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[[File:Blast example.jpg|thumb|A deuman using their blast type: [[infinity blast]]]]


{| class=I2NoYWxsZW5nZSBhY2NlcHRlZCwgdXBncmFkZSB5b3VyIHNlY3VyaXR5IG1vcmU="wikitable"
'''Blasts''' are special [[attacks]] or transformations that can be used from LV10 onwards. Blasts are used by filling the blast gauge, which is increased by dealing and taking [[damage]], and then pressing the {{Square}} and {{Triangle}} buttons together. Each [[races|race]] has their own unique type of blast, which are equipped in different ways. If the player does not have a blast equipped, the blast gauge will not increase.
!Grade
!Name
!Damage Rate
!Special
|-
|B
|[[Grom Buster]]
| 650 ~ 670%
|Shock Lv3
|-
|A
|[[Grom Attacker]]
|670 ~ 690%
|Shock Lv4
|-
|S
|[[Grom Burst]]
|690 ~ 710%
|Shock Lv5
|}


===Meteor===
There are 4 different types of blasts:
[[File:MeteorSystem.gif|thumb|]]Hit enemies around the player with huge mechanical arms. 4 hits per target, launches the enemies, and damage ignores enemy resistance.
{| class="wikitable"
!Grade
!Name
!Damage Rate
!Special
|-
|B
|[[Meteor Burst]]
| 1150 ~ 1170%
|Confuse LV3
|-
|A
|[[Meteor Attacker]]
|1170 ~ 1190%
|Confuse Lv4
|-
|S
|[[Meteor Burst]]
|1190 ~ 1210%
|Confuse Lv5
|}


===Sturm===
* Human/newman: [[Mirage blasts]], equipped through a blast [[modules|module]]
[[File:SturmSystem.gif|thumb|]]Attack all enemies around the player with massive missiles. 7~9 hits per each target.
* Cast: [[SUV-weapons]], equipped through a blast [[modules|module]]
{| class="wikitable"
* Beast: [[Nanoblasts]], equipped at the [[Salon]] through a blast badge
!Grade
* Deuman: [[Infinity blasts]], no equipment pre-requisite
!Name
!Damage Rate
!Special
|-
|B
|[[Sturm Buster]]
| 300 ~ 310%
|Burn Lv2
|-
|A
|[[Sturm Attacker]]
|310 ~ 320%
|Burn Lv3
|-
|S
|[[Sturm Burst]]
|320 ~ 330%
|Burn Lv4
|}


=== Fluge===
Using a blast will also heal the user of any [[status effects]], and with the exception of infinity blasts, also provide invulnerability for the duration of the blast. All items cannot be used, and all items are unequipped at time of use, meaning that stats from items cannot be used to boost the potency of any blast.
: ''See more: [[Bugs#Fluge Party Wipe|Bugs]]


[[File:FlugeSystem.gif|thumb|]]Summons massive wings to heal all allies and provide support effects.
Blasts cannot be used in certain areas, primarily those that force the camera to non-standard angles. The player also cannot use blasts while standing on top of a teleporter.
{| class="wikitable"
==Blast gauge==
!Grade
[[File:BlastGauge.png|thumb|A partially full blast gauge vs a full blast gauge]]
!Name
Once a player is character LV10, they will unlock access to the blast gauge, providing that a blast is equipped. The blast gauge is displayed at the bottom left of the screen as a border to the player icon.
!Damage Rate
!Special
|-
|B
|Revive all fallen allies, heal all allies to full HP, remove any status aliments, and provide Shifta Lv4 and Deband Lv4.
|-
|A
|[[Lapia Fluge]]
| -
|Heals all allies to full HP.
|-
|S
|[[Exusia Fluge]]
| -
|Revive all fallen allies, heal all allies to full HP, remove any status aliments, and provide Shifta Lv5 and Deband Lv5.
|}
Note that this is the only way to access Shifta Lv5 and Deband Lv5 in the game.


