]], [[Shield-weaves]], and [[Modules]] are all un-equipped.
**Their stat bonuses and any abilities do not apply, visual modules' visual effects do not apply, and attacks are treated as Neutral.
*Items cannot be used, Lock-on (via L button), and FPS mode cannot be used.
*Unlike all other Blasts, Infinity Blasts do not provide any Invincibility.
*Unlike Nanoblasts, the blast gauge on the bottom left remains full for the entirety of the blast.
 
===Over End===
The Hunter Infinity Blast, and deals Melee type damage.
 
{{Square}} Attack: A long range beam sword attack from your right hand. It also hits enemies on your side and behind, but the animation is quite long. It also moves forward a little bit ,and may be interrupted if you are too close to the enemies.
3 stages: 2 hit -> 2 hit -> 2 hit (knockdown).
 
{{Triangle}} Attack: A super huge long ranged beam sword attack. Its hitbox is massive, and its range is similar to [[Rifles]] equipped with [[Long-range Shoot]].
 
===Final Trigger===
The Ranger Infinity Blast, and deals Shot type damage.
 
{{Square}} Attack: Causes AoE explosions a short distance away from the player. 3 stages: 1 hit -> 1 hit -> 1 hit, launches the enemies on stage 2 and stage 3.
 
{{Triangle}} Attack: a narrow long-range laser beam attack. Longer than '''Over End''', but a lot smaller horizontally. Also note that the direction cannot be changed once charging starts.
 
===Falling Star===
The Force Infinity Blast, and deals Tech type damage.
 
{{Square}} Attack: Shoots 3 orbs in a wide fan shape in front of the player. Each attack deals 2 hits.
 
{{Triangle}} Attack: Explodes a large number of orbs in an area a short distance away from the player. Deals 4 hits and launches enemies.
 
===Blade Stream===
The Vanguard Infinity Blast, and deals Shot type damage.
 
{{Square}} Attack: Pulls out Pair of Beam Swords, and attack while charging forward (similar distance to an Evade). The attack is cancelled if the player is hit during the attack. The final stage is a large sliding kick. 3 stages: 2 hit -> 2 hit -> 3 hit, stage 3 launches any enemies hit.
 
{{Triangle}} Attack: Uses the beam swords to attack all enemies around the player. Deals 4 hits to each enemy, and knocks them down.
{{Navigation}}

Revision as of 14:03, 12 May 2022

Each race has specific blast types which are made available from LV10. During a battle, Blast can be utilized after filling the blast gauge at the bottom left of the screen, and pressing a combination of + while idle. When used, all Status Effects on the player (except Shifta and Deband) will be removed.

The player will not be able to use Blasts in certain areas, primarily those force the camera to non-standard angles. The player also cannot use Blasts while standing on top of a Teleporter.

File:EmptyBlastGauge.png
The Blast Gauge can be found at the bottom left corner.
File:FullBlastGauge.png
The Blast Gauge when full.

Blast Gauge

The Blast Gauge increases as the player deals damage and takes damage. Once it's fully charged, the player is able to utilize their Blast.

The rate the Blast Gauge increases at can be enhanced via Wild Blast.

Mirage Blasts

Mirage Blasts are special abilities exclusive to humans and newmans which were developed using technology from the ancient civilization. These abilities summon mythical elemental creatures to unleash powerful attacks on enemies or support allies. Mirage blasts are equipped as modules for shield-weaves, and can be equipped between different shield-weaves in battle to swap between different equipped mirage blasts.

Each Mirage Blast has an element attached, and deals more damage against enemies of the opposite element, while dealing less damage against enemies of the same element. The higher the rank of the Mirage Blast, the higher its element.

The damage dealt by Mirage Blast is based on user's base TEC and the grade of the mirage blast module.

While using Mirage Blasts, the user will be invincible until they regain control of their character again.

Nui

A fire attribute creature that uses a short mid-range attack in front of the user. The attack breaks chains and can cause burn.

