When a player is defeated, they will respawn after 10 seconds.
If the player is defeated by another player, they will respawn with their level increased by 5, type level increased by 1.
If the player is defeated by a map obstacle or creature, they will respawn at their current level and type level.
No points is deducted for dying.
There are meseta scattered across the map, which can be picked up to gain points.
Initially, the meseta are all 100 each.
There are multiple barriers around the map. Players cannot pass through the barriers. The red ones blocks Ranged and TECHNIC attacks, while the blue ones does not block any attacks.
There are 4 barriers in the center of the map, which are blue on the side towards the center, and red on the side away from the center. These barriers also move back and forth.
At the 4:50 left mark, 4 moving Rollers are spawned on the map. The Rollers will deal damage and knock the player away on contact. Note that the Rollers knocks the players away in a straight line, often times on the path of the Roller.
The path of the Rollers are consistent, and does not change.
At the 3:30 left mark, new meseta items are spawned across the map. These meseta are 250 each.
At the 2:30 left mark, new barriers spawns across the map. These barriers are red on both sides. They cannot be passed through even though there's a visible large gap between it and the walls. None of these barriers move or flicker, and stay erected for the rest of the mission.
At the 1:30 left mark, new meseta items are spawned across the map. These meseta are 500 each.