===Espada===
The blast gauge increases as the player deals damage and takes damage, and once fully charged, the player will be able to use their blast by pressing {{Square}} and {{Triangle}} together. The blast gauge can only start increasing once a blast has been equipped. For blasts which are accessed through equipping a [[modules|module]], the blast gauge will increase providing that a [[shield-weaves|shield-weave]] on the action palette has a blast module equipped, meaning the player is free to switch between shield-weaves which may not have a blast module equipped.
[[File:EspadaSystem.gif|thumb|]]
Summons a giant sword to attack an area of enemies. Deals 5 hits to each enemy.
{| class="wikitable"
!Grade
!Name
!Damage Rate
!Special
|-
|B
|[[Gigas Espada]]
| 1200 ~ 1300%
| -
|-
|A
|[[Ares Espada]]
|1250 ~ 1350%
| -
|-
|S
|[[Exusia Espada]]
|1400 ~ 1450%
| -
|}


=== Cataract===
When the player is incapacitated, all blast gauge will be lost.
[[File:CataractSystem.gif|thumb|]]
Launches laser attacks from satellites in orbit. Attacks full room, 6 hits to each enemy. Freeze Rate is extremely high.
{| class="wikitable"
!Grade
!Name
!Damage Rate
!Special
|-
|B
|[[Paradi Cataract]]
| 300 ~ 310%
|Freeze Lv2
|-
|A
|[[Throne Cataract]]
|310 ~ 320%
|Freeze Lv3
|-
|S
|[[Eternal Cataract]]
|320 ~ 330%
|Freeze Lv4
|}


===Ascension Gift===
The rate of blast gauge accumulation can be increased by 35% by equipping the [[ability]] Wild Blast.
{| class="wikitable"
|+
!Grade
! Name
!Damage
!Special
|-
|A
|[[Ascension Gift]]
|Varies
|Varies
|}
The [[Ascension Gift]] SUV, when used, causes one of the following effects randomly:
{| class="wikitable"
|+
!Item
!Damage
!Special
|-
|16t Weight
|1550~1600%
| -
|-
| 16g Weight
| -
| Restore Enemy HP, and give them Shifta Lv5.
|-
|Mushroom
|500~600%
|Poison Lv4
|-
|Toilet
|500~600%
|Drain Lv4
|-
|Rappy Gugg
|1350~1400%
|Sleep Lv5
|}
These items hit directly in front of the player, in a similar range to the Mirage Blast [[Blast Types#Toitoi|Toitoi]].


Note that, Ascension Gift 16t deals the highest damage out of all SUVs, while Ascension Gift 16g is the only effect in the game that allows the player to recover enemy HP, the only effect in the game that allows the player to provide the enemy with Buffs, and the only way for enemies to access Shifta Lv5.  
==Types of blasts==
===Mirage blasts===
: ''Main article: [[Mirage blasts]]''
Mirage blasts are special attacks '''exclusive to humans and newmans''', which summon mythical creatures based on ancient civilization technology. Mirage blasts deal Technic damage, and each blast has an [[attribute]] element associated with it. Mirage blasts are equipped by equipping the appropriate blast module.


=== Faust===
There are 6 different types of mirage blasts, one for each attribute element. Each blast has different properties, with some breaking [[chain]]s and benefitting from the chain break, others building chain, and others providing a support effect for the user and the party.
[[File:FaustSystem.gif|thumb|]]
===SUV-weapons===
Summons a giant mechanical fist and shoot them in a straight line. Hits any enemies it contacts with for 3 hits each, and knocks them away.
: ''Main article: [[SUV-weapons]]''
{| class="wikitable"
SUV-weapons are special attacks '''exclusive to casts''', which summon large-scale orbital weaponry designed by the AMF. SUV-weapons deal ranged damage, although unlike other ranged damage sources, only the user's ATK is considered for the damage. SUV-weapons are equipped by equipping the appropriate blast module.
!Grade
!Name
!Damage Rate
!Special
|-
|B
|[[Gigas Faust]]
| 700~720%
|Confuse Lv2
|-
|A
|[[Ares Faust]]
| 720~740%
|Confuse Lv3
|-
|S
|[[Exusia Faust]]
|760~780%
|Confuse Lv4
|}
Faust (Prototype)