File:FireMirageBlast.gif
Grade Name Damage Rate Element % Special
B Flaming Roar 950 ~ 1000% 20% Burn Lv3
A Fiery Roar 1000 ~ 1050% 35% Burn Lv4
S Inferno Roar 1050 ~ 1100% 50% Burn Lv5

Konl

An ice attribute creature that attacks by sending itself in a single direction with a piercing attack of infinite range in front of the user. The attack breaks chains and can cause freeze.

File:IceMirageBlast.gif
Grade Name Damage Rate Element % Special
B Snow Gust 850 ~ 900% 20% Freeze Lv3
A Ice Gust 900 ~ 950% 35% Freeze Lv4
S Ice Blade Gust 950 ~ 1000% 50% Freeze Lv5

Canna

A lightning attribute creature that shoots lightning bolts throughout the area. Hits all enemies in a massive area for 13 hits each. Does not hit enemies on a different height (either higher or lower). Can cause Shock.

File:LightningMirageBlast.gif
Grade Name Damage Rate Element % Special
B Thunder Flash 300 ~ 360% 20% Shock Lv3
A Lightning Flash 320 ~ 380% 35% Shock Lv4
S Storm Flash 330 ~ 400% 50% Shock Lv5

Toitoi

A ground attribute creature who attacks by dropping a giant mushroom causing massive damage in a circular range in front of the user. Can cause confusion.

File:GroundMirageBlast.gif
Grade Name Damage Rate Element % Special
B Clod Impact 2500 ~ 2550% 20% Confuse Lv3
A Levee Impact 2600 ~ 2650% 35% Confuse Lv4
S Landslide Impact 2700 ~ 2750% 50% Confuse Lv5

Pirikahno & Pirika

See more: Bugs

Usable only by Newmans

A light attribute creature that causes PP consumption to become 0 for the user for 30 seconds. It also increases damage caused by Blasts from all party members (including the user) by around 20%, for 30 seconds. This boost can be stacked between multiple Pirikahno & Pirika users (once per each character). The creature itself does not do damage.

File:LightMirageBlast.gif
Grade Name
B Light Haven The Grade does not affect

rates or duration

A Brilliant Haven
S Holy Haven

Kun'ne

Usable only by Humans

A dark attribute creature that makes the user's attack animation faster for 1 minute 30 seconds. Note that for Ranged weapons, the shooting animation speed is increased, but flying speed of the bullets isn't. For TECHNICs, the attack speed is increased, but the casting animation (i.e. the initial part of the cast where magic spins around the tip of the weapon) isn't. The creature itself does not do damage.

File:DarkMirageBlast.gif
Grade Name Speed Increase Rates
B Dark Embrace
A Night Embrace
S Diabolic Embrace

SUV Weapon

SUV weapons are Cast-only weapon systems used by the AMF, and allows the personal use of large-scale weaponry. All SUV weapons counts as normal ranged hits and accumlate chains.

Similar to Mirage Blasts, SUV weapons are equipped by attaching specific modules to shield-weaves, and shield-weaves can be swapped in battle to swap between different equipped SUV weapons.

The damage dealt by SUV weapons count as Ranged type, but is calculated based on user's base ATK and the grade of the SUV module.

While using SUV Weapons, the user will be invincible until they regain control of their character again.

Hegal

File:HegalSystem.gif

Hits enemies in a wide arc using gatling guns. Deals 4~5 hits per each enemy.

Grade Name Damage Rate Special
B Hegal Buster 750 ~ 770% Jellen LV3
A Hegal Attacker 770 ~ 790% Jellen Lv4
S Hegal Burst 790 ~ 810% Jellen Lv5

Rafal

File:RafalSystem.gif

Hits all enemies in front with focused gatling guns. 10 hits per each target.

