Roller Dash: Difference between revisions
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**The path of the Rollers are consistent, and does not change. | **The path of the Rollers are consistent, and does not change. | ||
*At the 3:30 left mark, new meseta items are spawned across the map. These meseta are 250 each. | *At the 3:30 left mark, new meseta items are spawned across the map. These meseta are 250 each. | ||
*At the 2:30 left mark, new barriers spawns across the map. These barriers are red on both sides. They cannot be passed through even though there's a visible large gap between it and the walls. | *At the 2:30 left mark, new barriers spawns across the map. These barriers are red on both sides. They cannot be passed through even though there's a visible large gap between it and the walls. None of these barriers move or flicker, and stay erected for the rest of the mission. | ||
*At the 1:30 left mark, new meseta items are spawned across the map. These meseta are 500 each. | *At the 1:30 left mark, new meseta items are spawned across the map. These meseta are 500 each. | ||
Revision as of 21:00, 13 November 2021
Rules
- Battle Royale
- Time Limit: 5:00
- All Characters start at Lv1.
- When a player is defeated, they will respawn after 10 seconds.
- If the player is defeated by another player, they will respawn with their level increased by 5, type level increased by 1.
- If the player is defeated by a map obstacle or creature, they will respawn at their current level and type level.
- No points is deducted for dying.
- There are meseta scattered across the map, which can be picked up to gain points.
- Initially, the meseta are all 100 each.
- There are multiple barriers around the map. Players cannot pass through the barriers. The red ones blocks Ranged and TECHNIC attacks, while the blue ones does not block any attacks.
- There are 4 barriers in the center of the map, which are blue on the side towards the center, and red on the side away from the center. These barriers also move back and forth.
- At the 4:50 left mark, 4 moving Rollers are spawned on the map. The Rollers will deal damage and knock the player away on contact. Note that the Rollers knocks the players away in a straight line, often times on the path of the Roller.
- The path of the Rollers are consistent, and does not change.
- At the 3:30 left mark, new meseta items are spawned across the map. These meseta are 250 each.
- At the 2:30 left mark, new barriers spawns across the map. These barriers are red on both sides. They cannot be passed through even though there's a visible large gap between it and the walls. None of these barriers move or flicker, and stay erected for the rest of the mission.
- At the 1:30 left mark, new meseta items are spawned across the map. These meseta are 500 each.
Points
- Pick up/Lose Meseta: +/- that many points.
- Defeat Komazli: +500 points
- Defeat Kamatoze: +600 points.
- Defeat enemy players: + approx. 350 points
- Lose an Energy Pole: -500 points.
Equipments
Shield-Weave | Element |
---|---|
Car Weave | Neutral 0% |
Item | Number |
Monomate | 5 |
Dimate | 3 |
Star Atomizer | 1 |
Shiftaride | 5 |
Hunter
Weapon | Element | Special | Linked PA | Available PA |
---|---|---|---|---|
Sword | Ice 10% | - | Grand Crusher Lv15 | Tornado Break Lv15 |
Spear | Lightning 5% | - | Dus Robado Lv15 | Dus Skadd Lv15 |
Saber | Neutral 0% | - | Infinite Storm Lv15 | Rising Strike Lv15 |
Shield | Fire 5% | - | - | - |
Items | Number |
---|---|
Burn Trap | 5 |
Confusion Trap | 5 |
Ranger
Weapon | Element | Special | Linked PA | Available PA |
---|---|---|---|---|
Rifle | Ice 10% | Sleep Lv1 | Buster Shoot Lv15 | Power Shoot Lv15, Long-Range Shoot Lv15 |
Twin Handgun | Neutral 0% | - | - | - |
Handgun | Ice 10% | Freeze Lv1 | Elemental Shot Lv15 | Power Shot Lv15, Hit Shot Lv15 |
Saber | Neutral 0% | - | Rising Strike Lv15 |
All Charge-Shots are charge shot 1. Since no characters have Abilities, Full Charge Shot cannot be used.
Items | Number |
---|---|
Burn Trap | 5 |
Confusion Trap | 5 |
Force
Weapon | Element | Special | Linked PA | Available PA |
---|---|---|---|---|
Longbow | Neutral 0% | - | - | - |
Rod | Neutral 0% | - | Foie Lv15 (Sqaure), Rafoie Lv15 (Triangle), Barta Lv15 (L+Square), Gibarta Lv15(L+Triangle) | Zonde Lv15, Diga Lv15, Grants Lv15, Megid Lv15 |
Pit | Neutral 0% | - | Foie Lv15 (Square), Rafoie Lv15 (Triangle) | |
Saber | Neutral 0% | - | Rising Strike Lv15 | - |
All Charge-Shots are charge shot 1. Since no characters have Abilities, Full Charge Shot cannot be used.
Items | Number |
---|---|
Freeze Trap | 5 |
Confusion Trap | 5 |
Vanguard
Weapon | Element | Special | Linked PA | Available PA |
---|---|---|---|---|
Saber | Neutral 0% | - | Rising Strike Lv15 | - |
Handgun | Ice 10% | Freeze Lv1 | Long-Range Shot Lv15 | - |
Wand | Neutral 0% | - | Foie Lv15 (Square), Barta Lv15 (Triangle) | - |
Shield | Fire 5% | - | - | - |
All Charge-Shots are charge shot 1. Since no characters have Abilities, Full Charge Shot cannot be used.
Items | Number |
---|---|
Freeze Trap | 5 |
Confusion Trap | 5 |