The same hit count and range as normal Faust system, but the attack knocks down enemies as opposed as knocking them away.
There are 15 different types of SUV-weapons, each type attacking creatures in different ways, and one providing support for the user and the party. All SUV-weapons deal neutral damage.
{| class="wikitable"
!Grade
!Name
!Damage Rate
!Special
|-
|B
|[[Wise Faust]]
| 700~720%
|Confuse Lv3
|-
|A
|[[Apollo Faust]]
| 720~740%
|Confuse Lv4
|-
|S
|[[Exusia Faust]]
|760~780%
|Confuse Lv5
|}


===Punisher===
===Nanoblasts===
[[File:PunisherSystem.gif|thumb|]]
: ''Main article: [[Nanoblasts]]''
Deals 4 hits (1 lock each, so 4 hits spread between 1 to 4 enemies) to enemies within the vicinity.
Nanoblasts are special transformations '''exclusive to beasts''', turning the user into a powerful anthropomorphic animal. Nanoblasts last for 30 seconds, and deal melee damage. They are equipped at the Salon, by tattoo'ing a blast badge onto the beast, which gives them access to a specific type of nanoblast. The different nanoblasts are unlocked at higher character levels. All nanoblasts deal neutral damage.
{| class="wikitable"
!Grade
!Name
!Damage Rate
!Special
|-
|B
|[[Vivienne Punisher]]
| 800 ~ 850%
|Taunt LV3
|-
|A
|[[Innocent Punisher]]
|850 ~ 900%
|Taunt Lv4
|-
|S
|[[Eternal Punisher]]
|900 ~ 950%
|Taunt Lv5
|}


=== Impact===
During a nanoblast, the player has complete control over the blast, and has access to unique {{Square}} and {{Triangle}} attacks, which build and break chains, respectively. As soon as the 30 seconds are over, the user will revert to their original form, even if they are in the middle of an animation.
[[File:ImpactSystem.gif|thumb|]]
Summons a massive hammer to deal damage to an area of enemies, 5 hits per enemy. Similar range to [[Blast_Types#Espada|Espada System]].
{| class="wikitable"
!Grade
!Name
!Damage Rate
!Special
|-
|B
|[[Big Impact]]
| 550 ~ 600%
|Sleep Lv3
|-
|A
|[[Death Impact]]
|570 ~ 630%
|Sleep Lv4
|-
|S
|[[Burst Impact]]
|600 ~ 650%
|Sleep Lv5
|}


===Panzer===
There is also a special nanoblast, known as "berserk", which may occur after a nanoblast using Zavn Val or Gavri Val ends, with the chance increasing the more hits dealt during the nanoblast. This nanoblast is stronger than all the others, and will also damage allies, so care must be taken if a beast enters berserk mode.
[[File:PanzerSystem.gif|thumb|]]
===Infinity blasts===
Summons a flamethrower to continuously deal damage to enemies. The direction can be moved during the SUV attack.
: ''Main article: [[Infinity blasts]]''
{| class="wikitable"
Infinity blasts are special transformations '''exclusive to deumans''', heightening the offensive and defensive capabilities of the user by harnessing the photons stored in their bodies. There are 4 different types of infinity blast, each aligned with a certain type.
!Grade
!Name
!Damage Rate
!Special
|-
|B
|[[Flame Panzer]]
| 600 ~ 660%
|Burn Lv3
|-
|A
|[[Burn Panzer]]
|620 ~ 680%
|Burn Lv4
|-
|S
|[[Inferno Panzer]]
|640 ~ 700%
|Burn Lv5
|}


===Cluster ===
Infinity blasts require no additional setup once the player is at least LV10, meaning they can be used in situations where other races would not have access to their blasts, such as [[challenge missions]]. Infinity blasts last for 25 seconds originally.
[[File:ClusterSystem.gif|thumb|]]
Summons a surfboard, deals 8 hits to all enemies in the room, and launches them with each hit.
{| class="wikitable"
!Grade
!Name
!Damage Rate
!Special
|-
|B
|[[Air Ride Cluster]]
| 600 ~ 650%
|Shock Lv1
|-
|A
|[[Sacred Cluster]]
|650 ~ 700%
|Shock Lv2
|-
|S
|[[Starlight Cluster]]
|700 ~ 750%
|Shock Lv3
|}


==<span id="Nanoblast">Nanoblast==
Unlike other blast types, infinity blasts do not provide the user with invulnerability, meaning that the player may die during the blast. Items also cannot be used.