Grade Name Damage Rate Special
B Rafal Buster 650 ~ 670% Zalure LV3
A Rafal Attacker 670 ~ 690% Zalure Lv4
S Rafal Burst 690 ~ 710% Zalure Lv5

Blitz

File:BlitzSystem.gif

Hits enemies in a wide arc using giant laser cannons. Similar hitboxes to Hegal System.

Grade Name Damage Rate Special
B Blitz Buster 750 ~ 770% Stun LV3
A Blitz Attacker 770 ~ 790% Stun Lv4
S Blitz Burst 790 ~ 810% Stun Lv5

Grom

File:GromSystem.gif

Hits enemies in front with focused laser cannons. 10 hits per target, and causes a large flinch on enemies with each hit. Similar hitboxes to Rafal System.

Grade Name Damage Rate Special
B Grom Buster 650 ~ 670% Shock Lv3
A Grom Attacker 670 ~ 690% Shock Lv4
S Grom Burst 690 ~ 710% Shock Lv5

Meteor

File:MeteorSystem.gif

Hit enemies around the player with huge mechanical arms. 4 hits per target, launches the enemies, and damage ignores enemy resistance.

Grade Name Damage Rate Special
B Meteor Burst 1150 ~ 1170% Confuse LV3
A Meteor Attacker 1170 ~ 1190% Confuse Lv4
S Meteor Burst 1190 ~ 1210% Confuse Lv5

Sturm

File:SturmSystem.gif

Attack all enemies around the player with massive missiles. 7~9 hits per each target.

Grade Name Damage Rate Special
B Sturm Buster 300 ~ 310% Burn Lv2
A Sturm Attacker 310 ~ 320% Burn Lv3
S Sturm Burst 320 ~ 330% Burn Lv4

Fluge

See more: Bugs
File:FlugeSystem.gif

Summons massive wings to heal all allies and provide support effects.

Grade Name Damage Rate Special
B Vivienne Fluge - Heals all allies to full HP.
A Seraphim Fluge - Revive all fallen allies, heal all allies to full HP, remove any status aliments, and provide Shifta Lv4 and Deband Lv4.
A Lapia Fluge - Heals all allies to full HP.
S Exusia Fluge - Revive all fallen allies, heal all allies to full HP, remove any status aliments, and provide Shifta Lv5 and Deband Lv5.

Note that this is the only way to access Shifta Lv5 and Deband Lv5 in the game.

Espada

File:EspadaSystem.gif

Summons a giant sword to attack an area of enemies. Deals 5 hits to each enemy.

Grade Name Damage Rate Special
B Gigas Espada 1200 ~ 1300% -
A Ares Espada 1250 ~ 1350% -
S Exusia Espada 1400 ~ 1450% -

Cataract

File:CataractSystem.gif

Launches laser attacks from satellites in orbit. Attacks full room, 6 hits to each enemy. Freeze Rate is extremely high.

Grade Name Damage Rate Special
B Paradi Cataract 300 ~ 310% Freeze Lv2
A Throne Cataract 310 ~ 320% Freeze Lv3
S Eternal Cataract 320 ~ 330% Freeze Lv4

Ascension Gift

Grade Name Damage Special
A Ascension Gift Varies Varies

The Ascension Gift SUV, when used, causes one of the following effects randomly:

Item Damage Special
16t Weight 1550~1600% -
16g Weight - Restore Enemy HP, and give them Shifta Lv5.
Mushroom 500~600% Poison Lv4
Toilet 500~600% Drain Lv4
Rappy Gugg 1350~1400% Sleep Lv5

These items hit directly in front of the player, in a similar range to the Mirage Blast Toitoi.

Note that, Ascension Gift 16t deals the highest damage out of all SUVs, while Ascension Gift 16g is the only effect in the game that allows the player to recover enemy HP, the only effect in the game that allows the player to provide the enemy with Buffs, and the only way for enemies to access Shifta Lv5.

