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* [[Nanoblasts]]: Can only be used by beasts, equipped at the [[Salon]] through a blast badge
* [[Nanoblasts]]: Can only be used by beasts, equipped at the [[Salon]] through a blast badge
* [[Infinity blasts]]: Can only be used by deumans, no equipment pre-requisite
* [[Infinity blasts]]: Can only be used by deumans, no equipment pre-requisite
Using a blast will also heal the user of any [[status effects]], and with the exception of infinity blasts, also provide invulnerability for the duration of the blast.


Blasts cannot be used in certain areas, primarily those that force the camera to non-standard angles. The player also cannot use blasts while standing on top of a teleporter.
Blasts cannot be used in certain areas, primarily those that force the camera to non-standard angles. The player also cannot use blasts while standing on top of a teleporter.

Revision as of 10:24, 19 July 2022

A deuman using their blast type: infinity blast

Blasts are special attacks or transformations that can be used from LV10 onwards. Blasts are used by filling the blast gauge, which is increased by dealing and taking damage, and then pressing the and buttons together. Each race has their own unique type of blast, which are equipped in different ways. If the player does not have a blast equipped, the blast gauge will not increase.

There are 4 different types of blasts:

Using a blast will also heal the user of any status effects, and with the exception of infinity blasts, also provide invulnerability for the duration of the blast.

Blasts cannot be used in certain areas, primarily those that force the camera to non-standard angles. The player also cannot use blasts while standing on top of a teleporter.

Blast gauge

A partially full blast gauge vs a full blast gauge

The blast gauge increases as the player deals damage and takes damage, and once fully charged, the player will be able to use their blast by pressing and together. The blast gauge can only start increasing once a blast has been equipped. For blasts which are accessed through equipping a module, the blast gauge will increase providing that a shield-weave on the action palette has a blast module equipped, meaning the player is free to switch between shield-weaves which may not have a blast module equipped.

When the player is incapacitated, all blast gauge will be lost.

The rate of blast gauge accumulation can be increased by 35% by equipping the ability Wild Blast.

Types of blasts

Mirage blasts

Main article: Mirage blasts

Mirage blasts are special attacks exclusive to humans and newmans, which summon mythical creatures based on ancient civilization technology. Mirage blasts deal Technic damage, and each blast has an attribute element associated with it.

There are 6 different types of mirage blasts, one for each attribute element. Each blast has different properties, with some breaking chains and benefitting from the chain break, others building chain, and others providing a support effect for the user and party.

  • Nui: A fire attribute creature that uses a mid-ranged attack in front of the user. Breaks chains and can cause burn.
  • Konl: An ice attribute creature that uses an infinite-range piercing attack in the front of user. Hits multiple times, breaks chains and can cause freeze.
  • Canna: A lightning attribute creature that shoots lightning bolts throughout a very large area for 13 hits. Builds chains and can cause shock.
  • Toitoi: An earth attribute creature that hits multiple times in a small area in front of the use for very high damage. Builds chains and can cause confuse.
  • Pirikahno and Pirika: A light attribute creature that increases blast damage for all party members for a limited time, and nullifies the user's PP consumtion for 30 seconds. Can only be used by newmans.
  • Kun'ne: A dark attribute creature that increases the speed of all the user's attacks for a limited time. Does not apply to the charge time of charge shots and Technics. Can only be used by humans.