Beasts require a blast badge in order to transform. This is a kind of tattoo beasts have on their arm, and different blast badges will result in different forms with different abilities. A beast of at least LV10 can purchase or change a blast badge for 10,000 Meseta at the Salon in Clad 6's Style Shop. As the beast rises in level, additional blast badges will become available.
Infinity blasts gain various benefits depending on the type level of the player


 
{{Character}}
Nanoblast properties:
 
*Damage of nanoblast is based on character's base ATK, and counts as Melee type damage.
*During the nanoblast transformation, player is fully invincible.
*{{Square}} can be used to build chains, and {{Triangle}} can be used to break chains.
*Weapons and modules are all un-equipped.
**Their stat bonuses and any abilities do not apply, visual modules' visual effects do not apply, and the attacks are treated as neutral.
*Items, lock-on (via holding L) and FPS mode cannot be used.
*The player is able to Evade using {{Circle}} or Block using R. Blocking doesn't do anything meaningful as the player takes no damage from any attacks.
*While in Nanoblast, the blast gauge will reduce as time passes to indicate how much time is left in the nanoblast.
*Male and Female characters have different attack animations in Boggo Val, Zeed Val, Adaka Val, and Vande Val.
 
===Boggo Val===
A blast badge that specializes in attacking a large amount of enemies.
{| class="wikitable"
!Required Level
!Duration
|-
|10
|30s
|}
{| class="wikitable"
|+
!
!Damage
!Lock
|-
!{{Square}}
|380%
|3
|-
!{{Triangle}}
|410%
|4
|}
 
===Zeed Val===
A blast badge that specializes in Accuracy.
{| class="wikitable"
!Required Level
!Duration
|-
|10
|30s
|}
{| class="wikitable"
!
!Damage
!Lock
|-
!{{Square}}
|330%
|2
|-
!{{Triangle}}
|360%
|3
|}
 
===Adaka Val===
A blast badge that specializes in damage.
{| class="wikitable"
!Required Level
!Duration
|-
|20
|25s
|}
{| class="wikitable"
!
!Damage
!Lock
|-
!{{Square}}
|420%
|2
|-
!{{Triangle}}
|500%
|3
|}
 
=== Zavn Val===
A blast badge that specializes in speed. Has a possibility of turning [[Blast Types#Berserk|Berserk]] after the blast is over.
{| class="wikitable"
!Required Level
!Duration
|-
|30
|25s
|}
{| class="wikitable"
!
!Damage
!Lock
|-
!{{Square}}
|290%
|4
|-
!{{Triangle}}
|310%
|4
|}
 
===Gavri Val===
Another blast badge that specializes in damage, but has a different attack range compared to [[Blast Types#Adaka Val|Adaka Val]].
{| class="wikitable"
!Required Level
!Duration
|-
|40
|25s
|}
{| class="wikitable"
!
!Damage
!Lock
|-
!{{Square}}
|410%
|2
|-
!{{Triangle}}
|450%
|2
|}
 
=== Vande Val===
A blast badge that specializes in durability.
{| class="wikitable"
!Required Level
!Duration
|-
|50
|40s
|}
{| class="wikitable"
!
!Damage
!Lock
|-
!{{Square}}
|350%
|2
|-
!{{Triangle}}
|400%
|3
|}
 
===Berserk===
Zavn Val and Gavri Val has a chance of transforming into Berserk mode after the initial nanoblast is over.
 
The chances are:
 
*Zavn Val: (The number of hits dealt during Nanoblast / 4)%
*Gavri Val: (The number of hits dealt during Nanoblast / 8)%
 
'''Berserk Mode will damage allies with its attacks.'''
 