Faust

File:FaustSystem.gif

Summons a giant mechanical fist and shoot them in a straight line. Hits any enemies it contacts with for 3 hits each, and knocks them away.

Grade Name Damage Rate Special
B Gigas Faust 700~720% Confuse Lv2
A Ares Faust 720~740% Confuse Lv3
S Exusia Faust 760~780% Confuse Lv4

Faust (Prototype)

The same hit count and range as normal Faust system, but the attack knocks down enemies as opposed as knocking them away.

Grade Name Damage Rate Special
B Wise Faust 700~720% Confuse Lv3
A Apollo Faust 720~740% Confuse Lv4
S Exusia Faust 760~780% Confuse Lv5

Punisher

File:PunisherSystem.gif

Deals 4 hits (1 lock each, so 4 hits spread between 1 to 4 enemies) to enemies within the vicinity.

Grade Name Damage Rate Special
B Vivienne Punisher 800 ~ 850% Taunt LV3
A Innocent Punisher 850 ~ 900% Taunt Lv4
S Eternal Punisher 900 ~ 950% Taunt Lv5

Impact

File:ImpactSystem.gif

Summons a massive hammer to deal damage to an area of enemies, 5 hits per enemy. Similar range to Espada System.

Grade Name Damage Rate Special
B Big Impact 550 ~ 600% Sleep Lv3
A Death Impact 570 ~ 630% Sleep Lv4
S Burst Impact 600 ~ 650% Sleep Lv5

Panzer

File:PanzerSystem.gif

Summons a flamethrower to continuously deal damage to enemies. The direction can be moved during the SUV attack.

Grade Name Damage Rate Special
B Flame Panzer 600 ~ 660% Burn Lv3
A Burn Panzer 620 ~ 680% Burn Lv4
S Inferno Panzer 640 ~ 700% Burn Lv5

Cluster

File:ClusterSystem.gif

Summons a surfboard, deals 8 hits to all enemies in the room, and launches them with each hit.

Grade Name Damage Rate Special
B Air Ride Cluster 600 ~ 650% Shock Lv1
A Sacred Cluster 650 ~ 700% Shock Lv2
S Starlight Cluster 700 ~ 750% Shock Lv3

Nanoblast

Beasts require a blast badge in order to transform. This is a kind of tattoo beasts have on their arm, and different blast badges will result in different forms with different abilities. A beast of at least LV10 can purchase or change a blast badge for 10,000 Meseta at the Salon in Clad 6's Style Shop. As the beast rises in level, additional blast badges will become available.


Nanoblast properties:

  • Damage of nanoblast is based on character's base ATK, and counts as Melee type damage.
  • During the nanoblast transformation, player is fully invincible.
  • can be used to build chains, and can be used to break chains.
  • Weapons and modules are all un-equipped.
    • Their stat bonuses and any abilities do not apply, visual modules' visual effects do not apply, and the attacks are treated as neutral.
  • Items, lock-on (via holding L) and FPS mode cannot be used.
  • The player is able to Evade using or Block using R. Blocking doesn't do anything meaningful as the player takes no damage from any attacks.
  • While in Nanoblast, the blast gauge will reduce as time passes to indicate how much time is left in the nanoblast.
  • Male and Female characters have different attack animations in Boggo Val, Zeed Val, Adaka Val, and Vande Val.

Boggo Val

A blast badge that specializes in attacking a large amount of enemies.

Required Level Duration
10 30s
Damage Lock
380% 3
410% 4

Zeed Val

A blast badge that specializes in Accuracy.

Required Level Duration
10 30s
Damage Lock
330% 2
360% 3

Adaka Val

A blast badge that specializes in damage.

Required Level Duration
20 25s
Damage Lock
420% 2
500% 3

Zavn Val

A blast badge that specializes in speed. Has a possibility of turning Berserk after the blast is over.

Required Level Duration
30 25s
Damage Lock
290% 4
310% 4

Gavri Val

Another blast badge that specializes in damage, but has a different attack range compared to Adaka Val.

