Roller Dash: Difference between revisions

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[[File:RacetotheFinish.png|thumb|Race to the Finish's Map]]
''"Collect meseta as you fight other players, but don't let the rollers get you!"''[[File:RollerDashMap.png|thumb|Roller Dash's Map]]


==Rules==
==Rules==
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*There are multiple barriers around the map. Players cannot pass through the barriers. The red ones blocks Ranged and TECHNIC attacks, while the blue ones does not block any attacks.  
*There are multiple barriers around the map. Players cannot pass through the barriers. The red ones blocks Ranged and TECHNIC attacks, while the blue ones does not block any attacks.  
**There are 4 barriers in the center of the map, which are blue on the side towards the center, and red on the side away from the center. These barriers also move back and forth.
**There are 4 barriers in the center of the map, which are blue on the side towards the center, and red on the side away from the center. These barriers also move back and forth.
*At the 4:50 left mark, 4 moving Rollers are spawned on the map. The Rollers will deal damage and knock the player away on contact. Note that the Rollers knocks the players away in a straight line, often times on the path of the Roller.
 
**The path of the Rollers are consistent, and does not change.
== Time Events ==
*At the 3:30 left mark, new meseta items are spawned across the map. These meseta are 250 each.
{| class="wikitable"
*At the 2:30 left mark, new barriers spawns across the map. These barriers are red on both sides. They cannot be passed through even though there's a visible large gap between it and the walls. None of these barriers move or flicker, and stay erected for the rest of the mission.
|+
*At the 1:30 left mark, new meseta items are spawned across the map. These meseta are 500 each.
!Time Left
!Events
|-
|4:50
|4 moving Rollers are spawned on the map. The Rollers will deal damage and knock the player away on contact.  
Note that the Rollers knocks the players away in a straight line, often times on the path of the Roller.
|-
|3:30
|New meseta items are spawned across the map. These meseta are 250 each.
|-
|2:30
|New barriers spawns across the map. These barriers are red on both sides. They cannot be passed through even though there's a visible large gap between it and the walls.  
 
None of these barriers move or flicker, and stay erected for the rest of the mission.
|-
|1:30
|New meseta items are spawned across the map. These meseta are 500 each.
|}


==Points==
==Points==

Latest revision as of 19:35, 25 November 2021

"Collect meseta as you fight other players, but don't let the rollers get you!"

Roller Dash's Map

Rules[edit | edit source]

  • Battle Royale
  • Time Limit: 5:00
  • All Characters start at Lv1.
  • When a player is defeated, they will respawn after 10 seconds.
    • If the player is defeated by another player, they will respawn with their level increased by 5, type level increased by 1.
    • If the player is defeated by a map obstacle or creature, they will respawn at their current level and type level.
    • No points is deducted for dying.
  • There are meseta scattered across the map, which can be picked up to gain points.
    • Initially, the meseta are all 100 each.
  • There are multiple barriers around the map. Players cannot pass through the barriers. The red ones blocks Ranged and TECHNIC attacks, while the blue ones does not block any attacks.
    • There are 4 barriers in the center of the map, which are blue on the side towards the center, and red on the side away from the center. These barriers also move back and forth.

Time Events[edit | edit source]

Time Left Events
4:50 4 moving Rollers are spawned on the map. The Rollers will deal damage and knock the player away on contact.

Note that the Rollers knocks the players away in a straight line, often times on the path of the Roller.

3:30 New meseta items are spawned across the map. These meseta are 250 each.
2:30 New barriers spawns across the map. These barriers are red on both sides. They cannot be passed through even though there's a visible large gap between it and the walls.

None of these barriers move or flicker, and stay erected for the rest of the mission.

1:30 New meseta items are spawned across the map. These meseta are 500 each.

Points[edit | edit source]

  • Pick up/Lose Meseta: +/- that many points.
  • Defeat Komazli: +500 points
  • Defeat Kamatoze: +600 points.
  • Defeat enemy players: + approx. 350 points
  • Lose an Energy Pole: -500 points.

Equipments[edit | edit source]

Shared[edit | edit source]

Shield-Weave Element
Car Weave Neutral 0%
Item Number
Monomate 5
Dimate 3
Star Atomizer 1
Shiftaride 5

Hunter[edit | edit source]

Weapon Element Special Linked PA Available PA
Sword Ice 10% - Grand Crusher Lv15 Tornado Break Lv15
Spear Lightning 5% - Dus Robado Lv15 Dus Skadd Lv15
Saber Neutral 0% - Infinite Storm Lv15 Rising Strike Lv15
Shield Fire 5% - - -
Items Number
Burn Trap 5
Confusion Trap 5

Ranger[edit | edit source]

Weapon Element Special Linked PA Available PA
Rifle Ice 10% Sleep Lv1 Buster Shoot Lv15 Power Shoot Lv15, Long-Range Shoot Lv15
Twin Handgun Neutral 0% - - -
Handgun Ice 10% Freeze Lv1 Elemental Shot Lv15 Power Shot Lv15, Hit Shot Lv15
Saber Neutral 0% - Rising Strike Lv15

All Charge-Shots are charge shot 1. Since no characters have Abilities, Full Charge Shot cannot be used.

Items Number
Burn Trap 5
Confusion Trap 5

Force[edit | edit source]

Weapon Element Special Linked PA Available PA
Longbow Neutral 0% - - -
Rod Neutral 0% - Foie Lv15 (Sqaure), Rafoie Lv15 (Triangle), Barta Lv15 (L+Square), Gibarta Lv15(L+Triangle) Zonde Lv15, Diga Lv15, Grants Lv15, Megid Lv15
Pit Neutral 0% - Foie Lv15 (Square), Rafoie Lv15 (Triangle)
Saber Neutral 0% - Rising Strike Lv15 -

All Charge-Shots are charge shot 1. Since no characters have Abilities, Full Charge Shot cannot be used.

Items Number
Freeze Trap 5
Confusion Trap 5

Vanguard[edit | edit source]

Weapon Element Special Linked PA Available PA
Saber Neutral 0% - Rising Strike Lv15 -
Handgun Ice 10% Freeze Lv1 Long-Range Shot Lv15 -
Wand Neutral 0% - Foie Lv15 (Square), Barta Lv15 (Triangle) -
Shield Fire 5% - - -

All Charge-Shots are charge shot 1. Since no characters have Abilities, Full Charge Shot cannot be used.

Items Number
Freeze Trap 5
Confusion Trap 5

Other Notes[edit | edit source]