==<span id="InfinityBlast">Infinity Blast==
The ability of the [[Races#Deuman|Deuman]] race, harnessing the photons stored in their bodies.
The type of infinity blast used is dependent on the deuman's type, and is automatically usable starting from Lv10, requiring no additional setup.
 
Infinity Blasts gain additional abilities based on the user's type level:
{| class="wikitable"
|+
!Lv10+
!Lv20+
!LV30+
!Lv40+
|-
|Restore HP equal to 10% of damage dealt
|Blast Gauge charges 33% faster
|May inflict Sleep per hit (15% chance)
|Blast Duration increases from 25s to 30s
|}
In addition, the deuman's stats are boosted by Type Level x 0.5% (up to 25%).
 
Infinity Blast properties:
 
*Infinity Blasts initally last 25 seconds long.
*Persisting attacks, such as [[Photon Arts#Foverse|Foverse]], [[Photon Arts#Sazonde|Sazonde]], [[Photon Arts#Sabarta|Sabarta]], and [[Photon Arts#Samegid|Samegid]] does not function during the blast.
*{{Square}} can be used to build chains, while {{Triangle}} can be used to break chains.
**{{Square}} is 4 Lock, and can trigger [[Weapons|Perfect Attacks]].
**{{Triangle}} is 3 Lock, and requires holding {{Triangle}} to Charge (similar to a charge shot). {{Triangle}} can be charged twice (does not stack with [[Abilities|Full Charge Shot]]). The player cannot move while charging, and being hit while charging will cancel the charge.
**It's possible to [[Weapons#Guard|Guard]] or Evade.
***Evade is improved compared to normal, with longer invincible time and longer travel distance.
***While attacks do not cost PP, [[Weapons#Guard|Guard]] and Evade still costs PP to use.
*[[Weapons]], [[Shield-weaves]], and [[Modules]] are all un-equipped.
**Their stat bonuses and any abilities do not apply, visual modules' visual effects do not apply, and attacks are treated as Neutral.
*Items cannot be used, Lock-on (via L button), and FPS mode cannot be used.
*Unlike all other Blasts, Infinity Blasts do not provide any Invincibility.
*Unlike Nanoblasts, the blast gauge on the bottom left remains full for the entirety of the blast.
 
===Over End===
The Hunter Infinity Blast, and deals Melee type damage.
 
{{Square}} Attack: A long range beam sword attack from your right hand. It also hits enemies on your side and behind, but the animation is quite long. It also moves forward a little bit ,and may be interrupted if you are too close to the enemies.
3 stages: 2 hit -> 2 hit -> 2 hit (knockdown).
 
{{Triangle}} Attack: A super huge long ranged beam sword attack. Its hitbox is massive, and its range is similar to [[Rifles]] equipped with [[Long-range Shoot]].
 
===Final Trigger===
The Ranger Infinity Blast, and deals Shot type damage.
 
{{Square}} Attack: Causes AoE explosions a short distance away from the player. 3 stages: 1 hit -> 1 hit -> 1 hit, launches the enemies on stage 2 and stage 3.
 
{{Triangle}} Attack: a narrow long-range laser beam attack. Longer than '''Over End''', but a lot smaller horizontally. Also note that the direction cannot be changed once charging starts.
 
===Falling Star===
The Force Infinity Blast, and deals Tech type damage.
 
{{Square}} Attack: Shoots 3 orbs in a wide fan shape in front of the player. Each attack deals 2 hits.
 
{{Triangle}} Attack: Explodes a large number of orbs in an area a short distance away from the player. Deals 4 hits and launches enemies.
 
===Blade Stream===
The Vanguard Infinity Blast, and deals Shot type damage.
 
{{Square}} Attack: Pulls out Pair of Beam Swords, and attack while charging forward (similar distance to an Evade). The attack is cancelled if the player is hit during the attack. The final stage is a large sliding kick. 3 stages: 2 hit -> 2 hit -> 3 hit, stage 3 launches any enemies hit.
 