Required Level Duration
40 25s
Damage Lock
410% 2
450% 2

Vande Val

A blast badge that specializes in durability.

Required Level Duration
50 40s
Damage Lock
350% 2
400% 3

Berserk

Zavn Val and Gavri Val has a chance of transforming into Berserk mode after the initial nanoblast is over.

The chances are:

  • Zavn Val: (The number of hits dealt during Nanoblast / 4)%
  • Gavri Val: (The number of hits dealt during Nanoblast / 8)%

Berserk Mode will damage allies with its attacks.

Infinity Blast

The ability of the Deuman race, harnessing the photons stored in their bodies. The type of infinity blast used is dependent on the deuman's type, and is automatically usable starting from Lv10, requiring no additional setup.

Infinity Blasts gain additional abilities based on the user's type level:

Lv10+ Lv20+ LV30+ Lv40+
Restore HP equal to 10% of damage dealt Blast Gauge charges 33% faster May inflict Sleep per hit (15% chance) Blast Duration increases from 25s to 30s

In addition, the deuman's stats are boosted by Type Level x 0.5% (up to 25%).

Infinity Blast properties:

  • Infinity Blasts initally last 25 seconds long.
  • Persisting attacks, such as Foverse, Sazonde, Sabarta, and Samegid does not function during the blast.
  • can be used to build chains, while can be used to break chains.
    • is 4 Lock, and can trigger Perfect Attacks.
    • is 3 Lock, and requires holding to Charge (similar to a charge shot). can be charged twice (does not stack with Full Charge Shot). The player cannot move while charging, and being hit while charging will cancel the charge.
    • It's possible to Guard or Evade.
      • Evade is improved compared to normal, with longer invincible time and longer travel distance.
      • While attacks do not cost PP, Guard and Evade still costs PP to use.
  • Weapons, Shield-weaves, and Modules are all un-equipped.
    • Their stat bonuses and any abilities do not apply, visual modules' visual effects do not apply, and attacks are treated as Neutral.
  • Items cannot be used, Lock-on (via L button), and FPS mode cannot be used.
  • Unlike all other Blasts, Infinity Blasts do not provide any Invincibility.
  • Unlike Nanoblasts, the blast gauge on the bottom left remains full for the entirety of the blast.

Over End

The Hunter Infinity Blast, and deals Melee type damage.

Attack: A long range beam sword attack from your right hand. It also hits enemies on your side and behind, but the animation is quite long. It also moves forward a little bit ,and may be interrupted if you are too close to the enemies. 3 stages: 2 hit -> 2 hit -> 2 hit (knockdown).

Attack: A super huge long ranged beam sword attack. Its hitbox is massive, and its range is similar to Rifles equipped with Long-range Shoot.

Final Trigger

The Ranger Infinity Blast, and deals Shot type damage.

Attack: Causes AoE explosions a short distance away from the player. 3 stages: 1 hit -> 1 hit -> 1 hit, launches the enemies on stage 2 and stage 3.

Attack: a narrow long-range laser beam attack. Longer than Over End, but a lot smaller horizontally. Also note that the direction cannot be changed once charging starts.

Falling Star

The Force Infinity Blast, and deals Tech type damage.

Attack: Shoots 3 orbs in a wide fan shape in front of the player. Each attack deals 2 hits.

Attack: Explodes a large number of orbs in an area a short distance away from the player. Deals 4 hits and launches enemies.

Blade Stream

The Vanguard Infinity Blast, and deals Shot type damage.

Attack: Pulls out Pair of Beam Swords, and attack while charging forward (similar distance to an Evade). The attack is cancelled if the player is hit during the attack. The final stage is a large sliding kick. 3 stages: 2 hit -> 2 hit -> 3 hit, stage 3 launches any enemies hit.

Attack: Uses the beam swords to attack all enemies around the player. Deals 4 hits to each enemy, and knocks them down.