{{Triangle}} Attack: Uses the beam swords to attack all enemies around the player. Deals 4 hits to each enemy, and knocks them down.
{{Navigation}}

Latest revision as of 12:07, 31 July 2022

A deuman using their blast type: infinity blast

Blasts are special attacks or transformations that can be used from LV10 onwards. Blasts are used by filling the blast gauge, which is increased by dealing and taking damage, and then pressing the and buttons together. Each race has their own unique type of blast, which are equipped in different ways. If the player does not have a blast equipped, the blast gauge will not increase.

There are 4 different types of blasts:

Using a blast will also heal the user of any status effects, and with the exception of infinity blasts, also provide invulnerability for the duration of the blast. All items cannot be used, and all items are unequipped at time of use, meaning that stats from items cannot be used to boost the potency of any blast.

Blasts cannot be used in certain areas, primarily those that force the camera to non-standard angles. The player also cannot use blasts while standing on top of a teleporter.

Blast gauge[edit | edit source]

A partially full blast gauge vs a full blast gauge

Once a player is character LV10, they will unlock access to the blast gauge, providing that a blast is equipped. The blast gauge is displayed at the bottom left of the screen as a border to the player icon.

The blast gauge increases as the player deals damage and takes damage, and once fully charged, the player will be able to use their blast by pressing and together. The blast gauge can only start increasing once a blast has been equipped. For blasts which are accessed through equipping a module, the blast gauge will increase providing that a shield-weave on the action palette has a blast module equipped, meaning the player is free to switch between shield-weaves which may not have a blast module equipped.

When the player is incapacitated, all blast gauge will be lost.

The rate of blast gauge accumulation can be increased by 35% by equipping the ability Wild Blast.

Types of blasts[edit | edit source]

Mirage blasts[edit | edit source]

Main article: Mirage blasts

Mirage blasts are special attacks exclusive to humans and newmans, which summon mythical creatures based on ancient civilization technology. Mirage blasts deal Technic damage, and each blast has an attribute element associated with it. Mirage blasts are equipped by equipping the appropriate blast module.

There are 6 different types of mirage blasts, one for each attribute element. Each blast has different properties, with some breaking chains and benefitting from the chain break, others building chain, and others providing a support effect for the user and the party.

SUV-weapons[edit | edit source]

Main article: SUV-weapons

SUV-weapons are special attacks exclusive to casts, which summon large-scale orbital weaponry designed by the AMF. SUV-weapons deal ranged damage, although unlike other ranged damage sources, only the user's ATK is considered for the damage. SUV-weapons are equipped by equipping the appropriate blast module.

There are 15 different types of SUV-weapons, each type attacking creatures in different ways, and one providing support for the user and the party. All SUV-weapons deal neutral damage.

Nanoblasts[edit | edit source]

Main article: Nanoblasts

Nanoblasts are special transformations exclusive to beasts, turning the user into a powerful anthropomorphic animal. Nanoblasts last for 30 seconds, and deal melee damage. They are equipped at the Salon, by tattoo'ing a blast badge onto the beast, which gives them access to a specific type of nanoblast. The different nanoblasts are unlocked at higher character levels. All nanoblasts deal neutral damage.

During a nanoblast, the player has complete control over the blast, and has access to unique and attacks, which build and break chains, respectively. As soon as the 30 seconds are over, the user will revert to their original form, even if they are in the middle of an animation.

There is also a special nanoblast, known as "berserk", which may occur after a nanoblast using Zavn Val or Gavri Val ends, with the chance increasing the more hits dealt during the nanoblast. This nanoblast is stronger than all the others, and will also damage allies, so care must be taken if a beast enters berserk mode.

Infinity blasts[edit | edit source]

Main article: Infinity blasts

Infinity blasts are special transformations exclusive to deumans, heightening the offensive and defensive capabilities of the user by harnessing the photons stored in their bodies. There are 4 different types of infinity blast, each aligned with a certain type.

Infinity blasts require no additional setup once the player is at least LV10, meaning they can be used in situations where other races would not have access to their blasts, such as challenge missions. Infinity blasts last for 25 seconds originally.

Unlike other blast types, infinity blasts do not provide the user with invulnerability, meaning that the player may die during the blast. Items also cannot be used.

Infinity blasts gain various benefits depending on the type level of the player